google-site-verification: googlebaca44933768a824.html [CS:S/Info] Triggerbot - Old Royal Hack Forum

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    [CS:S/Info] Triggerbot

    Code:
    *(int*)((DWORD)pBaseEntity + 0x1064)
    the integer is used to draw the name of the player your aiming at, so it gives you the index...

    dunno, it gets updated fast enough for "rage" triggerbots...give it a try
    I 0x90 you!

    #2
    m_bIsPlayer = 0x428
    m_fOnTarget: 0xd2c

    edit yours fires at scenery
    Last edited by entername; 10-13-2009, 04:28 PM.

    Comment


      #3
      Originally posted by aVitamin
      Code:
      *(int*)((DWORD)pBaseEntity + 0x1064)
      the integer is used to draw the name of the player your aiming at, so it gives you the index...

      dunno, it gets updated fast enough for "rage" triggerbots...give it a try
      I've thought of same but never tried it. Obviously it works now that you posted it :p , good job
      lolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
      I DONT HAVE TEAMVIEWER AND IM NOT GOING TO GIVE ANY 24/7 ONLINE SUPPORT VIA STEAM, XFIRE OR OTHER IM PROGRAMS SO DONT BOTHER ASKING. THANKS.

      Comment


        #4
        Originally posted by entername View Post
        edit yours fires at scenery
        It gives you the index....

        Comment


          #5
          Originally posted by aVitamin
          Code:
          *(int*)((DWORD)pBaseEntity + 0x1064)
          the integer is used to draw the name of the player your aiming at, so it gives you the index...

          dunno, it gets updated fast enough for "rage" triggerbots...give it a try
          Hmm I have drawn the value on my screen but always stayed 0. :(

          Comment


            #6
            Originally posted by HuЯЯ1cΛиΞ™ View Post
            Hmm I have drawn the value on my screen but always stayed 0. :(
            lol, look what magic number you get, if you are with crosshair over player ;)

            like:

            int trigger = *(int*)((DWORD)pBaseEntity+0x1064);
            pUtils.DrawString(pUtils.EspFont,400, 300 ,COLOR(255,0,0,255),"%i",trigger);
            Last edited by DrizZt; 11-22-2009, 11:01 PM.


            Code:
            azerty: too much noob reply made me goes balistic rampaging with ban hammer

            Comment


              #7
              Originally posted by DrizZt View Post
              lol, look what magic number you get, if you are with crosshair over player ;)
              Yeah I tried that of course but like I said it stays 0.. :p

              Comment


                #8
                for me it works:

                Code:
                // brauchen keinen Triggerbot wenn wir nicht spielen
                	if(!m_pEngine->IsInGame() || m_pEngine->IsHLTV() || !m_pIch->Ich())
                		return false;
                
                	IClientEntity *pClientEntity = m_pEntList->GetClientEntity(m_pEngine->GetLocalPlayer());
                
                	//wenn der nicht aktiv oder "kaputt" ist dann weitermachen
                	if(!pClientEntity)
                		return false;
                
                	CBaseEntity *pBaseEntity = pClientEntity->GetBaseEntity();
                
                	if (!pBaseEntity)
                		return false;
                
                	int iIsOnPlayer = *(int*)((DWORD)pBaseEntity + 0x1064);
                
                	if (iIsOnPlayer)
                		return true;
                
                	return false;
                but how can i look up if its an enemy?

                Comment


                  #9
                  Why don't you figure out what that value contains? Pretty sure it's an entity index, why are you checking an integer as though it is a boolean?

                  Comment


                    #10
                    Originally posted by Xeno123 View Post
                    Why don't you figure out what that value contains? Pretty sure it's an entity index, why are you checking an integer as though it is a boolean?
                    He doesn't?

                    Comment


                      #11
                      thx to xeno
                      it returns the entity index

                      then you just have to test if it is an enemy with your baseentity (int team = *(int*)((DWORD)pBaseEnt + (DWORD)0x90);)

                      and you have to check if its a player (int isPlayer = *(int*)((DWORD)pBaseEntity + 0x428);

                      if (isPlayer != 65536)
                      return false;)

                      then all should be ok.

                      Comment


                        #12
                        well.. i dont get your statement.. because isPlayer is an int.. int can have a value like 65536 and ect.. but your returning it false.. when its not a bool.. so rly no no use in returning a false value for the integer isPlayer :/ but watev floats your boat :D.

                        Comment


                          #13
                          thanks for this usefull post

                          Comment


                            #14
                            Is it in C++ er visual basic or something??? (stupid question i know!:D)

                            my bet is C++...
                            Correct me if im wrong, but its proberly the exact same thing? xD
                            Last edited by zki1l; 02-08-2011, 06:11 PM.
                            My blog ;)

                            Comment


                              #15
                              Re: [CS:S/Info] Triggerbot

                              work ????

                              Comment


                                #16
                                Re: [CS:S/Info] Triggerbot

                                And triggerbot is good cheat

                                Comment


                                  #17
                                  Re: [CS:S/Info] Triggerbot

                                  nice a reall nice one

                                  Comment

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