google-site-verification: googlebaca44933768a824.html Not sure how this may help, but here. - Old Royal Hack Forum

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    Not sure how this may help, but here.

    I gave myself VIP on a site called nxgsh.com. Got into their VIP section, and their "super secret diamond subscriber" section where they keep some codes.

    Here is their Vtable indexes for d3d.

    (I don't know shit about coding, just thought this may help some guys)



    D3D 8

    Code:
    QueryInterface // 0
    AddRef // 1
    Release // 2
    TestCooperativeLevel // 3
    GetAvailableTextureMem // 4
    ResourceManagerDiscardBytes // 5
    GetDirect3D // 6
    GetDeviceCaps // 7
    GetDisplayMode // 8
    GetCreationParameters // 9
    SetCursorProperties // 10
    SetCursorPosition // 11
    ShowCursor // 12
    CreateAdditionalSwapChain // 13
    Reset // 14
    Present // 15
    GetBackBuffer // 16
    GetRasterStatus // 17
    SetGammaRamp // 18
    GetGammaRamp // 19
    CreateTexture // 20
    CreateVolumeTexture // 21
    CreateCubeTexture // 22
    CreateVertexBuffer // 23
    CreateIndexBuffer // 24
    CreateRenderTarget // 25
    CreateDepthStencilSurface // 26
    CreateImageSurface // 27
    CopyRects // 28
    UpdateTexture // 29
    GetFrontBuffer // 30
    SetRenderTarget // 31
    GetRenderTarget // 32
    GetDepthStencilSurface // 33
    BeginScene // 34
    EndScene // 35
    Clear // 36
    SetTransform // 37
    GetTransform // 38
    MultiplyTransform // 39
    SetViewport // 40
    GetViewport // 41
    SetMaterial // 42
    GetMaterial // 43
    SetLight // 44
    GetLight // 45
    LightEnable // 46
    GetLightEnable // 47
    SetClipPlane // 48
    GetClipPlane // 49
    SetRenderState // 50
    GetRenderState // 51
    BeginStateBlock // 52
    EndStateBlock // 53
    ApplyStateBlock // 54
    CaptureStateBlock // 55
    DeleteStateBlock // 56
    CreateStateBlock // 57
    SetClipStatus // 58
    GetClipStatus // 59
    GetTexture // 60
    SetTexture // 61
    GetTextureStageState // 62
    SetTextureStageState // 63
    ValidateDevice // 64
    GetInfo // 65
    SetPaletteEntries // 66
    GetPaletteEntries // 67
    SetCurrentTexturePalette // 68
    GetCurrentTexturePalette // 69
    DrawPrimitive // 70
    DrawIndexedPrimitive // 71
    DrawPrimitiveUP // 72
    DrawIndexedPrimitiveUP // 73
    ProcessVertices // 74
    CreateVertexShader // 75
    SetVertexShader // 76
    GetVertexShader // 77
    DeleteVertexShader // 78
    SetVertexShaderConstant // 79
    GetVertexShaderConstant // 80
    GetVertexShaderDeclaration // 81
    GetVertexShaderFunction // 82
    SetStreamSource // 83
    GetStreamSource // 84
    SetIndices // 85
    GetIndices // 86
    CreatePixelShader // 87
    SetPixelShader // 88
    GetPixelShader // 89
    DeletePixelShader // 90
    SetPixelShaderConstant // 91
    GetPixelShaderConstant // 92
    GetPixelShaderFunction // 93
    DrawRectPatch // 94
    DrawTriPatch // 95
    DeletePatch // 96

    D3D 9

    Code:
    QueryInterface // 0
    AddRef // 1
    Release // 2
    TestCooperativeLevel // 3
    GetAvailableTextureMem // 4
    EvictManagedResources // 5
    GetDirect3D // 6
    GetDeviceCaps // 7
    GetDisplayMode // 8
    GetCreationParameters // 9
    SetCursorProperties // 10
    SetCursorPosition // 11
    ShowCursor // 12
    CreateAdditionalSwapChain // 13
    GetSwapChain // 14
    GetNumberOfSwapChains // 15
    Reset // 16
    Present // 17
    GetBackBuffer // 18
    GetRasterStatus // 19
    SetDialogBoxMode // 20
    SetGammaRamp // 21
    GetGammaRamp // 22
    CreateTexture // 23
    CreateVolumeTexture // 24
    CreateCubeTexture // 25
    CreateVertexBuffer // 26
    CreateIndexBuffer // 27
    CreateRenderTarget // 28
    CreateDepthStencilSurface // 29
    UpdateSurface // 30
    UpdateTexture // 31
    GetRenderTargetData // 32
    GetFrontBufferData // 33
    StretchRect // 34
    ColorFill // 35
    CreateOffscreenPlainSurface // 36
    SetRenderTarget // 37
    GetRenderTarget // 38
    SetDepthStencilSurface // 39
    GetDepthStencilSurface // 40
    BeginScene // 41
    EndScene // 42
    Clear // 43
    SetTransform // 44
    GetTransform // 45
    MultiplyTransform // 46
    SetViewport // 47
    GetViewport // 48
    SetMaterial // 49
    GetMaterial // 50
    SetLight // 51
    GetLight // 52
    LightEnable // 53
    GetLightEnable // 54
    SetClipPlane // 55
    GetClipPlane // 56
    SetRenderState // 57
    GetRenderState // 58
    CreateStateBlock // 59
    BeginStateBlock // 60
    EndStateBlock // 61
    SetClipStatus // 62
    GetClipStatus // 63
    GetTexture // 64
    SetTexture // 65
    GetTextureStageState // 66
    SetTextureStageState // 67
    GetSamplerState // 68
    SetSamplerState // 69
    ValidateDevice // 70
    SetPaletteEntries // 71
    GetPaletteEntries // 72
    SetCurrentTexturePalette // 73
    GetCurrentTexturePalette // 74
    SetScissorRect // 75
    GetScissorRect // 76
    SetSoftwareVertexProcessing // 77
    GetSoftwareVertexProcessing // 78
    SetNPatchMode // 79
    GetNPatchMode // 80
    DrawPrimitive // 81
    DrawIndexedPrimitive // 82
    DrawPrimitiveUP // 83
    DrawIndexedPrimitiveUP // 84
    ProcessVertices // 85
    CreateVertexDeclaration // 86
    SetVertexDeclaration // 87
    GetVertexDeclaration // 88
    SetFVF // 89
    GetFVF // 90
    CreateVertexShader // 91
    SetVertexShader // 92
    GetVertexShader // 93
    SetVertexShaderConstantF // 94
    GetVertexShaderConstantF // 95
    SetVertexShaderConstantI // 96
    GetVertexShaderConstantI // 97
    SetVertexShaderConstantB // 98
    GetVertexShaderConstantB // 99
    SetStreamSource // 100
    GetStreamSource // 101
    SetStreamSourceFreq // 102
    GetStreamSourceFreq // 103
    SetIndices // 104
    GetIndices // 105
    CreatePixelShader // 106
    SetPixelShader // 107
    GetPixelShader // 108
    SetPixelShaderConstantF // 109
    GetPixelShaderConstantF // 110
    SetPixelShaderConstantI // 111
    GetPixelShaderConstantI // 112
    SetPixelShaderConstantB // 113
    GetPixelShaderConstantB // 114
    DrawRectPatch // 115
    DrawTriPatch // 116
    DeletePatch // 117
    CreateQuery // 118

    ID3D11DeviceContext Vtable

    Code:
     
    d3d11.dll ID3D11DeviceContext
     
    Index: 0 | QueryInterface
    Index: 1 | Addref
    Index: 2 | Release
    Index: 3 | GetDevice
    Index: 4 | GetPrivateData
    Index: 5 | SetPrivateData
    Index: 6 | SetPrivateDataInterface
    Index: 7 | VSSetConstantBuffers
    Index: 8 | PSSetShaderResources
    Index: 9 | PSSetShader
    Index: 10 | SetSamplers
    Index: 11 | SetShader
    Index: 12 | DrawIndexed
    Index: 13 | Draw
    Index: 14 | Map
    Index: 15 | Unmap
    Index: 16 | PSSetConstantBuffer
    Index: 17 | IASetInputLayout
    Index: 18 | IASetVertexBuffers
    Index: 19 | IASetIndexBuffer
    Index: 20 | DrawIndexedInstanced
    Index: 21 | DrawInstanced
    Index: 22 | GSSetConstantBuffers
    Index: 23 | GSSetShader
    Index: 24 | IASetPrimitiveTopology
    Index: 25 | VSSetShaderResources
    Index: 26 | VSSetSamplers
    Index: 27 | Begin
    Index: 28 | End
    Index: 29 | GetData
    Index: 30 | GSSetPredication
    Index: 31 | GSSetShaderResources
    Index: 32 | GSSetSamplers
    Index: 33 | OMSetRenderTargets
    Index: 34 | OMSetRenderTargetsAndUnorderedAccessViews
    Index: 35 | OMSetBlendState
    Index: 36 | OMSetDepthStencilState
    Index: 37 | SOSetTargets
    Index: 38 | DrawAuto
    Index: 39 | DrawIndexedInstancedIndirect
    Index: 40 | DrawInstancedIndirect
    Index: 41 | Dispatch
    Index: 42 | DispatchIndirect
    Index: 43 | RSSetState
    Index: 44 | RSSetViewports
    Index: 45 | RSSetScissorRects
    Index: 46 | CopySubresourceRegion
    Index: 47 | CopyResource
    Index: 48 | UpdateSubresource
    Index: 49 | CopyStructureCount
    Index: 50 | ClearRenderTargetView
    Index: 51 | ClearUnorderedAccessViewUint
    Index: 52 | ClearUnorderedAccessViewFloat
    Index: 53 | ClearDepthStencilView
    Index: 54 | GenerateMips
    Index: 55 | SetResourceMinLOD
    Index: 56 | GetResourceMinLOD
    Index: 57 | ResolveSubresource
    Index: 58 | ExecuteCommandList
    Index: 59 | HSSetShaderResources
    Index: 60 | HSSetShader
    Index: 61 | HSSetSamplers
    Index: 62 | HSSetConstantBuffers
    Index: 63 | DSSetShaderResources
    Index: 64 | DSSetShader
    Index: 65 | DSSetSamplers
    Index: 66 | DSSetConstantBuffers
    Index: 67 | DSSetShaderResources
    Index: 68 | CSSetUnorderedAccessViews
    Index: 69 | CSSetShader
    Index: 70 | CSSetSamplers
    Index: 71 | CSSetConstantBuffers
    Index: 72 | VSGetConstantBuffers
    Index: 73 | PSGetShaderResources
    Index: 74 | PSGetShader
    Index: 75 | PSGetSamplers
    Index: 76 | VSGetShader
    Index: 77 | PSGetConstantBuffers
    Index: 78 | IAGetInputLayout
    Index: 79 | IAGetVertexBuffers
    Index: 80 | IAGetIndexBuffer
    Index: 81 | GSGetConstantBuffers
    Index: 82 | GSGetShader
    Index: 83 | IAGetPrimitiveTopology
    Index: 84 | VSGetShaderResources
    Index: 85 | VSGetSamplers
    Index: 86 | GetPredication
    Index: 87 | GSGetShaderResources
    Index: 88 | GSGetSamplers
    Index: 89 | OMGetRenderTargets
    Index: 90 | OMGetRenderTargetsAndUnorderedAccessViews
    Index: 91 | OMGetBlendState
    Index: 92 | OMGetDepthStencilState
    Index: 93 | SOGetTargets
    Index: 94 | RSGetState
    Index: 95 | RSGetViewports
    Index: 96 | RSGetScissorRects
    Index: 97 | HSGetShaderResources
    Index: 98 | HSGetShader
    Index: 99 | HSGetSamplers
    Index: 100 | HSGetConstantBuffers
    Index: 101 | DSGetShaderResources
    Index: 102 | DSGetShader
    Index: 103 | DSGetSamplers
    Index: 104 | DSGetConstantBuffers
    Index: 105 | CSGetShaderResources
    Index: 106 | CSGetUnorderedAccessViews
    Index: 107 | CSGetShader
    Index: 108 | CSGetSamplers
    Index: 109 | CSGetConstantBuffers
    Index: 110 | ClearState
    Index: 111 | Flush
    Index: 112 | GetType
    Index: 113 | GetContextFlags
    Index: 114 | FinishCommandList
    ID3D10Device: vtable

    d3d10_1core.dll ID3D10Device

    Code:
    Index: 0 | QueryInterface
    Index: 1 | AddRef
    Index: 2 | Release
    Index: 3 | VSSetConstantBuffers
    Index: 4 | PSSetShaderResources
    Index: 5 | PSSetShader
    Index: 6 | PSSetSamplers
    Index: 7 | VSSetShader
    Index: 8 | DrawIndexed
    Index: 9 | Draw
    Index: 10 | PSSetConstantBuffers
    Index: 11 | IASetInputLayout
    Index: 12 | IASetVertexBuffers
    Index: 13 | D0IASetIndexBuffer
    Index: 14 | DrawIndexedInstanced
    Index: 15 | DrawInstanced
    Index: 16 | GSSetConstantBuffers
    Index: 17 | GSSetShader
    Index: 18 | IASetPrimitiveTopology
    Index: 19 | VSSetShaderResources
    Index: 20 | VSSetSamplers
    Index: 21 | SetPredication
    Index: 22 | GSSetShaderResources
    Index: 23 | GSSetSamplers
    Index: 24 | OMSetRenderTargets
    Index: 25 | OMSetBlendState
    Index: 26 | OMSetDepthStencilState
    Index: 27 | SOSetTargets
    Index: 28 | DrawAuto
    Index: 29 | RSSetState
    Index: 30 | RSSetViewports
    Index: 31 | RSSetScissorRects
    Index: 32 | CopySubresourceRegion
    Index: 33 | CopyResource
    Index: 34 | UpdateSubresource
    Index: 35 | ClearRenderTargetView
    Index: 36 | ClearDepthStencilView
    Index: 37 | GenerateMips
    Index: 38 | ResolveSubresource
    Index: 39 | DVSGetConstantBuffers
    Index: 40 | PSGetShaderResources
    Index: 41 | PSGetShader
    Index: 42 | PSGetSamplers
    Index: 43 | VSGetShader
    Index: 44 | PSGetConstantBuffers
    Index: 45 | IAGetInputLayout
    Index: 46 | IAGetVertexBuffers
    Index: 47 | IAGetIndexBuffer
    Index: 48 | GSGetConstantBuffers
    Index: 49 | GSGetShader
    Index: 50 | IAGetPrimitiveTopology
    Index: 51 | VSGetShaderResources
    Index: 52 | VSGetSamplers
    Index: 53 | GetPredication
    Index: 54 | GSGetShaderResources
    Index: 55 | GSGetSamplers
    Index: 56 | OMGetRenderTargets
    Index: 57 | OMGetBlendState
    Index: 58 | OMGetDepthStencilState
    Index: 59 | SOGetTargets
    Index: 60 | RSGetState
    Index: 61 | RSGetViewports
    Index: 62 | RSGetScissorRects
    Index: 63 | GetDeviceRemovedReason
    Index: 64 | SetExceptionMode
    Index: 65 | GetExceptionMode
    Index: 66 | GetPrivateData
    Index: 67 | SetPrivateData
    Index: 68 | SetPrivateDataInterface
    Index: 69 | ClearState
    Index: 70 | Flush
    Index: 71 | CreateBuffer
    Index: 72 | CreateTexture1D
    Index: 73 | CreateTexture2D
    Index: 74 | CreateTexture3D
    Index: 75 | CreateShaderResourceView
    Index: 76 | CreateRenderTargetView
    Index: 77 | CreateDepthStencilView
    Index: 78 | CreateInputLayout
    Index: 79 | CreateVertexShader
    Index: 80 | CreateGeometryShader
    Index: 81 | CreateGeometryShaderWithStreamOutput
    Index: 82 | CreatePixelShader
    Index: 83 | CreateBlendState
    Index: 84 | CreateDepthStencilState
    Index: 85 | CreateRasterizerState
    Index: 86 | CreateSamplerState
    Index: 87 | CreateQuery
    Index: 88 | CreatePredicate
    Index: 89 | CreateCounter
    Index: 90 | CheckFormatSupport
    Index: 91 | CheckMultisampleQualityLevels
    Index: 92 | CheckCounterInfo
    Index: 93 | CheckCounter
    Index: 94 | GetCreationFlags
    Index: 95 | OpenSharedResource
    Index: 96 | SetTextFilterSize
    Index: 97 | GetTextFilterSize
    Index: 98 | CreateShaderResourceView1
    Index: 99 | CreateBlendState1
    Index: 100 | GetFeatureLevel
    INB4SHITSTORM // SUBSCRIBER // ROYALHACK /​/

    Originally posted by mencore
    I had to always watch my e-penis through a microscope and i felt like a outsider around bigger boys that used hax. Then i got hax and now i can revenge my shit life to nerds on internet. I'm also fucking girls like never before and smile of God is shining upon me now that i g0t leet hax.




    #2
    Re: Not sure how this may help, but here.

    Code:
    [B]Modern Warfare 2 Model Rec[/B]
    
    Thanks to sytemfiles from Uc.
    
    #define WALLS ( uiStride == 44 )
    #define RAIN ( uiStride == 20 )
    #define HANDS ( uiStride == 32 && ( ( uiNumVertices == 1124 && uiPrimitiveCount == 894 ) || ( uiNumVertices == 3262 && uiPrimitiveCount == 4730 ) || ( uiNumVertices == 105 && uiPrimitiveCount == 106 ) || ( uiNumVertices == 312 && uiPrimitiveCount == 286 ) || ( uiNumVertices == 586 && uiPrimitiveCount == 852 ) || ( uiNumVertices == 2060 && uiPrimitiveCount == 3472 ) || ( uiNumVertices == 134 && uiPrimitiveCount == 112 ) || ( uiNumVertices == 695 && uiPrimitiveCount == 960 ) || ( uiNumVertices == 1014 && uiPrimitiveCount == 990 ) || ( uiNumVertices == 33 && uiPrimitiveCount == 48 ) || ( uiNumVertices == 15 && uiPrimitiveCount == 14 ) || ( uiNumVertices == 18 && uiPrimitiveCount == 18 ) || ( uiNumVertices == 2004 && uiPrimitiveCount == 3344 ) ) )
    
    #define SCOPES ( uiStride == 32 && ( ( uiNumVertices == 1317 && uiPrimitiveCount == 1419 ) || ( uiNumVertices == 186 && uiPrimitiveCount == 202 ) || ( uiNumVertices == 1602 && uiPrimitiveCount == 1420 ) || ( uiNumVertices == 109 && uiPrimitiveCount == 79 ) || ( uiNumVertices == 1015 && uiPrimitiveCount == 1057 ) || ( uiNumVertices == 194 && uiPrimitiveCount == 154 ) || ( uiNumVertices == 1470 && uiPrimitiveCount == 1382 ) ) )
    
    #define TF1411 ( uiStride == 32 && ( ( uiNumVertices == 523 && uiPrimitiveCount == 778 ) || ( uiNumVertices == 515 && uiPrimitiveCount == 462 ) || ( uiNumVertices == 894 && uiPrimitiveCount == 1462 ) || ( uiNumVertices == 1419 && uiPrimitiveCount == 1512 ) || ( uiNumVertices == 2294 && uiPrimitiveCount == 3132 ) || ( uiNumVertices == 1397 && uiPrimitiveCount == 1770 ) ) )
    
    #define TF1412 ( uiStride == 32 && ( ( uiNumVertices == 1545 && uiPrimitiveCount == 2178 ) || ( uiNumVertices == 930 && uiPrimitiveCount == 1416 ) || ( uiNumVertices == 1156 && uiPrimitiveCount == 904 ) || ( uiNumVertices == 512 && uiPrimitiveCount == 564 ) || ( uiNumVertices == 667 && uiPrimitiveCount == 1078 ) || ( uiNumVertices == 2072 && uiPrimitiveCount == 2834 ) ) )
    
    #define TF1413 ( uiStride == 32 && ( ( uiNumVertices == 661 && uiPrimitiveCount == 1078 ) || ( uiNumVertices == 986 && uiPrimitiveCount == 1438 ) || ( uiNumVertices == 27 && uiPrimitiveCount == 24 ) || ( uiNumVertices == 108 && uiPrimitiveCount == 120 ) || ( uiNumVertices == 164 && uiPrimitiveCount == 82 ) || ( uiNumVertices == 186 && uiPrimitiveCount == 180 ) ) )
    
    #define TF1414 ( uiStride == 32 && ( ( uiNumVertices == 325 && uiPrimitiveCount == 330 ) || ( uiNumVertices == 284 && uiPrimitiveCount == 168 ) || ( uiNumVertices == 347 && uiPrimitiveCount == 284 ) || ( uiNumVertices == 28 && uiPrimitiveCount == 24 ) || ( uiNumVertices == 44 && uiPrimitiveCount == 50 ) || ( uiNumVertices == 198 && uiPrimitiveCount == 166 ) || ( uiNumVertices == 204 && uiPrimitiveCount == 178 ) ) )
    #define TF141 ( TF1411 || TF1412 || TF1413 || TF1414 )
    
    #define MILITIA1 ( uiStride == 32 && ( ( uiNumVertices == 295 && uiPrimitiveCount == 367 ) || ( uiNumVertices == 705 && uiPrimitiveCount == 1008 ) || ( uiNumVertices == 1397 && uiPrimitiveCount == 1770 ) || ( uiNumVertices == 1545 && uiPrimitiveCount == 2178) || (uiNumVertices == 829 && uiPrimitiveCount == 1180 ) || (uiNumVertices == 922 && uiPrimitiveCount == 1522 ) ) )
    
    #define MILITIA2 ( uiStride == 32 && ( ( uiNumVertices == 1882 && uiPrimitiveCount == 2544 ) || ( uiNumVertices == 221 && uiPrimitiveCount == 270 ) || ( uiNumVertices == 883 && uiPrimitiveCount == 1416 ) || ( uiNumVertices == 1897 && uiPrimitiveCount == 2668) || (uiNumVertices == 28 && uiPrimitiveCount == 24 ) || (uiNumVertices == 44 && uiPrimitiveCount == 50 ) ) )
    
    #define MILITIA3 ( uiStride == 32 && ( ( uiNumVertices == 198 && uiPrimitiveCount == 166 ) || ( uiNumVertices == 204 && uiPrimitiveCount == 178 ) || ( uiNumVertices == 39 && uiPrimitiveCount == 38 ) || ( uiNumVertices == 171 && uiPrimitiveCount == 136) || (uiNumVertices == 168 && uiPrimitiveCount == 146 ) || (uiNumVertices == 51 && uiPrimitiveCount == 46 ) ) )
    
    #define MILITIA4 ( uiStride == 32 && ( ( uiNumVertices == 229 && uiPrimitiveCount == 212 ) ) )
    
    #define MILITIA ( MILITIA1 || MILITIA2 || MILITIA3 || MILITIA4 )
    
    #define Ranger1 ( uiStride == 32 && ( ( uiNumVertices ==884 && uiPrimitiveCount == 942 ) || ( uiNumVertices == 934 && uiPrimitiveCount == 1526 ) || ( uiNumVertices == 930 && uiPrimitiveCount == 1416 ) || ( uiNumVertices == 2072 && uiPrimitiveCount == 2834 ) || ( uiNumVertices == 630 && uiPrimitiveCount == 962 ) || (uiNumVertices == 700 && uiPrimitiveCount == 706 ) ) )
    
    #define Ranger2 ( uiStride == 32 && ( ( uiNumVertices == 783 && uiPrimitiveCount == 920 ) || ( uiNumVertices == 1450 && uiPrimitiveCount == 1772 ) || ( uiNumVertices == 184 && uiPrimitiveCount == 130 ) || ( uiNumVertices == 292 && uiPrimitiveCount == 378 ) || ( uiNumVertices == 434 && uiPrimitiveCount == 408 ) || (uiNumVertices == 436 && uiPrimitiveCount == 464 ) ) )
    
    #define Ranger3 ( uiStride == 32 && ( ( uiNumVertices == 752 && uiPrimitiveCount == 790 ) || ( uiNumVertices == 204 && uiPrimitiveCount == 178 ) || ( uiNumVertices == 253 && uiPrimitiveCount == 158 ) || ( uiNumVertices == 48 && uiPrimitiveCount == 48 ) || ( uiNumVertices == 198 && uiPrimitiveCount == 166 ) || (uiNumVertices == 523 && uiPrimitiveCount == 778 ) ) )
    
    #define Ranger4 ( uiStride == 32 && ( ( uiNumVertices ==717 && uiPrimitiveCount == 1174 ) || ( uiNumVertices == 1397 && uiPrimitiveCount == 1770 ) || ( uiNumVertices == 1545 && uiPrimitiveCount == 2178 ) || ( uiNumVertices == 463 && uiPrimitiveCount == 672 ) || ( uiNumVertices == 465 && uiPrimitiveCount == 712 ) || (uiNumVertices == 1241 && uiPrimitiveCount == 1698 ) ) )
    
    #define Ranger5 ( uiStride == 32 && ( ( uiNumVertices == 1222 && uiPrimitiveCount == 1470 ) || ( uiNumVertices == 179 && uiPrimitiveCount == 236 ) || (uiNumVertices == 194 && uiPrimitiveCount == 250 ) || ( uiNumVertices == 287 && uiPrimitiveCount == 356 ) || ( uiNumVertices == 664 && uiPrimitiveCount == 642 ) || (uiNumVertices == 541 && uiPrimitiveCount == 650 ) ) )
    
    #define Ranger6 ( uiStride == 32 && ( ( uiNumVertices == 941 && uiPrimitiveCount == 1524 ) || ( uiNumVertices == 417 && uiPrimitiveCount == 458 ) || ( uiNumVertices == 641 && uiPrimitiveCount == 962 ) || ( uiNumVertices == 783 && uiPrimitiveCount == 920 ) || ( uiNumVertices == 1450 && uiPrimitiveCount == 1772 ) || ( uiNumVertices == 289 && uiPrimitiveCount == 378 ) ) )
    
    #define Ranger7 ( uiStride == 32 && ( ( uiNumVertices == 315 && uiPrimitiveCount == 324 ) || ( uiNumVertices == 436 && uiPrimitiveCount == 464 ) || ( uiNumVertices == 752 && uiPrimitiveCount == 790 ) ) )
    
    #define RANGER ( Ranger1 || Ranger2 || Ranger3 || Ranger4 || Ranger5 || Ranger6 || Ranger7 ) 
    
    #define opfor1 ( uiStride == 32 && ( ( uiNumVertices == 629 && uiPrimitiveCount == 1050 ) || ( uiNumVertices == 927 && uiPrimitiveCount == 1522 ) || ( uiNumVertices == 705 && uiPrimitiveCount == 1008 ) || ( uiNumVertices == 1397 && uiPrimitiveCount == 1770 ) || ( uiNumVertices == 1545 && uiPrimitiveCount == 2178 ) || ( uiNumVertices == 1705 && uiPrimitiveCount == 2466 ) ) )
    
    #define opfor2 ( uiStride == 32 && ( ( uiNumVertices == 930 && uiPrimitiveCount == 1416 ) || ( uiNumVertices == 1156 && uiPrimitiveCount == 904 ) || ( uiNumVertices == 512 && uiPrimitiveCount == 564 ) || ( uiNumVertices == 667 && uiPrimitiveCount == 1078 ) || ( uiNumVertices == 2072 && uiPrimitiveCount == 2834 ) || ( uiNumVertices == 451 && uiPrimitiveCount == 610 ) ) )
    
    #define opfor3 ( uiStride == 32 && ( ( uiNumVertices == 248 && uiPrimitiveCount == 350 ) || ( uiNumVertices == 1894 && uiPrimitiveCount == 2732 ) || ( uiNumVertices == 39 && uiPrimitiveCount == 20 ) || ( uiNumVertices == 235 && uiPrimitiveCount == 186 ) || ( uiNumVertices == 58 && uiPrimitiveCount == 52 ) || (uiNumVertices == 111 && uiPrimitiveCount == 106) ) )
    
    #define opfor4 ( uiStride == 32 && ( ( uiNumVertices == 28 && uiPrimitiveCount == 14 ) || ( uiNumVertices == 151 && uiPrimitiveCount == 138 ) || ( uiNumVertices == 164 && uiPrimitiveCount == 82 ) || ( uiNumVertices == 28 && uiPrimitiveCount == 24 ) || ( uiNumVertices == 44 && uiPrimitiveCount == 50 ) || ( uiNumVertices == 198 && uiPrimitiveCount == 166 ) || ( uiNumVertices == 204 && uiPrimitiveCount == 178 ) ) )
    
    #define opfor5 ( uiStride == 32 && ( ( uiNumVertices == 1222 && uiPrimitiveCount == 1470 ) || ( uiNumVertices == 1241 && uiPrimitiveCount == 1698 ) || ( uiNumVertices == 275 && uiPrimitiveCount == 329 ) || ( uiNumVertices == 518 && uiPrimitiveCount == 696 ) || ( uiNumVertices == 129 && uiPrimitiveCount == 142 ) || ( uiNumVertices == 190 && uiPrimitiveCount == 202 ) ) )
    
    #define opfor6 ( uiStride == 32 && ( ( uiNumVertices == 287 && uiPrimitiveCount == 356 ) || ( uiNumVertices == 664 && uiPrimitiveCount == 642 ) || ( uiNumVertices == 156 && uiPrimitiveCount == 198 ) || ( uiNumVertices == 282 && uiPrimitiveCount == 392 ) || ( uiNumVertices == 374 && uiPrimitiveCount == 484 ) || ( uiNumVertices == 1229 && uiPrimitiveCount == 1678 ) ) )
    
    #define opfor7 ( uiStride == 32 && ( ( uiNumVertices == 68 && uiPrimitiveCount == 60 ) || ( uiNumVertices == 167 && uiPrimitiveCount == 196 ) || ( uiNumVertices == 193 && uiPrimitiveCount == 246 ) || ( uiNumVertices == 754 && uiPrimitiveCount == 858 ) || ( uiNumVertices == 248 && uiPrimitiveCount == 350 ) || ( uiNumVertices == 629 && uiPrimitiveCount == 1050 ) ) )
    
    #define opfor8 ( uiStride == 32 && ( ( uiNumVertices == 927 && uiPrimitiveCount == 1522 ) || ( uiNumVertices == 1705 && uiPrimitiveCount == 2466 ) || ( uiNumVertices == 156 && uiPrimitiveCount == 198 ) || ( uiNumVertices == 282 && uiPrimitiveCount == 392 ) || ( uiNumVertices == 631 && uiPrimitiveCount == 962 ) || ( uiNumVertices == 1163 && uiPrimitiveCount == 1608 ) ) )
    
    #define OPFOR ( opfor1 || opfor2 || opfor3 || opfor4 || opfor5 || opfor6 || opfor7 || opfor8 )
    
    #define spezz1 ( uiStride == 32 && ( ( uiNumVertices == 75 && uiPrimitiveCount == 72 ) || ( uiNumVertices == 93 && uiPrimitiveCount == 118 ) || ( uiNumVertices == 237 && uiPrimitiveCount == 134 ) || (uiNumVertices == 295 && uiPrimitiveCount == 367) || ( uiNumVertices == 705 && uiPrimitiveCount == 1008 ) || ( uiNumVertices == 1397 && uiPrimitiveCount == 1770 ) ) )
    
    #define spezz2 ( uiStride == 32 && ( ( uiNumVertices == 1545 && uiPrimitiveCount == 2178 ) || ( uiNumVertices == 232 && uiPrimitiveCount == 342 ) || ( uiNumVertices == 603 && uiPrimitiveCount == 976 ) || (uiNumVertices == 651 && uiPrimitiveCount == 1068) || ( uiNumVertices == 1834 && uiPrimitiveCount == 2742 ) || ( uiNumVertices == 930 && uiPrimitiveCount == 1416 ) ) )
    
    #define spezz3 ( uiStride == 32 && ( ( uiNumVertices == 1156 && uiPrimitiveCount == 904 ) || ( uiNumVertices == 512 && uiPrimitiveCount == 564 ) || ( uiNumVertices == 667 && uiPrimitiveCount == 1078 ) || (uiNumVertices == 2072 && uiPrimitiveCount == 2834) || ( uiNumVertices == 28 && uiPrimitiveCount == 24 ) || ( uiNumVertices == 44 && uiPrimitiveCount == 50 ) ) )
    
    #define spezz4 ( uiStride == 32 && ( ( uiNumVertices ==275 && uiPrimitiveCount == 329 ) || ( uiNumVertices == 198 && uiPrimitiveCount == 166 ) || ( uiNumVertices == 204 && uiPrimitiveCount == 178 ) || (uiNumVertices == 518 && uiPrimitiveCount == 696) || ( uiNumVertices == 1222 && uiPrimitiveCount == 1470 ) || ( uiNumVertices == 1241 && uiPrimitiveCount == 1698 ) ) )
    
    #define spezz5 ( uiStride == 32 && ( ( uiNumVertices == 1222 && uiPrimitiveCount == 1470 ) || ( uiNumVertices == 179 && uiPrimitiveCount == 236 ) || ( uiNumVertices == 194 && uiPrimitiveCount == 250 ) || ( uiNumVertices == 287 && uiPrimitiveCount == 356 ) || ( uiNumVertices == 664 && uiPrimitiveCount == 642 ) || ( uiNumVertices == 541 && uiPrimitiveCount == 650 ) ) )
    
    #define spezz6 ( uiStride == 32 && ( ( uiNumVertices == 129 && uiPrimitiveCount == 142 ) || ( uiNumVertices == 190 && uiPrimitiveCount == 202 ) || ( uiNumVertices == 287 && uiPrimitiveCount == 356 ) || ( uiNumVertices == 890 && uiPrimitiveCount == 1388 ) || ( uiNumVertices == 1499 && uiPrimitiveCount == 1960 ) || ( uiNumVertices == 577 && uiPrimitiveCount == 752 ) ) )
    
    #define spezz7 ( uiStride == 32 && ( ( uiNumVertices == 641 && uiPrimitiveCount == 968 ) || ( uiNumVertices == 931 && uiPrimitiveCount == 1018 ) || ( uiNumVertices == 293 && uiPrimitiveCount == 378 ) || ( uiNumVertices == 510 && uiPrimitiveCount == 514 ) || ( uiNumVertices == 288 && uiPrimitiveCount == 328 ) ) )
    
    #define SPETZ ( spezz1 || spezz2 || spezz3 || spezz4 || spezz5 || spezz6 || spezz7 )
    
    #define seal1 ( uiStride == 32 && ( ( uiNumVertices == 2154 && uiPrimitiveCount == 3536 ) || (uiNumVertices == 808 && uiPrimitiveCount == 1216 ) || ( uiNumVertices == 855 && uiPrimitiveCount == 1412 ) || ( uiNumVertices == 2244 && uiPrimitiveCount == 2944 ) || (uiNumVertices == 717 && uiPrimitiveCount == 1174) || (uiNumVertices == 1397 && uiPrimitiveCount == 1770) ) )
    
    #define seal2 ( uiStride == 32 && ( ( uiNumVertices == 1545 && uiPrimitiveCount == 2178 ) || (uiNumVertices == 687 && uiPrimitiveCount == 1064 ) || ( uiNumVertices == 892 && uiPrimitiveCount == 1462 ) || ( uiNumVertices == 2080 && uiPrimitiveCount == 2940 ) || (uiNumVertices == 512 && uiPrimitiveCount == 564) || (uiNumVertices == 667 && uiPrimitiveCount == 1078) ) )
    
    #define seal3 ( uiStride == 32 && ( ( uiNumVertices == 1156 && uiPrimitiveCount == 904 ) || (uiNumVertices == 2072 && uiPrimitiveCount == 2834 ) || ( uiNumVertices == 930 && uiPrimitiveCount == 1416 ) || ( uiNumVertices == 28 && uiPrimitiveCount == 24) || (uiNumVertices == 44 && uiPrimitiveCount == 50) || (uiNumVertices == 198 && uiPrimitiveCount == 166 ) ) )
    
    #define seal4 ( uiStride == 32 && ( ( uiNumVertices == 204 && uiPrimitiveCount == 178 ) || ( uiNumVertices == 146 && uiPrimitiveCount == 196 ) || ( uiNumVertices == 487 && uiPrimitiveCount == 700 ) || ( uiNumVertices == 619 && uiPrimitiveCount == 968 ) || (uiNumVertices == 1850 && uiPrimitiveCount == 2192) || (uiNumVertices == 177 && uiPrimitiveCount == 200) ) )
    
    #define seal5 ( uiStride == 32 && ( ( uiNumVertices == 224 && uiPrimitiveCount == 270 ) || ( uiNumVertices == 249 && uiPrimitiveCount == 330 ) || ( uiNumVertices == 1031 && uiPrimitiveCount == 1054 ) || ( uiNumVertices == 46 && uiPrimitiveCount == 48 ) || (uiNumVertices == 585 && uiPrimitiveCount == 846) || (uiNumVertices == 646 && uiPrimitiveCount == 984) ) )
    
    #define seal6 ( uiStride == 32 && ( ( uiNumVertices == 1621 && uiPrimitiveCount == 2180 ) || ( uiNumVertices == 294 && uiPrimitiveCount == 402 ) || (uiNumVertices == 362 && uiPrimitiveCount == 480 ) || ( uiNumVertices == 942 && uiPrimitiveCount == 1022 ) || (uiNumVertices == 52 && uiPrimitiveCount == 44) || (uiNumVertices == 242 && uiPrimitiveCount == 226 ) ) )
    
    #define seal7 ( uiStride == 32 && ( ( uiNumVertices == 234 && uiPrimitiveCount == 264 ) || ( uiNumVertices == 487 && uiPrimitiveCount == 700 ) || ( uiNumVertices == 635 && uiPrimitiveCount == 962 ) || ( uiNumVertices == 1621 && uiPrimitiveCount == 2180 ) || ( uiNumVertices == 146 && uiPrimitiveCount == 196 ) ) )
    
    #define seal8 ( uiStride == 32 && ( ( uiNumVertices == 177 && uiPrimitiveCount == 200 ) || ( uiNumVertices == 224 && uiPrimitiveCount == 270 ) || ( uiNumVertices == 284 && uiPrimitiveCount == 368 ) || (uiNumVertices == 942 && uiPrimitiveCount == 1022) || (uiNumVertices == 70 && uiPrimitiveCount == 70) || (uiNumVertices == 50 && uiPrimitiveCount == 48) ) )
    
    #define seal9 ( uiStride == 32 && ( ( uiNumVertices == 108 && uiPrimitiveCount == 110 ) || ( uiNumVertices == 242 && uiPrimitiveCount == 226 ) || ( uiNumVertices == 463 && uiPrimitiveCount == 672 ) || (uiNumVertices == 465 && uiPrimitiveCount == 712) || (uiNumVertices == 122 && uiPrimitiveCount == 1470) || (uiNumVertices == 1241 && uiPrimitiveCount == 1698 ) ) )
    
    #define seal10 ( uiStride == 32 && ( ( uiNumVertices == 179 && uiPrimitiveCount == 236 ) || ( uiNumVertices == 194 && uiPrimitiveCount == 250 ) || ( uiNumVertices == 287 && uiPrimitiveCount == 356 ) || (uiNumVertices == 664 && uiPrimitiveCount == 642) || (uiNumVertices == 27 && uiPrimitiveCount == 24) || (uiNumVertices == 108 && uiPrimitiveCount == 120 ) ) )
    
    #define seal11 ( uiStride == 32 && ( ( uiNumVertices == 186 && uiPrimitiveCount == 180 ) || ( uiNumVertices == 325 && uiPrimitiveCount == 330 ) || ( uiNumVertices == 239 && uiPrimitiveCount == 260 ) || (uiNumVertices == 783 && uiPrimitiveCount == 920) || (uiNumVertices == 1450 && uiPrimitiveCount == 1722) || (uiNumVertices == 80 && uiPrimitiveCount == 66) ) )
    
    #define seal12 ( uiStride == 32 && ( ( uiNumVertices == 436 && uiPrimitiveCount == 464 ) || ( uiNumVertices == 752 && uiPrimitiveCount == 790 ) || ( uiNumVertices == 28 && uiPrimitiveCount == 24 ) || (uiNumVertices == 198 && uiPrimitiveCount == 166) || (uiNumVertices == 204 && uiPrimitiveCount == 846) || (uiNumVertices == 646 && uiPrimitiveCount == 984) ) )
    
    #define seal13 ( uiStride == 32 && ( ( uiNumVertices == 1621 && uiPrimitiveCount == 2180 ) || ( uiNumVertices == 294 && uiPrimitiveCount == 402 ) || ( uiNumVertices == 362 && uiPrimitiveCount == 480 ) || (uiNumVertices == 942 && uiPrimitiveCount == 1022) || (uiNumVertices == 52 && uiPrimitiveCount == 178) ) )
    
    #define SEAL ( seal1 || seal2 || seal3 || seal4 || seal5 || seal6 || seal7 || seal8 || seal9 || seal10 || seal11 || seal12 || seal13 )
    
    #define ALL_PLAYERS ( RANGER || SEAL || SPETZ || MILITIA || TF141 )
    Dumping random MW2 codes.
    INB4SHITSTORM // SUBSCRIBER // ROYALHACK /​/

    Originally posted by mencore
    I had to always watch my e-penis through a microscope and i felt like a outsider around bigger boys that used hax. Then i got hax and now i can revenge my shit life to nerds on internet. I'm also fucking girls like never before and smile of God is shining upon me now that i g0t leet hax.



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      #3
      Re: Not sure how this may help, but here.

      giev nxg vip lulz

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