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    [CS:S - Help] Finding memory addresses

    I need help finding correct memory addresses for the source games. More specifically, the pointer for the onGround flag so I can read from it externally, if that makes sense.

    Can anyone help me or provide a tutorial?

    #2
    Re: [CS:S - Help] Finding memory addresses

    Code:
    00:03:22 INFO -> DT_BasePlayer>m_fFlags: 0x2E4
    Code:
    #define	FL_ONGROUND				(1<<0)	// At rest / on the ground

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      #3
      Re: [CS:S - Help] Finding memory addresses

      Instead of just giving out code without any explanation here is a basic version of what to do :
      use cheat engine
      attach hl2.exe
      sv_pausable 1 in css
      bind a key to "pause"
      jump & press the key you binded
      cheat engine look for value: -1
      unpause game
      cheat engine look for modified value
      etc.. etc..
      you'll have one address that'll give you
      -1 = in air
      other = on ground

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