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    Finding numVertices and primCount parameters

    Hi.
    Currently I want to go into D3D hacking.
    My self-made hack with the stride solution works, but it sucks.
    Now I've read that a solution should be to check the numVertices and primCount paremeters. But I need a check for every model I want to colorize, and also this numbers are VERY high. How can I find them? It couldn't be as easy as finding strides with a self-made stride finder.

    Thanks for any answers ;)

    #2
    This "Self Made Stride finder" is called a d3d logger u can search around and find one look on gd

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      #3
      Hi.
      I've coded a stride finder myself, it's easy. But I don't know how to realize that for the numVertices and primCount method. I want to learn that and not to copy and paste.

      Thanks

      Comment


        #4
        if(GetAsyncKeyState(0x6B)&1) // ADD
        {
        Global.VertNumber = Global.VertNumber + 100;
        }
        if(GetAsyncKeyState(0x6D)&1) // SUBTRACT
        {
        Global.VertNumber = Global.VertNumber - 100;
        }
        if(GetAsyncKeyState(0x56)&1) // V
        {
        Global.VertNumber = Global.VertNumber + 1;
        }
        if(GetAsyncKeyState(0x42)&1) // B
        {
        Global.VertNumber = Global.VertNumber - 1;
        }
        if(NumVertices == Global.VertNumber)
        {
        return 0;
        }
        ~ Made fully by pizzapan
        DrawIndexedPrimitive (NumVerts Scanner) - Game Deception - Forums

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