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    s1mpleX problem

    Last night i downloaded s1mpleX , added SDK and compiled , works great , made a box esp .. works great to , i tryed to add RoyalHack pub1d Aimbot to s1mpleX , Compiled without errors , i go in-game , create game , and the game crashes .. WTF. Please help.

    #2
    Re: s1mpleX problem

    outdated offsets ?


    Originally posted by nico2k8
    hey i search a pornsite with childs with 16 years. big ty

    Comment


      #3
      Re: s1mpleX problem

      thats not the problem. I Did remove the norecoil/nospread , tested the royalhack without norecoil/nospread worked great ,then copy+pasted it into s1mpleX , didnt work ( crashy )

      Comment


        #4
        Re: s1mpleX problem

        Post your code!

        Comment


          #5
          Re: s1mpleX problem

          Code:
          #include "Aimbot.h"
          #include "main.h"
          
          cCAimbot gAimbot;
          cCAimbot::cCAimbot( void )
          {
          	flBestDist = 99999.9f;
          	m_nTarget = -1;
          }
          
          void __fastcall cCAimbot::DropTarget( void )
          {
          	flBestDist = 99999.9f;
          	m_nTarget = -1;
          }
          
          int __fastcall cCAimbot::iGetTarget( void )
          {
          	return m_nTarget;
          }
          
          void __fastcall cCAimbot::MakeVector( QAngle angle, QAngle& vector ) 
          { 
          	float pitch; 
          	float yaw; 
          	float tmp;           
          
          	pitch	= (float)(angle[0] * PI/180); 
          	yaw		= (float)(angle[1] * PI/180); 
          	tmp		= (float) math.fastCos(pitch);
          
          	vector[0] = (float) (-tmp * -math.fastCos(yaw)); 
          	vector[1] = (float) (math.fastSin(yaw)*tmp);
          	vector[2] = (float) -math.fastSin(pitch);
          }
          
          void __fastcall cCAimbot::CalcAngle( Vector &src, Vector &dst, QAngle &angles )
          {
          	double delta[3] = { (src[0]-dst[0]), (src[1]-dst[1]), (src[2]-dst[2]) };
          	double hyp = math.fastSqrt(delta[0]*delta[0] + delta[1]*delta[1]);
          
          	angles[0] = (float) (atan(delta[2]/hyp) * divPI);
          	angles[1] = (float) (atan(delta[1]/delta[0]) * divPI);
          	angles[2] = 0.0f;
          
          	if(delta[0] >= 0.0) { angles[1] += 180.0f; }
          }
          
          float __fastcall cCAimbot::GetFov( QAngle angle, Vector src, Vector dst ) 
          { 
          	QAngle ang,aim; 
          	float fov; 
          
          	CalcAngle(src, dst, ang); 
          	MakeVector(angle, aim); 
          	MakeVector(ang, ang);      
          
          	float mag_s = math.fastSqrt((aim[0]*aim[0]) + (aim[1]*aim[1]) + (aim[2]*aim[2])); 
          	float mag_d = math.fastSqrt((aim[0]*aim[0]) + (aim[1]*aim[1]) + (aim[2]*aim[2])); 
          
          	float u_dot_v = aim[0]*ang[0] + aim[1]*ang[1] + aim[2]*ang[2]; 
          
          	fov = math.fastAcos(u_dot_v / (mag_s*mag_d)) * (180.0 / M_PI); 
          
          	return fov; 
          }
          bool __fastcall cCAimbot::GetVisible(Vector& vecAbsStart, Vector& vecAbsEnd, C_BaseEntity* pBaseEnt){
          	player_info_t pinfo;
          	trace_t tr;
          	Ray_t ray;
          	ray.Init(vecAbsStart, vecAbsEnd);
          	g_pEnginetrace->TraceRay(ray, MASK_NPCWORLDSTATIC|CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_HITBOX, NULL, &tr);
          	if ( tr.fraction > 0.97f )
          		return true;
          
          	if ( tr.m_pEnt && pBaseEnt )
          	{
          		if ( tr.m_pEnt->index == 0 || tr.allsolid )
          			return false;
          
          		if (( g_pEngine->GetPlayerInfo( tr.m_pEnt->index, &pinfo )
          			|| pBaseEnt->index == tr.m_pEnt->index) && tr.fraction > 0.92)
          			return true;
          	}
          	return false;
          }
          bool __fastcall GetBonePosition ( int iBone, Vector& vecOrigin, QAngle qAngles, int index )
          {
          	if( iBone < 0 || iBone >= 20 )
          		return false;
          
          	matrix3x4_t pmatrix[MAXSTUDIOBONES];
          
          	IClientEntity* ClientEntity = g_pEntList->GetClientEntity( index );
          
          	if ( ClientEntity == NULL )
          		return false;
          
          	if ( ClientEntity->IsDormant() )
          		return false;
          
          	IClientRenderable* RenderEntity =  ClientEntity->GetClientRenderable();
          
          	if(	RenderEntity == NULL/* nothing */ )
          		return false;
          
          	if( RenderEntity->SetupBones( pmatrix, 128, BONE_USED_BY_HITBOX, g_pGlobals->curtime ) == false )
          		return false;
          
          	MatrixAngles( pmatrix[ iBone ], qAngles, vecOrigin );
          
          	return true;
          }
          
          bool __fastcall GetHitboxPosition ( int iHitBox, Vector& vecOrigin, QAngle qAngles, int index )
          {
          	if( iHitBox < 0 || iHitBox >= 20 )
          		return false;
          
          	matrix3x4_t pmatrix[MAXSTUDIOBONES];
          
          	Vector vMin, vMax;
          
          	IClientEntity* ClientEntity = g_pEntList->GetClientEntity( index );
          
          	if ( ClientEntity == NULL )
          		return false;
          
          	if ( ClientEntity->IsDormant() )
          		return false;
          	
          	const model_t * model;
          
          	model = ClientEntity->GetModel();
          	if( model )
          	{
          		studiohdr_t *pStudioHdr = g_pModelinfo->GetStudiomodel( model);
          
          		if ( !pStudioHdr )
          			return false;
          
          		if( ClientEntity->SetupBones( pmatrix, 128, BONE_USED_BY_HITBOX, g_pGlobals->curtime) == false )
          			return false;
          
          		mstudiohitboxset_t *set =pStudioHdr->pHitboxSet( 0 );
          
          		if ( !set )
          			return false;
          
          		// pointer to the hitbox
          		mstudiobbox_t* pbox = NULL;
          
          		pbox = pStudioHdr->pHitbox(iHitBox, 0);
          		//MatrixAngles( pmatrix[ pbox->bone ], qAngles, vecOrigin );
          		VectorTransform( pbox->bbmin, pmatrix[ pbox->bone ], vMin );
          		VectorTransform( pbox->bbmax, pmatrix[ pbox->bone ], vMax );
          		vecOrigin = ( vMin + vMax ) * 0.5f;
          
          		return true;
          	}
          	return true;
          }
          
          void __fastcall cCAimbot::AimAtTarget( CUserCmd* c )
          { 
          	if( g_pEngine->IsInGame() == false 
          	||	g_pEngine->IsHLTV() == true  
          	||	Me.BaseEnt() == NULL )
          		return;
          
          	DropTarget();
          	//----------------------------------//
          	player_info_t pinfo;
          	QAngle qAim;
          	//----------------------------------//
          	//----------------------------------//
          	for( int index = 1; index <= g_pEntList->NumberOfEntities( false ); ++index )
          	{
          		if ( index == g_pEngine->GetLocalPlayer() )
          			continue;
          
          		IClientEntity* ClientEntity = g_pEntList->GetClientEntity( index );
          
          		if (	ClientEntity == NULL
          			||	ClientEntity->IsDormant() )
          				continue;
          
          		CBaseEntity* pBaseEntity = ClientEntity->GetBaseEntity();
          		//Get Life State
          		int *lifestate = (int*) ( ( DWORD )pBaseEntity + ( DWORD )0x87 );
          
          		if(		pBaseEntity == NULL
          			||	pBaseEntity->IsDormant()
          			||	!(*lifestate  == LIFE_ALIVE)
          			||	g_pEngine->GetPlayerInfo( index, &pinfo ) == false
          			||	pBaseEntity->GetTeamNumber() == Me.BaseEnt()->GetTeamNumber()
          		//	||	!GetBonePosition( 14/*Head*/, vPlayer, c->viewangles, index )
          			||	!GetHitboxPosition( 12/*Head*/, vPlayer, c->viewangles, index )
          			||	GetFov( Me.BaseEnt()->GetAbsAngles(), Me.BaseEnt()->EyePosition(), vPlayer ) > 360.f
          			||	!GetVisible( Me.BaseEnt()->EyePosition(), vPlayer, pBaseEntity )
          			||	flBestDist < GetFov( Me.BaseEnt()->GetAbsAngles(), Me.BaseEnt()->EyePosition(), vPlayer ))
          				continue;
          
          		flBestDist = GetFov( Me.BaseEnt()->GetAbsAngles(), Me.BaseEnt()->EyePosition(), vPlayer );
          
          		m_nTarget = index;
          		// Calculate the delta origin
          		Vector vDeltaOrigin = vPlayer - vPlayer;
          		// Calculate the Latency
          		//float fLatency = g_pEngine->GetNetChannelInfo()->GetLatency( FLOW_OUTGOING );
          		// Compensate the latency
          		//vDeltaOrigin[0] *= fLatency;
          		//vDeltaOrigin[1] *= fLatency;
          	//	vDeltaOrigin[2] *= fLatency;
          		//Apply the prediction
          		PredictedTargetPosition = vPlayer /*+ vDeltaOrigin*/;
          	}
          	if( m_nTarget == -1 )	
          		return;
          
          	CalcAngle( Me.BaseEnt()->EyePosition(), PredictedTargetPosition, qAim );
          
          	//aim
          	VectorCopy(qAim, c->viewangles);
          	g_pEngine->SetViewAngles( qAim );
          	//shoot
          	/*if(GetCvarValue("shoot"))
          	{
          		static bool bInAttack = false;
          		if ( bInAttack )
          			c->buttons |=  IN_ATTACK;
          		else
          			c->buttons &= ~IN_ATTACK;
          		bInAttack = !bInAttack;
          	}
          	*/
          	DropTarget();
          }
          I guess this is neferty, didnt work with rh , i tried nferty , same problem :((

          and this goes in client

          Code:
          	_asm
          	{
          		PUSH active
          		PUSH input_sample_frametime
          		PUSH sequence_number
          		CALL g_dwOrgCreateMove
          	}
          
          	if ( g_pInput )
          {
          		CUserCmd* cmd = g_pInput->GetUserCmd( sequence_number );
          		QAngle punchAngle = *(QAngle*)((DWORD)Me.BaseEnt() + 0xBB0);
          		QAngle pPunchAngle = *(QAngle*)((DWORD)Me.BaseEnt() + 0xBB0);
          
          	if ( g_pEngine->IsInGame())
          	{
          gAimbot.AimAtTarget(cmd);
          }
          }
          }

          Comment


            #6
            Re: s1mpleX problem

            what error you get when you crash?


            Originally posted by nico2k8
            hey i search a pornsite with childs with 16 years. big ty

            Comment


              #7
              Re: s1mpleX problem

              it seems like massive copy pastenz over there...i bet you dont even get whats going on otherwise you would have changed A LOT
              I 0x90 you!

              Comment


                #8
                Re: s1mpleX problem

                Originally posted by Maris View Post
                what error you get when you crash?
                memory access error.

                Comment


                  #9
                  Re: s1mpleX problem

                  ok even if all this is just copied:

                  Do the following:

                  add a log after each line (not each line, but after each part of your code)

                  Then you will see where it crashs

                  (You should do this everytime before you ask here)

                  Comment


                    #10
                    Re: s1mpleX problem

                    Logger showd me errors in AimAtTarget and GetHitboxPosition...

                    hmm it might be coz i didnt hook the g_pGlobals correctly or something? it in those places where g_pGlobals is used , in GetHitboxPosition and AimAtTarget , guessing coz there i used g_pGlobals , could anyone help me hooking it? did it like this in main.cpp
                    Code:
                    CGlobalVarsBase*   g_pGlobals		   = NULL;
                    and in main.h
                    Code:
                    extern CGlobalVarsBase*   g_pGlobals
                    Thanks.

                    Comment


                      #11
                      Re: s1mpleX problem

                      you set it up in Init(..)?

                      else this pointer is NULL and of course it wont work then:

                      via sig:
                      Code:
                      m_pGlobals		  = (CGlobalVarsBase*)*(DWORD*)(m_pMemTools->findPattern((DWORD)GetModuleHandle("engine.dll"),0x2df000,(PBYTE)"\x68\x00\x00\x00\x00\x50\x50\xFF\x12\x85\xC0\x75\x0D\x68\x00\x00\x00\x00\xE8\x00\x00\x00\x00","x????xxxxxxxxx????x????")+0x1);
                      i expect that you stole your basehook so this function should be hooked (normally):
                      Code:
                      	// Called once when the client DLL is loaded
                      	virtual int				Init( CreateInterfaceFn appSystemFactory, 
                      									CreateInterfaceFn physicsFactory,
                      									CGlobalVarsBase *pGlobals ) = 0;
                      3 Para is your solution

                      Comment


                        #12
                        Re: s1mpleX problem

                        copypasta incomiiiing

                        Comment


                          #13
                          Re: s1mpleX problem

                          actually not filling/filling the globals pointer with shitty memory was a copy pasta protection in my s1mpleX base whne i released it so yes, it is the globals pointer that makes ur hook fail hard.

                          but hey, since you dont know what ur doing, globals->curtime or whatever is used as reference for the setupbones function so that it knows when to update the bones...so it can also be just a time reference as GetTickCount....
                          I 0x90 you!

                          Comment


                            #14
                            Re: s1mpleX problem

                            oh thank you aVitamin and copymark. GGot it working :)

                            Comment


                              #15
                              Re: s1mpleX problem

                              haha avitmin pwning c+p'ers

                              but well gz that u got it working


                              Originally posted by nico2k8
                              hey i search a pornsite with childs with 16 years. big ty

                              Comment


                                #16
                                Re: s1mpleX problem

                                pm me i can help

                                Comment


                                  #17
                                  Re: s1mpleX problem

                                  Originally posted by badcats View Post
                                  pm me i can help
                                  omg, stupid?
                                  if somebody would need help here why wouldnt you post your solutions here?

                                  Comment

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