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    Prediction needed!

    Hi,
    did anyone have some skill in prediction coding? We need a good prediction for out aimbot
    Plz no crapy ones
    God of War|Suchtkr|ppel's [DM][HACK-SERVER] IP: 85.131.187.85:27600
    God of War|Suchtkr|ppel's [Fun][MOD-Server] IP: 85.131.187.85:27650 (server not finished)



    #2
    So... you can't do this... but you coded your own aimbot. Right. :x

    Comment


      #3
      my clan coder need the code -.-
      God of War|Suchtkr|ppel's [DM][HACK-SERVER] IP: 85.131.187.85:27600
      God of War|Suchtkr|ppel's [Fun][MOD-Server] IP: 85.131.187.85:27650 (server not finished)


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        #4
        Your clan "coder" isn't a coder. :/

        Comment


          #5
          LOL wtf Suchi your not even making any sense.

          Comment


            #6
            hi i am the coder i have this code but its shit

            Code:
            Vector vDeltaOrigin = vPlayer - vPlayer;
            		// Latency
            		float fLatency = vhz.m_pEngine->GetNetChannelInfo()->GetLatency( FLOW_OUTGOING );
            		// Compensate the latency
            		vDeltaOrigin[0] *= fLatency;
            		vDeltaOrigin[1] *= fLatency;
            		vDeltaOrigin[2] *= fLatency;
            		//prediction
            		PredictedTargetPosition = vPlayer + vDeltaOrigin;
            	}
            	if( m_nTarget == -1 )	
            		return;
            
            	PredictedTargetPosition[2] += 2.2;
            so i need a better predict i know no that
            Last edited by The Great Cornholio; 02-25-2008, 10:03 PM.

            Comment


              #7
              Originally posted by kaula View Post
              hi i am the coder i have this code but its shit

              Code:
              Vector vDeltaOrigin = vPlayer - vPlayer;
              		// Latency
              		float fLatency = vhz.m_pEngine->GetNetChannelInfo()->GetLatency( FLOW_OUTGOING );
              		// Compensate the latency
              		vDeltaOrigin[0] *= fLatency;
              		vDeltaOrigin[1] *= fLatency;
              		vDeltaOrigin[2] *= fLatency;
              		// prediction
              		PredictedTargetPosition = vPlayer + vDeltaOrigin;
              	}
              	if( m_nTarget == -1 )	
              		return;
              
              	PredictedTargetPosition[2] += 2.2;
              so i need a better predict i know no that
              OK, call me crazy but that code seems to do almost nothing except add 2.2 to the current position of the player.
              See my comments in the code below.
              Code:
              Vector vDeltaOrigin = vPlayer - vPlayer; // ( x - x ) = 0; sets vDeltaOrigin to 0
              		// gets the client's latency from the engine
              		float fLatency = vhz.m_pEngine->GetNetChannelInfo()->GetLatency( FLOW_OUTGOING ); 
              		// Compensate the latency
              		// multiplies the three vector components (x,y,z) by the latency
              		// now, remember here that the xyz of vDeltaOrigin are 0,0,0; and that anything * 0 is = 0;
              		vDeltaOrigin[0] *= fLatency;
              		vDeltaOrigin[1] *= fLatency;
              		vDeltaOrigin[2] *= fLatency;
              		// prediction adds the current players position to 0,0,0 WHY???
              		PredictedTargetPosition = vPlayer + vDeltaOrigin;
              	}
              	if( m_nTarget == -1 )	
              		return;
              	PredictedTargetPosition[2] += 2.2;
              It seems to me that for this to work one would have to create a static variable to contain the position of the player from the last iteration.
              Last edited by Guest; 02-26-2008, 01:54 AM.

              Comment


                #8
                "vhz", he's using the vacsux rip of sevenj's blackk hack rip of GD sources. :s

                He's not a "coder" don't need to be helping this guy, he just wants to start up a noob VIP site I'm sure. :/

                Thread closed.

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