//NoSpread float flNew[3],flOld[3]; flOld[0] = c->viewangles[0];flOld[1] = c->viewangles[1];flOld[2] = c->viewangles[2]; if(base.m_psCvar->vis_nospread==1) base.m_pNoSpread->GetSpreadFix( c->random_seed, flOld, flNew ); c->viewangles[0] += flNew[0];c->viewangles[1] += flNew[1];c->viewangles[2] += flNew[2]; DropTarget();
Why ?
Sorry for my bad English
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