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    External No-Recoil?

    Hey guys, first of all i am really new to coding so sorry if I am failing.. D= I wanted to ask if it would be possible to make a Norecoil that doesn't hook anything to the game, I mean using SetCursorPos() or something similiar.
    I thought of that because I noticed that the norecoil "shake" which can be seen as spectator is not shaking for no reason, it's doing the actual weapon recoil reversed.

    Is it possible to "reverse" the weapon recoil without hooking anything? I think it can be done somehow. It would be really cool because my coding skills are waaaay too low for hooking, and I am working on a fully external "multihack" without any hooking and memory editing. (It's just for my own experience, I want to learn coding so yeah that's how I begin learning C++). My "hack" (okay, let's call it a script) has already a color-based aimbot which is pretty fast imo (but nothing compared to "real" hacks) and a no-recoil would make it even better.

    EDIT: Sorry, this was supposed to be in the "Coding." section, not Leaked D= any mod please move it there, thanks.

    #2
    Re: External No-Recoil?

    Read out the Punchangles.
    But with SetCurserPos it isnt possible. You need to change your viewangles.

    Comment


      #3
      Re: External No-Recoil?

      Originally posted by DerB?r View Post
      Read out the Punchangles.
      But with SetCurserPos it isnt possible. You need to change your viewangles.

      Are you sure? Moving mouse is changing viewangles too.. is it really impossible to convert viewangles to coordinates on the screen? Thanks for the reply I thought this thread is going to die without any answers :D

      Comment


        #4
        Re: External No-Recoil?

        It is possible.
        You just need to know how to "read" the "variables" where the mouse is moving..
        I started something like that but deleted it again because i dont know how to read the variables.

        Yours,
        H22
        Code:
        H22: i just deleted main_hl2.dll of the "plugins" folder
        H22: now it works
        H22: no doubled menu entrys
        ven: lmfao if dll is not here how the fucks it loads it
        ven: meditate on it
        H22: idc
        H22: wait
        H22: will RHC load -> main_hl2S - Kopie.dll
        H22: O.o
        ven: indeed yes
        H22: omg
        ven: lol all files in plugin folder are loaded automatically
        ven: you dork!
        H22: now
        H22: thats the solution
        H22: hahahaha
        ven: LMAFUCKINGHOE

        Comment


          #5
          Re: External No-Recoil?

          In combination with an aimbot its possible.
          Just subtract the punchangles from your aimpoint.

          Comment


            #6
            Re: External No-Recoil?

            Originally posted by DerB?r View Post
            In combination with an aimbot its possible.
            Just subtract the punchangles from your aimpoint.
            And does anyone know how to do that? xD

            Comment


              #7
              Re: External No-Recoil?

              You cant get anything that would make sense done externally. You can check out aVitamins external aimbot + esp tho, there is probably best thing you can do this way.
              lolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
              I DONT HAVE TEAMVIEWER AND IM NOT GOING TO GIVE ANY 24/7 ONLINE SUPPORT VIA STEAM, XFIRE OR OTHER IM PROGRAMS SO DONT BOTHER ASKING. THANKS.

              Comment


                #8
                Re: External No-Recoil?

                Originally posted by mencore View Post
                You cant get anything that would make sense done externally. You can check out aVitamins external aimbot + esp tho, there is probably best thing you can do this way.
                Thanks, I'll see what I can do.

                Comment


                  #9
                  Re: External No-Recoil?

                  Originally posted by mencore View Post
                  You cant get anything that would make sense done externally. You can check out aVitamins external aimbot + esp tho, there is probably best thing you can do this way.
                  Yeah, but i think he wants to know how to do it him self:) its always good to experiment with plugins, i wanna learn to:) but for some reason every one always reffer you to one already made

                  Comment


                    #10
                    Re: External No-Recoil?

                    You could do it with setviewangles, no hooking involved.

                    Comment


                      #11
                      Re: External No-Recoil?

                      Originally posted by VoddiV View Post
                      You could do it with setviewangles, no hooking involved.
                      That's what aVitamins does if I recall, it WPMs new angles to SetViewAngles, haven't checked it for few years so I might remember wrong.
                      lolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
                      I DONT HAVE TEAMVIEWER AND IM NOT GOING TO GIVE ANY 24/7 ONLINE SUPPORT VIA STEAM, XFIRE OR OTHER IM PROGRAMS SO DONT BOTHER ASKING. THANKS.

                      Comment


                        #12
                        Re: External No-Recoil?

                        You can do even no spread externally, and setviewangles 100% externally too ( no wpm ). To achieve perfect setviewangles, you need to do some math with fov, sensitivity, m_yaw, m_pitch ( 0.022 ) and compare your angles and needed angles.

                        And remember, external aimbots can rage too :)

                        Comment


                          #13
                          Re: External No-Recoil?

                          You sir, just blew my fkn mind.

                          ~W
                          <&[myg0t]sp0rk>your little lungs is too small to hotbox with god

                          See a Star? Add a Zero, now you can know him.

                          Comment


                            #14
                            Re: External No-Recoil?

                            example:
                            Code:
                            float fov     = 90.0f;
                            float sens    = 3.0f;
                            float m_pitch = 0.022f;
                            float m_yaw   = -0.022f;
                            
                            float mp = ( fov / 90.0f ) / sens;
                            float mp_x = ( 1.0f / m_pitch ) / mp;
                            float mp_y = ( 1.0f / m_yaw ) / mp;
                            
                            QAngle angOld = GetViewAngles();
                            
                            float x = ( angOld.y - angNew.y ) * mp_y;
                            float y = ( angOld.x - angNew.x ) * mp_x;
                            
                            ...
                            Last edited by extern4ever; 08-07-2011, 03:44 AM.

                            Comment


                              #15
                              Re: External No-Recoil?

                              maybe you can ask takedown from iniuria?
                              in this vid he claims that he had done it -> http://www.youtube.com/watch?v=eaGQmhGI4Ks

                              Comment


                                #16
                                Re: External No-Recoil?

                                for best results (or accuracy) wouldn't you need to predict the punchangle?
                                if you can predict punchangle externally then just do it as you would in an engine hook, subtract the viewangles in compensation for the next punchangle and viola!
                                although if you really want to be glorified you could create an extern RCS which increments the change in viewangle over a jiffy to make it look legit.
                                I always wanted to accomplish this for 1.6 but there are issues with client side punchangles @ goldsrc

                                BUT why not stop there? how about a SCS, spread control system (like some of the old assemblies of seren1ty's aimbot for 1.6)... i am predicting this will be this next bandwagon feature @ P2C considering recoil & spread compensation are both accomplished using similar methods

                                Comment


                                  #17
                                  Re: External No-Recoil?

                                  Originally posted by DerB?r View Post
                                  In combination with an aimbot its possible.
                                  Just subtract the punchangles from your aimpoint.
                                  Yep just like i did here http://www.youtube.com/watch?v=NIqkg8ExhSY XD

                                  Comment


                                    #18
                                    Re: External No-Recoil?

                                    Originally posted by NubTIK View Post
                                    Yep just like i did here http://www.youtube.com/watch?v=NIqkg8ExhSY XD
                                    You really had to make account here just so you could bump this with link to your video? For fucks sake.
                                    lolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
                                    I DONT HAVE TEAMVIEWER AND IM NOT GOING TO GIVE ANY 24/7 ONLINE SUPPORT VIA STEAM, XFIRE OR OTHER IM PROGRAMS SO DONT BOTHER ASKING. THANKS.

                                    Comment

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