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Re: Updating a basehook
Originally posted by eightysix View Postwhats that?
c++ is a programming lang.
If u dont even know what c++ is u should stop
posting threads and try to "code"
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Re: Updating a basehook
Originally posted by Rudolf123 View Postto update a basehook just write in ur main.cpp
Code:update (S1ckCSSHackToNewestVersionAble) { do urself v4cund3t3ctedFOREVA, xrayscreenshotclear = true } loop update
VAC JUST CUMCUM!
i did it but it doesnt inject into css? i copy + pasted it. what did i do wrong?
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Re: Updating a basehook
Originally posted by eightysix View Posti did it but it doesnt inject into css? i copy + pasted it. what did i do wrong?
Code:update (S1ckCSSHackToNewestVersionAble) { do < urself, {xrayscreen}shotclear = true } target < {en}orangeengine.abp
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Re: Updating a basehook
Originally posted by deluxeFag View Posttry it with :
Code:update (S1ckCSSHackToNewestVersionAble) { do < urself, {xrayscreen}shotclear = true } target < {en}orangeengine.abp
makes the aimbot much more accurate
also we could use an if statement to check if theres a faster aimbot on server
Code:if (aimbotNotFastEnough) { AimbotSpeed = 0.1 }
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Re: Updating a basehook
Originally posted by Rudolf123 View Postinstead of the < use an >
makes the aimbot much more accurate
also we could use an if statement to check if theres a faster aimbot on server
if (aimbotNotFastEnough)
{
AimbotSpeed = 0.1
}Code:} if *playerIsStanding if *Enemymoves headpoint // headpoint 14 if *aimbot on (fly.Destination), (aimpoint *getHead) }
Last edited by Purple Haze; 06-19-2011, 11:08 AM.
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Re: Updating a basehook
@eightysix
1. learn c++
2. learn c++ better
3. look in msdn @ other sourcecodes for examples and try to lern with them.
if you did this -> you can update a basehook btw my release
Code:#include <BaseHook> // This is the windows defined header file for css cheats void cheat() { If (ISPLAYERTHERE && IN_FOV) { GiveUberSickFlickShotOfDoom(); return true; } else { ScanForPlayer(); return false; } /* now the esp */ If ( Player == Rendered ) { DrawCoolBoxToIt(); return penis; } else { SearchPlayer(); } /* Bunnyhop */ If ( CurrentPlayer == InJump) { ExternCSSCommand("+jump"); } }
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Re: Updating a basehook
Originally posted by moyo View Post@eightysix
1. learn c++
2. learn c++ better
3. look in msdn @ other sourcecodes for examples and try to lern with them.
if you did this -> you can update a basehook btw my release
Code:#include <BaseHook> // This is the windows defined header file for css cheats void cheat() { If (ISPLAYERTHERE && IN_FOV) { GiveUberSickFlickShotOfDoom(); return true; } else { ScanForPlayer(); return false; } /* now the esp */ If ( Player == Rendered ) { DrawCoolBoxToIt(); return penis; } else { SearchPlayer(); } /* Bunnyhop */ If ( CurrentPlayer == InJump) { ExternCSSCommand("+jump"); } }
Use the codes DeluxeFag and I posted!
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Re: Updating a basehook
Originally posted by moyo View Post@eightysix
1. learn c++
2. learn c++ better
3. look in msdn @ other sourcecodes for examples and try to lern with them.
if you did this -> you can update a basehook btw my release
Code:#include <BaseHook> // This is the windows defined header file for css cheats void cheat() { If (ISPLAYERTHERE && IN_FOV) { GiveUberSickFlickShotOfDoom(); return true; } else { ScanForPlayer(); return false; } /* now the esp */ If ( Player == Rendered ) { DrawCoolBoxToIt(); return penis; } else { SearchPlayer(); } /* Bunnyhop */ If ( CurrentPlayer == InJump) { ExternCSSCommand("+jump"); } }
However this thread has exceeded it's lulz-limit so I just close it.lolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
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