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    CSGO External UserCmd

    Code:
        DWORD dwInput, dwUser;
        ReadMemory( dwClient + 0x9CCF40, &dwInput, 4 ); //cinput ptr
        ReadMemory( dwInput + 0xE4, &dwUser, 4 ); //getusercmd
        dwUser += cmdnum % 150 << 6; //multiplayer backup
    I have got the cinput ptr from createmove, getusercmd is correct and the multiplayer backup is correct.
    Can you tell me where i am wrong?

    #2
    Re: CSGO External UserCmd

    you multiply with the wrong size - this is not css =)

    Comment


      #3
      Re: CSGO External UserCmd

      Thank you, i have fixxed it

      Comment


        #4
        Re: CSGO External UserCmd

        good fucking luck modifying your usercmd externally at the right time, i.e. before the client sends it to the server

        Comment


          #5
          Re: CSGO External UserCmd

          Comment


            #6
            Re: CSGO External UserCmd

            too bad its not external, so your video is nothing special

            Comment


              #7
              Re: CSGO External UserCmd

              why should this be not external?

              Comment


                #8
                Re: CSGO External UserCmd

                Originally posted by crownt View Post
                why should this be not external?
                Maybe because your pSilent is not pSilent.
                lolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
                I DONT HAVE TEAMVIEWER AND IM NOT GOING TO GIVE ANY 24/7 ONLINE SUPPORT VIA STEAM, XFIRE OR OTHER IM PROGRAMS SO DONT BOTHER ASKING. THANKS.

                Comment


                  #9
                  Re: CSGO External UserCmd

                  jeah, its really hard to get offset + pointer from cl_move .....

                  Comment


                    #10
                    Re: CSGO External UserCmd

                    .text:100A22B5 jz loc_100A2344

                    patch jz to jmp and you have 1337 external pSilent

                    Comment


                      #11
                      Re: CSGO External UserCmd

                      da leet mempatchenz

                      Comment


                        #12
                        Re: CSGO External UserCmd

                        rifk

                        fpga dongle hooked into ethernet

                        beat that faggots

                        Comment


                          #13
                          Re: CSGO External UserCmd

                          Originally posted by tandu View Post
                          .text:100A22B5 jz loc_100A2344

                          external
                          if you think that qualifies as legit external then you really must be an idiot

                          also enjoy your VAC ban

                          Comment


                            #14
                            Re: CSGO External UserCmd

                            It's law in germany to make only external cheats? I swear every external based thing revolves around at least one german

                            Comment


                              #15
                              Re: CSGO External UserCmd

                              Originally posted by phallus View Post
                              if you think that qualifies as legit external then you really must be an idiot

                              also enjoy your VAC ban
                              if you think that was not a joke then you really must be an idiot
                              external says nothing about vac and we are not talking about vac proofnes we are talking about external pSilent

                              read my post again
                              "patch jz to jmp and you have 1337 external pSilent"

                              Comment


                                #16
                                Re: CSGO External UserCmd

                                Originally posted by tandu View Post
                                if you think that was not a joke then you really must be an idiot
                                external says nothing about vac and we are not talking about vac proofnes we are talking about external pSilent

                                read my post again
                                "patch jz to jmp and you have 1337 external pSilent"
                                somehow i think you're trying to cover up for how ridiculously stupid your post was. nonetheless your jewish lie has failed.

                                either way its still not perfect silent aim because you're delaying by 1 tick.
                                Last edited by phallus; 08-12-2013, 03:40 AM.

                                Comment


                                  #17
                                  Re: CSGO External UserCmd

                                  Code:
                                  	int cmdnum = g_pEngine->GetCommamdNumber( ) [B][U]+ 1[/U][/B];
                                  	ReadMemory( dwClient + ......, &dwInput, 4 );
                                  	ReadMemory( dwInput + ......, &dwUser, 4 );
                                  	dwUser += cmdnum % ......;
                                  work fine for me, its working up to 100%
                                  Last edited by crownt; 08-12-2013, 01:57 PM.

                                  Comment


                                    #18
                                    Re: CSGO External UserCmd

                                    Originally posted by crownt View Post
                                    Code:
                                    	int cmdnum = g_pEngine->GetCommamdNumber( ) [B][U]+ 1[/U][/B];
                                    	ReadMemory( dwClient + ......, &dwInput, 4 );
                                    	ReadMemory( dwInput + ......, &dwUser, 4 );
                                    	dwUser += cmdnum % ......;
                                    work fine for me, its working up to 100%
                                    and what advantage is doing this externally verus injecting code and intercepting usercmd in CreateMove where your time frame is 100% guaranteed to work rather than attempting to sync with the game's frame order manually? more secure than a properly mapped module? highly doubtful unless you're an idiot.

                                    Comment

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