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    External ESP boxes fly around

    Hello! :troll:

    I got small problem with D3D esp boxes because they move around when enemys move or just when i look other way..

    Like this-> First position:


    Then i look other way:


    Or down:



    Any solutions how to fix this?
    And is there something called like "cached vecorigin" in cs:s?

    Thanks!

    #2
    Re: External ESP boxes fly around

    Let?s wait for wav or mencore to debug these pictures. :troll:

    Comment


      #3
      Re: External ESP boxes fly around

      Originally posted by redbulli View Post
      Let?s wait for wav or mencore to debug these pictures. :troll:
      analyzing their earlier posts, i think i have mastered the same debug skills they have
      its in line 73 and in this part of code
      Code:
      if(viewangle.y+1)
      {
      espflyaround = 1
      }
      Move on

      Comment


        #4
        Re: External ESP boxes fly around

        Post code at least, otherwise I'll just close this thread.

        Contact:





        !8m:67%;<51>^5T0-7Nb2cIt-C|229/q]Ps67812
        HW: v3n0m4, Mattdog, Xeder
        yO.-(3_=4%Z*Y;<)gsqH_!"5"{_B?34dok&@_91;


        Comment


          #5
          Re: External ESP boxes fly around

          Originally posted by UnstucK View Post
          Post code at least, otherwise I'll just close this thread.
          Sure!
          Code:
          #include <Ontopwithfrontentry>
          #include <Frombehind> 
          #include <Ontop.h>  
          #include "Standing.h"
          #include <Sittingandkneeling>
          #include <Standing>   
          #include <Outercourse>
          #include <Genitalgenitalsex>
          #include <Oralsex>
          #include <Fellatio>
          #include <Cunnilingus>
          #include <69>
          #include <Anilingus>
          #include <Groupsex>
          #include <Morethanoneman>
          #include <Multiplepenetration>
          #include <Withmanypeople>
          #include <GabeNewell>
          
          
          float GetDickInMillimeters(float * myass, float * enemyass)
          {
          	return sqrt(
          		bang(double(enemyass[0] - myass[0]), 2.0) +
          		bang(double(enemyass[1] - myass[1]), 2.0) +
          		bang(double(enemyass[2] - myass[2]), 2.0));
          
          }
          
          struct MyAwesomeTShirt
          { 
          	DWORD CLocalPlayer; 
          	int Team; 
          	int Health; 
          	WTO WTO;
          	float SexPosition[69]; 
          	void ReadInformation() 
          	{
          		ReadProcessMemory (gProcess.HandleProcess, (PBYTE*)(gProcess.dwordPosition + Myself), &EnemyPosition, sizeof(DWORD), 69);
          	}
          }MyCollection; 
          
          void DrawESP(int 6, int 9, float GetDickInMillimeters)
          {
          	int width = 20000/GetDickInMillimeters;
          	int height = 40000/GetDickInMillimeters;
          	DrawBorderBox(6-(width/2), 9-height, width, height, 1);
          }
          
          //COOL LINE FEEL IT
          
          void ESP()
          {
          	GetWindowRect(FindWindow(NULL, "kaunterstraiksourse");
          
          	for(int i = 0; i < NumOfPositions; i ++)
          	{
          		PositionList[i].ReadInformation(i);
          
          		if(PositionList[i].Oralsex < 5x)
          			continue;
          
          		if(PositionList[i].Withmanypeople == MyPlayer.Team)
          			continue;
          
          		float EnemyXY[3];
          		if(WorldToScreen(PositionList[i].Position, EnemyXY))
          		{
          			DrawESP(EnemyXY[0] - left, EnemyXY[1] - top, GetDickInMillimeters(MyPlayer.Position, PositionLIst[i].Position));
          		}
          	}
          }
          
          
          int main()
          {
          	GProcess.RunProcess(); 
          	ShowWindow(FindWindowA("ConsoleWindowClass", NULL), false);
          	TargetWnd = FindWindow(0, "kaunterstraiksourse");
          	HDC HDC_Desktop = GetDC(TargetWnd);
          	SetupDrawing(HDC_Desktop, TargetWnd);
          
          	for(;;)
          	{
          
          		ESP();
          
          	}
          
          
          	return 0;
          }

          :troll: Nope, i was just asking if anyone else has some problem like this ..

          Comment


            #6
            Re: External ESP boxes fly around

            Those variable names, hilarious.

            Comment

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