The bug is in the Aimbot ..
When i aim at enemy ( by hitting mouse1 ) hl2.exe Crashes , Sometimes it dont
Aimbot works only on de_dust2 other maps -> Error ...
help if u need cAimbot.cpp then reply.
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004011BF push edx 004011C0 mov edx,dword ptr [esp+151Ch] 004011C7 push ecx 004011C8 push edx 004011C9 push edi 004011CA call eax -->004011CC add esp,10h
004011BF push edx 004011C0 mov edx,dword ptr [esp+151Ch] 004011C7 push ecx 004011C8 push edx 004011C9 push edi 004011CA call eax -->004011CC add esp,10h
[COLOR=Red]#define[/COLOR] [COLOR=DarkOrchid]__TRY[/COLOR] [COLOR=RoyalBlue]try[/COLOR]{ [COLOR=Red]#define[/COLOR] [COLOR=DarkOrchid]__CATCH[/COLOR] }[COLOR=RoyalBlue]catch[/COLOR](...){[COLOR=DarkOrange]FatalAppExitA[/COLOR](1,[COLOR=RoyalBlue]__FUNCDNAME__[/COLOR]);} [COLOR=RoyalBlue]void [/COLOR][COLOR=DarkOrange]somewhatorelse[/COLOR](...) { [COLOR=DarkOrchid]__TRY[/COLOR]; [COLOR=SeaGreen]// probably some crash here // then look exit msg & see wich function it was (windowed-mode's better)[/COLOR] [COLOR=DarkOrchid]__CATCH[/COLOR]; }
004011CC add esp,10h
float flnew[3],flold[3]; flold[0] = cmd->viewangles[0]; flold[1] = cmd->viewangles[1]; flold[2] = cmd->viewangles[2]; m_pNoSpread.GetSpreadFix(cmd->random_seed,flold,flnew); cmd->viewangles[0] += flnew[0]; cmd->viewangles[1] += flnew[1]; cmd->viewangles[2] += flnew[2]; m_pAimbot.VisNoRecoil(cmd); QAngle* pPunchangle = (QAngle*)((DWORD)Me.BaseEnt() + 0xBB0); QAngle pangle = *pPunchangle; float xD = pangle.Length(); if(blah> 0.125){ pangle /= blah; blah-= 0.125; pangle *= blah;} cmd->viewangles.x -= (pangle.x * 1.9452739f); cmd->viewangles.y -= (pangle.y * 1.9452739f); cmd->viewangles.z -= (pangle.z * 1.9452739f);
004011CC add esp,10h
1000230C 391D2C410810 cmp [L1008412C],ebx 10002312 751F jnz L10002333 10002314 53 push ebx 10002315 6890480610 push SSZ10064890_VClientEntityList003 1000231A FF1570410810 call [L10084170] 10002320 50 push eax 10002321 6878480610 push SSZ10064878_g_pEntList___0x__8X_ 10002326 A32C410810 mov [L1008412C],eax 1000232B E8B8020000 call SUB_L100025E8 10002330 83C410 add esp,00000010h
if( *(0x1008412C) == 0) { *(0x1008412C) = somefactory( "VClientEntityList003", 0 ); add_log( "g_pPrediction: [0x%.8X]", *(0x1008412C); }
g_pEntList = (IClientEntityList*) ClientFactory( VCLIENTENTITYLIST_INTERFACE_VERSION , NULL );
void Esp::CrossHairByLix( void ) { int *iTeamIndex = (int*) ((DWORD)HalFLife2.m_pMyPlayer->BaseEnt() +(DWORD)0x90 ); DWORD dwGetTeamColor = CHEAT_WHITE; if( *iTeamIndex == 2 ) //Terrorist dwGetTeamColor = CHEAT_RED; if( *iTeamIndex == 3 )// Counter-Terrorist dwGetTeamColor = CHEAT_BLUE; //Draw Fov 5 x 2 HalFLife2.m_pMatSurface->DrawColoredCircle((sScreenSize.m_iWidth / 2), (sScreenSize.m_iHeight / 2),10.0f,RED(CHEAT_BLACK),GREEN(CHEAT_BLACK),BLUE(CHEAT_BLACK),ALPHA(CHEAT_BLACK) ); //CROSS HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2), (sScreenSize.m_iHeight / 2) - 5, 1,11, CHEAT_BLACK ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) - 5, (sScreenSize.m_iHeight / 2), 11,1, CHEAT_BLACK ); //Boxes HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) - 1, (sScreenSize.m_iHeight / 2) - 6, 3,1, CHEAT_BLACK); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) - 1, (sScreenSize.m_iHeight / 2) + 6, 3,1, CHEAT_BLACK ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) - 1, (sScreenSize.m_iHeight / 2) - 8, 3,1, CHEAT_BLACK ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) - 1, (sScreenSize.m_iHeight / 2) + 8, 3,1, CHEAT_BLACK ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) - 2, (sScreenSize.m_iHeight / 2) - 8, 1,3, CHEAT_BLACK ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) - 2, (sScreenSize.m_iHeight / 2) + 6, 1,3, CHEAT_BLACK ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) + 2, (sScreenSize.m_iHeight / 2) - 8, 1,3, CHEAT_BLACK ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) + 2, (sScreenSize.m_iHeight / 2) + 6, 1,3, CHEAT_BLACK ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) - 6, (sScreenSize.m_iHeight / 2) - 1, 1,3, CHEAT_BLACK ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) + 6, (sScreenSize.m_iHeight / 2) - 1, 1,3, CHEAT_BLACK ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) - 8, (sScreenSize.m_iHeight / 2) - 1, 1,3, CHEAT_BLACK ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) + 8, (sScreenSize.m_iHeight / 2) - 1, 1,3, CHEAT_BLACK ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) - 8, (sScreenSize.m_iHeight / 2) - 2, 3,1, CHEAT_BLACK ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) + 6, (sScreenSize.m_iHeight / 2) - 2, 3,1, CHEAT_BLACK ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) - 8, (sScreenSize.m_iHeight / 2) + 2, 3,1, CHEAT_BLACK ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) + 6, (sScreenSize.m_iHeight / 2) + 2, 3,1, CHEAT_BLACK ); //LIL BLOCK HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) - 7, (sScreenSize.m_iHeight / 2) - 1, 1,3, dwGetTeamColor ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) + 7, (sScreenSize.m_iHeight / 2) - 1, 1,3, dwGetTeamColor ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) - 1, (sScreenSize.m_iHeight / 2) - 7, 3,1, dwGetTeamColor ); HalFLife2.m_pNeeded->FillRGBA( (sScreenSize.m_iWidth / 2) - 1, (sScreenSize.m_iHeight / 2) + 7, 3,1, dwGetTeamColor ); }
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