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    ok so found new visual

    this visual may not be new to some ppl but whatever. i was looking thru the newest sdk today and i found shake.h. i opened it and i was curious to see wat it could do. so i include it in my main header for my cheat and made a pointer in my visual hooking function (Push3DView) to the ScreenShake_t function. then i messed around with the funcs. this is wat i put in:

    Code:
    ScreenShake_t gScreenShake;
    gScreenShake.amplitude = 5;
    gScreenShake.frequency = 5;
    gScreenShake.duration = 6;
    when i join a game my screen don't shake. does anyone know how to fix this? maybe i have to put it in createmove? it wouldnt make sense tho... maybe the function doesnt work at all? maybe the measure of time is milliseconds?
    b 2 k 5: baeh, a dead fly in my cola, brb

    #2
    probably a function call that is needed,
    i meant you are filling a struct,
    but is this struct used by anything or just defined somewhere in the code ...

    sv_cheats 1 & shake will does it
    & dispacthusermessage -> netmsg 11 is shaking (maybe just hl2mp idk)






    gibs coins @
    1KatP9B8KG7mvcoFhdLGua1isG88nYZE8C

    Comment


      #3
      Originally posted by νзηοма View Post
      probably a function call that is needed,
      i meant you are filling a struct,
      but is this struct used by anything or just defined somewhere in the code ...

      sv_cheats 1 & shake will does it
      & dispacthusermessage -> netmsg 11 is shaking (maybe just hl2mp idk)
      well, seeing that there's no shake.cpp that might be the problem. so yes they're just defined. ya, thats probably the problem
      i have sv_cheats bypassed, so its on 1
      b 2 k 5: baeh, a dead fly in my cola, brb

      Comment


        #4
        Originally posted by demize View Post
        well, seeing that there's no shake.cpp that might be the problem. so yes they're just defined. ya, thats probably the problem
        i have sv_cheats bypassed, so its on 1
        Dlight's have a thing where you can allocate a struct and then it calls anything in that struct. I imagine there is a thing for allocating the shake..
        Mr.Punch : hay how I go spec lul
        YALL NIGGAS USIN AIMBOT : F10
        Mr.Punch left the game (Disconnect by user.)
        "Did you just eat a bowl of Alphabets and vomit on the Youtube replies?"

        Comment


          #5
          Code:
          abstract_class IViewEffects
          {
          public:
          	// Initialize subsystem
          	virtual void	Init( void ) = 0;
          	// Initialize after each level change
          	virtual void	LevelInit( void ) = 0;
          	// Called each frame to determine the current view fade parameters ( color and alpha )
          	virtual void	GetFadeParams( int context, unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a, bool *blend ) = 0;
          	// Apply directscreen shake
          	virtual void	Shake( ScreenShake_t &data ) = 0;
          	// Apply direct screen fade
          	virtual void	Fade( ScreenFade_t &data ) = 0;
          	// Clear all permanent fades in our fade list
          	virtual void	ClearPermanentFades( void ) = 0;
          	// Clear all fades in our fade list
          	virtual void	ClearAllFades( void ) = 0;
          	// Compute screen shake values for this frame
          	virtual void	CalcShake( void ) = 0;
          	// Apply those values to the passed in vector(s).
          	virtual void	ApplyShake( Vector& origin, QAngle& angles, float factor ) = 0;
          	// Save / Restore
          	virtual void	Save( ISave *pSave ) = 0;
          	virtual void	Restore( IRestore *pRestore, bool ) = 0;
          };
          
          extern IViewEffects *vieweffects;
          
          #endif // IVIEWEFFECTS_H
          Maybe this can help you some.
          /* fibre */

          Comment


            #6
            Code:
            240FDA14     33C0                XOR EAX,EAX                                ; engine.20553288
            240FDA16     894424 04           MOV DWORD PTR SS:[ESP+4],EAX               ; engine.20553288
            240FDA1A     894424 08           MOV DWORD PTR SS:[ESP+8],EAX               ; engine.20553288
            240FDA1E     66:894424 0C        MOV WORD PTR SS:[ESP+C],AX
            240FDA23     884C24 0A           MOV BYTE PTR SS:[ESP+A],CL
            240FDA27     884C24 0B           MOV BYTE PTR SS:[ESP+B],CL
            240FDA2B     884C24 0C           MOV BYTE PTR SS:[ESP+C],CL
            240FDA2F     8B0D 48853924       MOV ECX,DWORD PTR DS:[24398548]            ; IViewEffects!
            240FDA35     8D4424 04           LEA EAX,DWORD PTR SS:[ESP+4]
            240FDA39     C64424 0D FF        MOV BYTE PTR SS:[ESP+D],0FF
            240FDA3E     66:C74424 04 000A   MOV WORD PTR SS:[ESP+4],0A00
            240FDA45     66:C74424 06 0002   MOV WORD PTR SS:[ESP+6],200
            240FDA4C     66:C74424 08 1100   MOV WORD PTR SS:[ESP+8],11
            240FDA53     8B11                MOV EDX,DWORD PTR DS:[ECX]                 ; engine.20316F54
            240FDA55     50                  PUSH EAX                                   ; engine.20553288
            240FDA56     FF52 10             CALL DWORD PTR DS:[EDX+10]                 ; Call to vieweffects->Fade();
            240FDA59     8B0D 6C0C3924       MOV ECX,DWORD PTR DS:[24390C6C]            ; engine.20366E80
            240FDA5F     8B51 04             MOV EDX,DWORD PTR DS:[ECX+4]               ; engine.2033B354
            240FDA62     52                  PUSH EDX                                   ; engine.20316F54
            240FDA63     68 E0B43124         PUSH client.2431B4E0                       ; ASCII "%i gametitle fade\n"
            240FDA68     FF15 6C012F24       CALL DWORD PTR DS:[<&tier0.Msg>]           ; tier0.Msg
            240FDA6E     83C4 08             ADD ESP,8
            240FDA71     5E                  POP ESI                                    ; ntdll.7C91DF4A
            240FDA72     83C4 0C             ADD ESP,0C
            240FDA75     C2 0400             RETN 4
            ->

            pViewEffects = (IViewEffects*) 0x24398548;

            try it, it could be wrong tho because i havent spent too much time with it :D

            Comment


              #7
              thank u guys so much! bananasplit
              b 2 k 5: baeh, a dead fly in my cola, brb

              Comment


                #8
                Originally posted by Lawgiver View Post
                Code:
                240FDA14     33C0                XOR EAX,EAX                                ; engine.20553288
                240FDA16     894424 04           MOV DWORD PTR SS:[ESP+4],EAX               ; engine.20553288
                240FDA1A     894424 08           MOV DWORD PTR SS:[ESP+8],EAX               ; engine.20553288
                240FDA1E     66:894424 0C        MOV WORD PTR SS:[ESP+C],AX
                240FDA23     884C24 0A           MOV BYTE PTR SS:[ESP+A],CL
                240FDA27     884C24 0B           MOV BYTE PTR SS:[ESP+B],CL
                240FDA2B     884C24 0C           MOV BYTE PTR SS:[ESP+C],CL
                240FDA2F     8B0D 48853924       MOV ECX,DWORD PTR DS:[24398548]            ; IViewEffects!
                240FDA35     8D4424 04           LEA EAX,DWORD PTR SS:[ESP+4]
                240FDA39     C64424 0D FF        MOV BYTE PTR SS:[ESP+D],0FF
                240FDA3E     66:C74424 04 000A   MOV WORD PTR SS:[ESP+4],0A00
                240FDA45     66:C74424 06 0002   MOV WORD PTR SS:[ESP+6],200
                240FDA4C     66:C74424 08 1100   MOV WORD PTR SS:[ESP+8],11
                240FDA53     8B11                MOV EDX,DWORD PTR DS:[ECX]                 ; engine.20316F54
                240FDA55     50                  PUSH EAX                                   ; engine.20553288
                240FDA56     FF52 10             CALL DWORD PTR DS:[EDX+10]                 ; Call to vieweffects->Fade();
                240FDA59     8B0D 6C0C3924       MOV ECX,DWORD PTR DS:[24390C6C]            ; engine.20366E80
                240FDA5F     8B51 04             MOV EDX,DWORD PTR DS:[ECX+4]               ; engine.2033B354
                240FDA62     52                  PUSH EDX                                   ; engine.20316F54
                240FDA63     68 E0B43124         PUSH client.2431B4E0                       ; ASCII "%i gametitle fade\n"
                240FDA68     FF15 6C012F24       CALL DWORD PTR DS:[<&tier0.Msg>]           ; tier0.Msg
                240FDA6E     83C4 08             ADD ESP,8
                240FDA71     5E                  POP ESI                                    ; ntdll.7C91DF4A
                240FDA72     83C4 0C             ADD ESP,0C
                240FDA75     C2 0400             RETN 4
                ->

                pViewEffects = (IViewEffects*) 0x24398548;

                try it, it could be wrong tho because i havent spent too much time with it :D
                You have too much time on your hands, gtfo my forums. moooody
                Mr.Punch : hay how I go spec lul
                YALL NIGGAS USIN AIMBOT : F10
                Mr.Punch left the game (Disconnect by user.)
                "Did you just eat a bowl of Alphabets and vomit on the Youtube replies?"

                Comment


                  #9
                  Originally posted by kangaroux View Post
                  You have too much time on your hands, gtfo my forums. moooody
                  No sry, actually i only copy and paste as we all know, huh E.? =)

                  Comment


                    #10
                    Originally posted by Lawgiver View Post
                    No sry, actually i only copy and paste as we all know, huh E.? =)

                    lol yeh but he might not know things that happen behind the public view,
                    forgive him for being ignorant about all this =)

                    armmmy






                    gibs coins @
                    1KatP9B8KG7mvcoFhdLGua1isG88nYZE8C

                    Comment


                      #11
                      Oh well, here is the full code to implement a bit screenshaking:
                      Code:
                      		// fill struct
                      		ScreenShake_t ShakeIt;
                      		ShakeIt.amplitude = 20;
                      		ShakeIt.command   = SHAKE_START;
                      		ShakeIt.frequency = 20;
                      		ShakeIt.duration  = 1000;
                      		pViewEffects = *(IViewEffects**) 0x24398548;
                      		pViewEffects->Shake( ShakeIt );

                      Comment


                        #12
                        Originally posted by Lawgiver View Post
                        Oh well, here is the full code to implement a bit screenshaking:
                        Code:
                        		// fill struct
                        		ScreenShake_t ShakeIt;
                        		ShakeIt.amplitude = 20;
                        		ShakeIt.command   = SHAKE_START;
                        		ShakeIt.frequency = 20;
                        		ShakeIt.duration  = 1000;
                        		pViewEffects = *(IViewEffects**) 0x24398548;
                        		pViewEffects->Shake( ShakeIt );
                        Nice, H4L VIP has new cool feature soon, amirite Sir Jorgenz? :shifty:
                        lolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
                        I DONT HAVE TEAMVIEWER AND IM NOT GOING TO GIVE ANY 24/7 ONLINE SUPPORT VIA STEAM, XFIRE OR OTHER IM PROGRAMS SO DONT BOTHER ASKING. THANKS.

                        Comment


                          #13
                          Originally posted by mencore View Post
                          Nice, H4L VIP has new cool feature soon, amirite Sir Jorgenz? :shifty:
                          :pwned:
                          Originally posted by v3n0m4

                          Sam: All us PC boys will go to hell
                          wtf: hahahaha
                          Sam: according to the bible masturbation is not aloud
                          wtf: so much win for the guy who made internet a reality
                          wtf: he damned everyone on earth at once
                          Sam: lmao
                          wtf: mass banhammer
                          wtf: forfeit your souls idiots clik on me instead
                          Sam: BOOM
                          Sam: BAN HAMMER
                          wtf: but for sure all women come too
                          wtf: wich will make it a very cool place
                          Sam: all hot women
                          Sam: and ugly women
                          Sam: to make us food
                          wtf: forced to rape all these bitch for eternity sounds like a great scenario to me
                          Sam: sandwiches
                          wtf: sandwich for us semen for them
                          wtf: in bread maybe semwich

                          Comment


                            #14
                            Originally posted by mencore View Post
                            Nice, H4L VIP has new cool feature soon, amirite Sir Jorgenz? :shifty:
                            That smiley makes me rofl
                            Mr.Punch : hay how I go spec lul
                            YALL NIGGAS USIN AIMBOT : F10
                            Mr.Punch left the game (Disconnect by user.)
                            "Did you just eat a bowl of Alphabets and vomit on the Youtube replies?"

                            Comment

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