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    [CS:S] addys & model rec

    Pretty sure VAC detects memory hacks now, but I thought these might help some people :P
    These weren't hard to get, it just requires a brain and a uce.
    Code:
    #define r_drawparticles		0x243E9C34
    #define r_drawrain		0x243F0D4C
    #define r_drawothermodels	0x243B0C9C
    #define r_drawrenderboxes	0x243B3054
    #define r_drawviewmodel		0x243EEE44
    #define mat_fullbright		0x204F0C24
    #define mat_proxy   		0x0EC2B424
    #define mat_fillrate 		0x0EA7B424
    #define sv_cheats		0x2051F774
    #define sv_pure			0x2051F448
    #define sv_consistency		0x2051F5C4
    Also, here is the model rec for CTs:
    I have not included the model rec for T because it is posted elsewhere, and not too hard to find with google. Once again these weren't hard to get, but it took a while.
    Code:
    #define PLAYERS ((CT || TE))
    
    #define CT ((GSG9 || SAS || GIGN || SEALTEAM6))
    
    #define GSG9	  ((Stride == 64 && NumVertices == 3206 && PrimitiveCount == 4872)    || (Stride == 64 && NumVertices == 2130 && PrimitiveCount == 3004) || (Stride == 64 && NumVertices == 1424 && PrimitiveCount == 1858) || (Stride == 64 && NumVertices == 814 && PrimitiveCount == 945)   || (Stride == 64 && NumVertices == 475 && PrimitiveCount == 510)   || (Stride == 64 && NumVertices == 343  && PrimitiveCount == 344 )) 
    #define SAS	  (((Stride == 64 && NumVertices == 3417 && PrimitiveCount == 5030)   || Stride == 64 && NumVertices == 409 && PrimitiveCount == 433)    || (Stride == 64 && NumVertices == 499 && PrimitiveCount == 533)   || (Stride == 64 && NumVertices == 2245 && PrimitiveCount == 2998) || (Stride == 64 && NumVertices == 929 && PrimitiveCount == 1007)  || (Stride == 64 && NumVertices == 1498 && PrimitiveCount == 1822))
    #define GIGN	  ((Stride == 64 && NumVertices == 3304 && PrimitiveCount == 5003)    || (Stride == 64 && NumVertices == 466 && PrimitiveCount == 550)   || ((Stride == 64 && NumVertices == 811 && PrimitiveCount == 989)  || (Stride == 64 && NumVertices == 1404 && PrimitiveCount == 1919) || (Stride == 64 && NumVertices == 2196 && PrimitiveCount == 3061) || (Stride == 64 && NumVertices == 324  && PrimitiveCount == 372)))
    #define SEALTEAM6 ((Stride == 64 && NumVertices == 513 && PrimitiveCount == 451)      || (Stride == 64 && NumVertices == 3887 && PrimitiveCount == 4974) || (Stride == 64 && NumVertices == 369 && PrimitiveCount == 297)   || (Stride == 64 && NumVertices == 1609 && PrimitiveCount == 1794) || (Stride == 64 && NumVertices == 899 && PrimitiveCount == 910)   || (Stride == 64 && NumVertices == 2487 && PrimitiveCount == 3006))
    Sky + Hands
    Code:
    #define SKY	((Stride == 32 && NumVertices == 4 && PrimitiveCount == 2 && StartIndex == 0) || (Stride == 32 && NumVertices == 4 && PrimitiveCount == 2 && StartIndex == 6) || (Stride == 32 && NumVertices == 4 && PrimitiveCount == 2 && StartIndex == 12) || (Stride == 32 && NumVertices == 4 && PrimitiveCount == 2 && StartIndex == 18) || (Stride == 32 && NumVertices == 4 && PrimitiveCount == 2 && StartIndex == 24)) 
    #define HANDS   ((Stride == 64 && NumVertices == 1286 || Stride == 64 && NumVertices == 1276))
    Hint: if you want to do no sky, return 0 doesn't work. What color is no sky in hacks? I'll leave you to make no sky with d3d. Exxtremely simple.

    Code:
    #define WALLS ((Stride == 48))
    Glass walls maybe?

    This should help some new people to make a simple d3d with chams or wh. I know I can ask for credits if you use this but I doubt many people will give them :P. Also, if you dont know how to use these go read some d3d tutorials.

    anyway enjoy.

    EDIT:
    what the heck Im feeling nice here have the T model rec too.

    Code:
    #define TE ((ELITE || ARCTIC || PHEONIX || GUERILLA))
    
    #define ELITE	  ((Stride == 64 && NumVertices == 1311 && PrimitiveCount == 1812) || (Stride == 64 && NumVertices == 3087 && PrimitiveCount == 4911) || (Stride == 64 && NumVertices == 454 && PrimitiveCount == 519)   || (Stride == 64 && NumVertices == 323 && PrimitiveCount == 338)   || (Stride == 64 && NumVertices == 735 && PrimitiveCount == 899)   || (Stride == 64 && NumVertices == 1992 && PrimitiveCount == 2996))
    #define ARCTIC    ((Stride == 64 && NumVertices == 2292 && PrimitiveCount == 3015) || (Stride == 64 && NumVertices == 3210 && PrimitiveCount == 4503) || (Stride == 64 && NumVertices == 1488 && PrimitiveCount == 1819) || (Stride == 64 && NumVertices == 835 && PrimitiveCount == 899)   || (Stride == 64 && NumVertices == 554 && PrimitiveCount == 509)   || (Stride == 64 && NumVertices == 408  && PrimitiveCount == 344 )) 
    #define PHEONIX   ((Stride == 64 && NumVertices == 368  && PrimitiveCount == 377)  || (Stride == 64 && NumVertices == 2274 && PrimitiveCount == 3070) || (Stride == 64 && NumVertices == 1510 && PrimitiveCount == 1871) || (Stride == 64 && NumVertices == 563 && PrimitiveCount == 590)   || (Stride == 64 && NumVertices == 873 && PrimitiveCount == 986)   || (Stride == 64 && NumVertices == 3265 && PrimitiveCount == 5015)) 
    #define GUERILLA  ((Stride == 64 && NumVertices == 1588 && PrimitiveCount == 2013) || (Stride == 64 && NumVertices == 3561 && PrimitiveCount == 5066) || (Stride == 64 && NumVertices == 911 && PrimitiveCount == 996)   || (Stride == 64 && NumVertices == 2261 && PrimitiveCount == 3003) || (Stride == 64 && NumVertices == 389 && PrimitiveCount == 386)   || (Stride == 64 && NumVertices == 526  && PrimitiveCount == 594 ))

    #2
    dude thx.
    I'm going to make a new hack, you helped me a bit ;D


    RoyalHack - The Future Is Present

    Comment


      #3
      Re: [CS:S] addys & model rec

      You saved me from my laziness. Thanks. :)

      Comment


        #4
        Re: [CS:S] addys & model rec

        nice a reall nice one

        Comment

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