These weren't hard to get, it just requires a brain and a uce.
#define r_drawparticles 0x243E9C34 #define r_drawrain 0x243F0D4C #define r_drawothermodels 0x243B0C9C #define r_drawrenderboxes 0x243B3054 #define r_drawviewmodel 0x243EEE44 #define mat_fullbright 0x204F0C24 #define mat_proxy 0x0EC2B424 #define mat_fillrate 0x0EA7B424 #define sv_cheats 0x2051F774 #define sv_pure 0x2051F448 #define sv_consistency 0x2051F5C4
I have not included the model rec for T because it is posted elsewhere, and not too hard to find with google. Once again these weren't hard to get, but it took a while.
#define PLAYERS ((CT || TE)) #define CT ((GSG9 || SAS || GIGN || SEALTEAM6)) #define GSG9 ((Stride == 64 && NumVertices == 3206 && PrimitiveCount == 4872) || (Stride == 64 && NumVertices == 2130 && PrimitiveCount == 3004) || (Stride == 64 && NumVertices == 1424 && PrimitiveCount == 1858) || (Stride == 64 && NumVertices == 814 && PrimitiveCount == 945) || (Stride == 64 && NumVertices == 475 && PrimitiveCount == 510) || (Stride == 64 && NumVertices == 343 && PrimitiveCount == 344 )) #define SAS (((Stride == 64 && NumVertices == 3417 && PrimitiveCount == 5030) || Stride == 64 && NumVertices == 409 && PrimitiveCount == 433) || (Stride == 64 && NumVertices == 499 && PrimitiveCount == 533) || (Stride == 64 && NumVertices == 2245 && PrimitiveCount == 2998) || (Stride == 64 && NumVertices == 929 && PrimitiveCount == 1007) || (Stride == 64 && NumVertices == 1498 && PrimitiveCount == 1822)) #define GIGN ((Stride == 64 && NumVertices == 3304 && PrimitiveCount == 5003) || (Stride == 64 && NumVertices == 466 && PrimitiveCount == 550) || ((Stride == 64 && NumVertices == 811 && PrimitiveCount == 989) || (Stride == 64 && NumVertices == 1404 && PrimitiveCount == 1919) || (Stride == 64 && NumVertices == 2196 && PrimitiveCount == 3061) || (Stride == 64 && NumVertices == 324 && PrimitiveCount == 372))) #define SEALTEAM6 ((Stride == 64 && NumVertices == 513 && PrimitiveCount == 451) || (Stride == 64 && NumVertices == 3887 && PrimitiveCount == 4974) || (Stride == 64 && NumVertices == 369 && PrimitiveCount == 297) || (Stride == 64 && NumVertices == 1609 && PrimitiveCount == 1794) || (Stride == 64 && NumVertices == 899 && PrimitiveCount == 910) || (Stride == 64 && NumVertices == 2487 && PrimitiveCount == 3006))
#define SKY ((Stride == 32 && NumVertices == 4 && PrimitiveCount == 2 && StartIndex == 0) || (Stride == 32 && NumVertices == 4 && PrimitiveCount == 2 && StartIndex == 6) || (Stride == 32 && NumVertices == 4 && PrimitiveCount == 2 && StartIndex == 12) || (Stride == 32 && NumVertices == 4 && PrimitiveCount == 2 && StartIndex == 18) || (Stride == 32 && NumVertices == 4 && PrimitiveCount == 2 && StartIndex == 24)) #define HANDS ((Stride == 64 && NumVertices == 1286 || Stride == 64 && NumVertices == 1276))
#define WALLS ((Stride == 48))
This should help some new people to make a simple d3d with chams or wh. I know I can ask for credits if you use this but I doubt many people will give them :P. Also, if you dont know how to use these go read some d3d tutorials.
anyway enjoy.
EDIT:
what the heck Im feeling nice here have the T model rec too.
#define TE ((ELITE || ARCTIC || PHEONIX || GUERILLA)) #define ELITE ((Stride == 64 && NumVertices == 1311 && PrimitiveCount == 1812) || (Stride == 64 && NumVertices == 3087 && PrimitiveCount == 4911) || (Stride == 64 && NumVertices == 454 && PrimitiveCount == 519) || (Stride == 64 && NumVertices == 323 && PrimitiveCount == 338) || (Stride == 64 && NumVertices == 735 && PrimitiveCount == 899) || (Stride == 64 && NumVertices == 1992 && PrimitiveCount == 2996)) #define ARCTIC ((Stride == 64 && NumVertices == 2292 && PrimitiveCount == 3015) || (Stride == 64 && NumVertices == 3210 && PrimitiveCount == 4503) || (Stride == 64 && NumVertices == 1488 && PrimitiveCount == 1819) || (Stride == 64 && NumVertices == 835 && PrimitiveCount == 899) || (Stride == 64 && NumVertices == 554 && PrimitiveCount == 509) || (Stride == 64 && NumVertices == 408 && PrimitiveCount == 344 )) #define PHEONIX ((Stride == 64 && NumVertices == 368 && PrimitiveCount == 377) || (Stride == 64 && NumVertices == 2274 && PrimitiveCount == 3070) || (Stride == 64 && NumVertices == 1510 && PrimitiveCount == 1871) || (Stride == 64 && NumVertices == 563 && PrimitiveCount == 590) || (Stride == 64 && NumVertices == 873 && PrimitiveCount == 986) || (Stride == 64 && NumVertices == 3265 && PrimitiveCount == 5015)) #define GUERILLA ((Stride == 64 && NumVertices == 1588 && PrimitiveCount == 2013) || (Stride == 64 && NumVertices == 3561 && PrimitiveCount == 5066) || (Stride == 64 && NumVertices == 911 && PrimitiveCount == 996) || (Stride == 64 && NumVertices == 2261 && PrimitiveCount == 3003) || (Stride == 64 && NumVertices == 389 && PrimitiveCount == 386) || (Stride == 64 && NumVertices == 526 && PrimitiveCount == 594 ))
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