LocalPlayer.Index = EngFuncs.GetLocalPlayer(); // engine+0x3CFD20 and return+2 DWORD EntPtrArray; EntPtrArray = EngFuncs.GetEntPtrArray(); //client+0x480DC3; printf("\n%X",EntPtrArray); ReadProcessMemory(CssBetaProc, (PVOID)(EntPtrArray +(LocalPlayer.Index * 0x8)), &LocalPlayer.BaseAddress, 4, NULL); printf("\nplayerindex: %i", LocalPlayer.BaseAddress); ReadProcessMemory(CssBetaProc, (PVOID)(LocalPlayer.BaseAddress + 0x2C8), &LocalPlayer.Vectors.AbsOrigin, 12, NULL); printf("\nat Vector(%f,%f,%f)", &LocalPlayer.Vectors.AbsOrigin[0], &LocalPlayer.Vectors.AbsOrigin[1], &LocalPlayer.Vectors.AbsOrigin[2]); ReadProcessMemory(CssBetaProc, (PVOID)(LocalPlayer.BaseAddress + 0x8B), &LocalPlayer.Integers.Lifestate, 4, NULL); printf("\nlifestate: %i",LocalPlayer.Integers.Lifestate);
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[CSS BETA] extern esp
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[CSS BETA] extern esp
Hello l33t c0d3rs!! Have somebody tried to code extern esp for css beta ? I have used the av1tamin's esp+aimbot code successfully for css, but in css beta it just returns NULL values for networked vars. Is the problem in here "EntPtrArray +(LocalPlayer.Index * 0x8)" ? or do I need some other "methods" to get the localplayer baseaddress for OB Engine?
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Re: [CSS BETA] extern esp
Originally posted by Lawgiver View PostIf i just had a account with css beta.. (:[Ĺ.Ğ.Ś] san-gohan: speed hack name hi please ?
Critycal /vH: auschwitz hook v88 heil hitler edition
[Ĺ.Ğ.Ś] san-gohan has changed name to [Ĺ.Ğ.Ś] san-gohan auschwitz
___________________________________________
Hellhound: Dont u dare troll me.
ШΛLL-Ε: and why/how would u know
Hellhound: coz
Hellhound: lawgiver
Hellhound: is my
Hellhound: sex buddy
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Re: [CSS BETA] extern esp
Originally posted by Lawgiver View PostIf i just had a account with css beta.. (:
1. In the browser bar enter the following: steam://validate/260
2. Use GCF Scape to extract the cstrike_beta folder (from "counter-strike source beta content2.gcf") to the SourceMods folder (located in the SteamApps folder)
3. In the cstrike_beta folder, open GameInfo.txt
Replace:
Code:
SteamAppId 260
with
Code:
SteamAppId 440 (or use http://developer.valvesoftware.com/w...pplication_IDs if not using TF2)
4. Rename steam.inf to steam_.inf
5. Restart Steam
6. Right click the new game in your Steam menu, click properties, Set Launch Options: -insecure -secure
CONFIRMED TO WORK WITH TF2, DODS AND PORTAL
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Re: [CSS BETA] extern esp
Originally posted by zavc0der View PostIf somebody wants to try css beta =)
1. In the browser bar enter the following: steam://validate/260
2. Use GCF Scape to extract the cstrike_beta folder (from "counter-strike source beta content2.gcf") to the SourceMods folder (located in the SteamApps folder)
3. In the cstrike_beta folder, open GameInfo.txt
Replace:
Code:
SteamAppId 260
with
Code:
SteamAppId 440 (or use http://developer.valvesoftware.com/w...pplication_IDs if not using TF2)
4. Rename steam.inf to steam_.inf
5. Restart Steam
6. Right click the new game in your Steam menu, click properties, Set Launch Options: -insecure -secure
CONFIRMED TO WORK WITH TF2, DODS AND PORTAL
steam://install/260
is all what you have to do for cs:s beta
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Re: [CSS BETA] extern esp
Your entity pointer is wrong and in local server it's index*0x10 i'd sayyyyy........ kthxbaiiiiiiiiiiiilolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
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Re: [CSS BETA] extern esp
Originally posted by zavc0der View Posthaha mencore gl @ army! already fixed my mistakes thxbye ;)lolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
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