If somebody needs it ;)
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[CSS BETA] triggerbot
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Re: [CSS BETA] triggerbot
Originally posted by cptblood View PostIf you are working on a triggerbot, this is the code to use to make your triggerbot :)
my triggerbot.cpp
Code:*(int*)((DWORD)pBaseEntity + 0x1438)
c:\dokumente und einstellungen\flox\eigene dateien\visual studio 2008\projects\lol\lol\main.cpp(1) : error C2062: type 'int' unexpected
i search a good source code for Dods with aimbot and other stuff i know this is the same engine as counter strike source but css hacks are not work in dods.
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Re: [CSS BETA] triggerbot
Originally posted by CsKimmo View Postwtf? im sorry but i dont know how to use that?
and is that undetected for vac? and wtf is that? char0222
so something like.
Code:int m_iTrigger = *(int*)((DWORD)pBaseEntity + 0x1438); if( m_iTrigger != 0 ) FIRE
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Re: [CSS BETA] triggerbot
Originally posted by fuck_VAC View PostI presume this represents the value of a variable that indicates whether an enemy is in your current crosshair position or not.
so something like.
Code:int m_iTrigger = *(int*)((DWORD)pBaseEntity + 0x1438); if( m_iTrigger != 0 ) FIRE
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Re: [CSS BETA] triggerbot
to be exact, the address holds the index of the entity you are aiming at. css uses it to display the name of the player under your crosshair and since the routine that writes to this address isnt called that often, its quite slow in comparison to framebased TraceRay triggerbots. furthermore this address gets filled with some valid index when your current viewangles are intersecting the players render boxes and not the hitboxes only, therefore its not very accurate.
another disadvantage to name would be that the displaying of the player names is based on cvars...so if the server disabled displaying, like in many eac servers, this value will remain zero.I 0x90 you!
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Yeah, u are right. I have already made (multiple points) based triggerbot.. using basic viewangles ->in your fov(distance based) -> shoot. It's perfect and legit, but shoots thru walls also. I know u have done your with TraceRay/Hitbox values. I'm not yet that experienced with extern hacks ;)
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