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    Skeleton crap again

    EDIT: UPDATED WITH NEW C99LER WAY. THANK YOU LAWGIVER FOR BEING BORN IN GERMANY AND FIXING THE PROBLEM I HAD WITH LINES GOING TO SKY. HEIL!

    If you happen to remember skeletal esp code i posted, i improved it a little bit.

    Code:
    enum Bones_t
    {
    	BONE_PELVIS,
    	BONE_LEFT_THIGH,
    	BONE_LEFT_CALF,
    	BONE_LEFT_FOOT,
    	BONE_LEFT_TOE,
    	BONE_RIGHT_THIGH,
    	BONE_RIGHT_CALF,
    	BONE_RIGHT_FOOT,
    	BONE_RIGHT_TOE,
    	BONE_SPINE,
    	BONE_SPINE1,
    	BONE_SPINE3,
    	BONE_SPINE4,
    	BONE_NECK,
    	BONE_HEAD,
    	BONE_LEFT_CLAVICLE,
    	BONE_LEFT_UPPER_ARM,
    	BONE_LEFT_FOREARM,
    	BONE_LEFT_HAND,
    	BONE_LEFT_FINGER2,
    	BONE_LEFT_FINGER21,
    	BONE_LEFT_FINGER22,
    	BONE_LEFT_FINGER1,
    	BONE_LEFT_FINGER11,
    	BONE_LEFT_FINGER12,
    	BONE_LEFT_FINGER0,
    	BONE_LEFT_FINGER01,
    	BONE_LEFT_FINGER02,
    	BONE_RIGHT_CLAVICLE,
    	BONE_RIGHT_UPPER_ARM,
    	BONE_RIGHT_FOREARM,
    	BONE_RIGHT_HAND,
    	BONE_RIGHT_FINGER2,
    	BONE_RIGHT_FINGER21,
    	BONE_RIGHT_FINGER22,
    	BONE_RIGHT_FINGER1,
    	BONE_RIGHT_FINGER11,
    	BONE_RIGHT_FINGER12,
    	BONE_RIGHT_FINGER0,
    	BONE_RIGHT_FINGER01,
    	BONE_RIGHT_FINGER02,
    	BONE_RIGHT_WRIST,
    	BONE_LEFT_WRIST,
    	BONE_LEFT_ULNA,
    	BONE_RIGHT_ULNA,
    	BONE_WEAPON_BONE,
    	BONE_WEAPON_BONE_RIGHT_HAND,
    	BONE_WEAPON_BONE_LEFT_HAND,
    	BONE_WEAPON_BONE_CLIP,
    	BONE_FORWARD
    };
    
    Vector CSPlayer::GetBoneVector( int iBoneNum  )
    {
    	QAngle qAngle;
    	Vector vBoneVec;
    	matrix3x4_t pMatrix[MAXSTUDIOBONES];
    	
    	if( this->SetupBones( pMatrix, MAXSTUDIOBONES, BONE_USED_BY_HITBOX, GetTickCount() ))
    		MatrixAngles( pMatrix[ iBoneNum ], qAngle, vBoneVec );
    
    	return vBoneVec;
    }
    VOID WINAPI DrawSkeleton( LPDIRECT3DDEVICE9 lpDevice, CSPlayer *pBasePlayer )
    {
    	Vector vBoneVec[32];
    
    	for( size_t i = 1; i < 32; i++ ) // skipping BONE_PELVIS
    	{
    		if( i == BONE_SPINE          ||
    			i == BONE_SPINE4         ||
    			i == BONE_LEFT_CLAVICLE  ||
    			i == BONE_RIGHT_CLAVICLE ||
    			i == BONE_LEFT_FINGER2   || 
    			i == BONE_LEFT_FINGER21  ||
    			i == BONE_LEFT_FINGER22  ||
    			i == BONE_LEFT_FINGER1   ||
    			i == BONE_LEFT_FINGER11  ||
    			i == BONE_LEFT_FINGER12  ||
    			i == BONE_LEFT_FINGER0   ||
    			i == BONE_LEFT_FINGER01  ||
    			i == BONE_LEFT_FINGER02 )
    			continue; 
    
    		WorldToScreen( pBasePlayer->GetBoneVector( i ), vBoneVec[i] );
    	}
    	DrawLine( vBoneVec[BONE_LEFT_UPPER_ARM].x, vBoneVec[BONE_LEFT_UPPER_ARM].y, vBoneVec[BONE_LEFT_HAND].x, vBoneVec[BONE_LEFT_HAND].y );
    	DrawLine( vBoneVec[BONE_LEFT_HAND].x, vBoneVec[BONE_LEFT_HAND].y, vBoneVec[BONE_RIGHT_UPPER_ARM].x, vBoneVec[BONE_RIGHT_UPPER_ARM].y);
    
    	DrawLine( vBoneVec[BONE_RIGHT_UPPER_ARM].x, vBoneVec[BONE_RIGHT_UPPER_ARM].y, vBoneVec[BONE_RIGHT_FOREARM].x, vBoneVec[BONE_RIGHT_FOREARM].y);
    	DrawLine( vBoneVec[BONE_RIGHT_FOREARM].x, vBoneVec[BONE_RIGHT_FOREARM].y, vBoneVec[BONE_RIGHT_HAND].x, vBoneVec[BONE_RIGHT_HAND].y);
    
    	DrawLine( vBoneVec[BONE_LEFT_FOREARM].x, vBoneVec[BONE_LEFT_FOREARM].y, vBoneVec[BONE_LEFT_UPPER_ARM].x, vBoneVec[BONE_LEFT_UPPER_ARM].y );
    	DrawLine( vBoneVec[BONE_LEFT_UPPER_ARM].x, vBoneVec[BONE_LEFT_UPPER_ARM].y, vBoneVec[BONE_HEAD].x, vBoneVec[BONE_HEAD].y );
    	DrawLine( vBoneVec[BONE_HEAD].x, vBoneVec[BONE_HEAD].y, vBoneVec[BONE_NECK].x, vBoneVec[BONE_NECK].y );
    	DrawLine( vBoneVec[BONE_NECK].x, vBoneVec[BONE_NECK].y, vBoneVec[BONE_SPINE3].x, vBoneVec[BONE_SPINE3].y);
    	DrawLine( vBoneVec[BONE_SPINE3].x, vBoneVec[BONE_SPINE3].y, vBoneVec[BONE_SPINE1].x, vBoneVec[BONE_SPINE1].y );
    	DrawLine( vBoneVec[BONE_SPINE1].x, vBoneVec[BONE_SPINE1].y, vBoneVec[BONE_RIGHT_THIGH].x, vBoneVec[BONE_RIGHT_THIGH].y );
    	DrawLine( vBoneVec[BONE_RIGHT_THIGH].x, vBoneVec[BONE_RIGHT_THIGH].y, vBoneVec[BONE_LEFT_THIGH].x, vBoneVec[BONE_LEFT_THIGH].y );
    
    	DrawLine( vBoneVec[BONE_LEFT_THIGH].x, vBoneVec[BONE_LEFT_THIGH].y, vBoneVec[BONE_LEFT_CALF].x, vBoneVec[BONE_LEFT_CALF].y );
    	DrawLine( vBoneVec[BONE_LEFT_CALF].x, vBoneVec[BONE_LEFT_CALF].y, vBoneVec[BONE_LEFT_FOOT].x, vBoneVec[BONE_LEFT_FOOT].y );
    	DrawLine( vBoneVec[BONE_LEFT_FOOT].x, vBoneVec[BONE_LEFT_FOOT].y, vBoneVec[BONE_LEFT_TOE].x, vBoneVec[BONE_LEFT_TOE].y );
    	DrawLine( vBoneVec[BONE_LEFT_THIGH].x, vBoneVec[BONE_LEFT_THIGH].y, vBoneVec[BONE_RIGHT_CALF].x, vBoneVec[BONE_RIGHT_CALF].y );     
    	DrawLine( vBoneVec[BONE_RIGHT_CALF].x, vBoneVec[BONE_RIGHT_CALF].y, vBoneVec[BONE_RIGHT_FOOT].x, vBoneVec[BONE_RIGHT_FOOT].y );     
    	DrawLine( vBoneVec[BONE_RIGHT_FOOT].x, vBoneVec[BONE_RIGHT_FOOT].y, vBoneVec[BONE_RIGHT_TOE].x, vBoneVec[BONE_RIGHT_TOE].y );     
    	
    FillARGB( lpDevice, vBoneVec[BONE_HEAD].x, vBoneVec[BONE_HEAD].y, 2, 2, D3DCOLOR_ARGB( pBasePlayer->GetTeamColor().a(), pBasePlayer->GetTeamColor().r(), pBasePlayer->GetTeamColor().g(), pBasePlayer->GetTeamColor().b() ));
    }


    have fun! Call it in your ESP loop after you have valid entities you wish to draw at. CSPlayer is my custom derived class from C_BasePlayer so you have to modify code LITTLE BIT ( few fucking lines lol ) to make it work with your hack.

    Credits still are same: Floxy, Tetsuo, everyone who has actually contributed at HL2 bone/hitbox related stuff,
    Takedown since he told me the order he draws his lines for hitboxes long time ago when i asked, i just wrote this myself and converted hitboxes to corresponding bones. This should anway be done with hitboxes.
    lolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
    I DONT HAVE TEAMVIEWER AND IM NOT GOING TO GIVE ANY 24/7 ONLINE SUPPORT VIA STEAM, XFIRE OR OTHER IM PROGRAMS SO DONT BOTHER ASKING. THANKS.

    #2

    Contact:





    !8m:67%;<51>^5T0-7Nb2cIt-C|229/q]Ps67812
    HW: v3n0m4, Mattdog, Xeder
    yO.-(3_=4%Z*Y;<)gsqH_!"5"{_B?34dok&@_91;


    Comment


      #3
      Re: Skeleton crap again

      great!
      lolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
      I DONT HAVE TEAMVIEWER AND IM NOT GOING TO GIVE ANY 24/7 ONLINE SUPPORT VIA STEAM, XFIRE OR OTHER IM PROGRAMS SO DONT BOTHER ASKING. THANKS.

      Comment


        #4
        good job , looks awesome :)
        IP: 93.127.228.26
        Mail: [email protected]

        Comment


          #5
          Well, decided to make this proper way, first post updated, check :p
          lolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
          I DONT HAVE TEAMVIEWER AND IM NOT GOING TO GIVE ANY 24/7 ONLINE SUPPORT VIA STEAM, XFIRE OR OTHER IM PROGRAMS SO DONT BOTHER ASKING. THANKS.

          Comment


            #6
            And who has fixed his flawed finnish code again???? :-[


            Anyway, nice job Lawgiver!

            Comment


              #7
              Re: Skeleton crap again

              how can i add this to a basehook ?

              Comment


                #8
                Re: Skeleton crap again

                Originally posted by R0mMi View Post
                how can i add this to a basehook ?
                add the class
                PHP Code:
                Vector CSPlayer::GetBoneVectorint iBoneNum  )
                {
                    
                QAngle qAngle;
                    
                Vector vBoneVec;
                    
                matrix3x4_t pMatrix[MAXSTUDIOBONES];
                    
                    if( 
                this->SetupBonespMatrixMAXSTUDIOBONESBONE_USED_BY_HITBOXGetTickCount() ))
                        
                MatrixAnglespMatrixiBoneNum ], qAnglevBoneVec );

                    return 
                vBoneVec;

                in you basehook :)
                ??m?

                Comment


                  #9
                  Re: Skeleton crap again

                  Originally posted by pcfaker View Post
                  add the class
                  PHP Code:
                  Vector CSPlayer::GetBoneVectorint iBoneNum  )
                  {
                      
                  QAngle qAngle;
                      
                  Vector vBoneVec;
                      
                  matrix3x4_t pMatrix[MAXSTUDIOBONES];
                      
                      if( 
                  this->SetupBonespMatrixMAXSTUDIOBONESBONE_USED_BY_HITBOXGetTickCount() ))
                          
                  MatrixAnglespMatrixiBoneNum ], qAnglevBoneVec );

                      return 
                  vBoneVec;

                  in you basehook :)
                  First of all this function is a member of my class.
                  Instead of using my CCSPlayer class, he must just use games C_BaseEntity unless he wants to code his own player class, simple.

                  That's basically only thing you have to do. Also he must use some other linedrawing incase he doesnt have D3D hooked. Game has it's own.
                  lolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
                  I DONT HAVE TEAMVIEWER AND IM NOT GOING TO GIVE ANY 24/7 ONLINE SUPPORT VIA STEAM, XFIRE OR OTHER IM PROGRAMS SO DONT BOTHER ASKING. THANKS.

                  Comment


                    #10
                    Re: Skeleton crap again

                    Just wanted to tell you im back at RH, its been quite some time but finally made it back. And wanted to wright to you. Because i remember that you were the most helpful.

                    So thanks again mencore. And hope to talk to you soon.

                    Comment


                      #11
                      Re: Skeleton crap again

                      Nice job my finnish mate!
                      Just visited your country in august. I was near Kuopio / Vierama.
                      Beautiful lake to swim and cool down while being in sauna all evening!
                      Originally posted by wav
                      My German blood demands I decimate this game quickly.
                      XFire - AddMe

                      Comment


                        #12
                        Re: Skeleton crap again

                        nice feature
                        Code:
                        if(HalFLife2.m_psCvar->misc_spam == 1)
                        			  HalFLife2.m_pEngine->ClientCmd(" say iFaTaLz1337");

                        Comment


                          #13
                          Re: Skeleton crap again

                          Originally posted by mencore
                          EDIT: UPDATED WITH NEW C99LER WAY. THANK YOU LAWGIVER FOR BEING BORN IN GERMANY AND FIXING THE PROBLEM I HAD WITH LINES GOING TO SKY. HEIL!

                          If you happen to remember skeletal esp code i posted, i improved it a little bit.

                          Code:
                          enum Bones_t
                          {
                          	BONE_PELVIS,
                          	BONE_LEFT_THIGH,
                          	BONE_LEFT_CALF,
                          	BONE_LEFT_FOOT,
                          	BONE_LEFT_TOE,
                          	BONE_RIGHT_THIGH,
                          	BONE_RIGHT_CALF,
                          	BONE_RIGHT_FOOT,
                          	BONE_RIGHT_TOE,
                          	BONE_SPINE,
                          	BONE_SPINE1,
                          	BONE_SPINE3,
                          	BONE_SPINE4,
                          	BONE_NECK,
                          	BONE_HEAD,
                          	BONE_LEFT_CLAVICLE,
                          	BONE_LEFT_UPPER_ARM,
                          	BONE_LEFT_FOREARM,
                          	BONE_LEFT_HAND,
                          	BONE_LEFT_FINGER2,
                          	BONE_LEFT_FINGER21,
                          	BONE_LEFT_FINGER22,
                          	BONE_LEFT_FINGER1,
                          	BONE_LEFT_FINGER11,
                          	BONE_LEFT_FINGER12,
                          	BONE_LEFT_FINGER0,
                          	BONE_LEFT_FINGER01,
                          	BONE_LEFT_FINGER02,
                          	BONE_RIGHT_CLAVICLE,
                          	BONE_RIGHT_UPPER_ARM,
                          	BONE_RIGHT_FOREARM,
                          	BONE_RIGHT_HAND,
                          	BONE_RIGHT_FINGER2,
                          	BONE_RIGHT_FINGER21,
                          	BONE_RIGHT_FINGER22,
                          	BONE_RIGHT_FINGER1,
                          	BONE_RIGHT_FINGER11,
                          	BONE_RIGHT_FINGER12,
                          	BONE_RIGHT_FINGER0,
                          	BONE_RIGHT_FINGER01,
                          	BONE_RIGHT_FINGER02,
                          	BONE_RIGHT_WRIST,
                          	BONE_LEFT_WRIST,
                          	BONE_LEFT_ULNA,
                          	BONE_RIGHT_ULNA,
                          	BONE_WEAPON_BONE,
                          	BONE_WEAPON_BONE_RIGHT_HAND,
                          	BONE_WEAPON_BONE_LEFT_HAND,
                          	BONE_WEAPON_BONE_CLIP,
                          	BONE_FORWARD
                          };
                          
                          Vector CSPlayer::GetBoneVector( int iBoneNum  )
                          {
                          	QAngle qAngle;
                          	Vector vBoneVec;
                          	matrix3x4_t pMatrix[MAXSTUDIOBONES];
                          	
                          	if( this->SetupBones( pMatrix, MAXSTUDIOBONES, BONE_USED_BY_HITBOX, GetTickCount() ))
                          		MatrixAngles( pMatrix[ iBoneNum ], qAngle, vBoneVec );
                          
                          	return vBoneVec;
                          }
                          VOID WINAPI DrawSkeleton( LPDIRECT3DDEVICE9 lpDevice, CSPlayer *pBasePlayer )
                          {
                          	Vector vBoneVec[32];
                          
                          	for( size_t i = 1; i < 32; i++ ) // skipping BONE_PELVIS
                          	{
                          		if( i == BONE_SPINE          ||
                          			i == BONE_SPINE4         ||
                          			i == BONE_LEFT_CLAVICLE  ||
                          			i == BONE_RIGHT_CLAVICLE ||
                          			i == BONE_LEFT_FINGER2   || 
                          			i == BONE_LEFT_FINGER21  ||
                          			i == BONE_LEFT_FINGER22  ||
                          			i == BONE_LEFT_FINGER1   ||
                          			i == BONE_LEFT_FINGER11  ||
                          			i == BONE_LEFT_FINGER12  ||
                          			i == BONE_LEFT_FINGER0   ||
                          			i == BONE_LEFT_FINGER01  ||
                          			i == BONE_LEFT_FINGER02 )
                          			continue; 
                          
                          		WorldToScreen( pBasePlayer->GetBoneVector( i ), vBoneVec[i] );
                          	}
                          	DrawLine( vBoneVec[BONE_LEFT_UPPER_ARM].x, vBoneVec[BONE_LEFT_UPPER_ARM].y, vBoneVec[BONE_LEFT_HAND].x, vBoneVec[BONE_LEFT_HAND].y );
                          	DrawLine( vBoneVec[BONE_LEFT_HAND].x, vBoneVec[BONE_LEFT_HAND].y, vBoneVec[BONE_RIGHT_UPPER_ARM].x, vBoneVec[BONE_RIGHT_UPPER_ARM].y);
                          
                          	DrawLine( vBoneVec[BONE_RIGHT_UPPER_ARM].x, vBoneVec[BONE_RIGHT_UPPER_ARM].y, vBoneVec[BONE_RIGHT_FOREARM].x, vBoneVec[BONE_RIGHT_FOREARM].y);
                          	DrawLine( vBoneVec[BONE_RIGHT_FOREARM].x, vBoneVec[BONE_RIGHT_FOREARM].y, vBoneVec[BONE_RIGHT_HAND].x, vBoneVec[BONE_RIGHT_HAND].y);
                          
                          	DrawLine( vBoneVec[BONE_LEFT_FOREARM].x, vBoneVec[BONE_LEFT_FOREARM].y, vBoneVec[BONE_LEFT_UPPER_ARM].x, vBoneVec[BONE_LEFT_UPPER_ARM].y );
                          	DrawLine( vBoneVec[BONE_LEFT_UPPER_ARM].x, vBoneVec[BONE_LEFT_UPPER_ARM].y, vBoneVec[BONE_HEAD].x, vBoneVec[BONE_HEAD].y );
                          	DrawLine( vBoneVec[BONE_HEAD].x, vBoneVec[BONE_HEAD].y, vBoneVec[BONE_NECK].x, vBoneVec[BONE_NECK].y );
                          	DrawLine( vBoneVec[BONE_NECK].x, vBoneVec[BONE_NECK].y, vBoneVec[BONE_SPINE3].x, vBoneVec[BONE_SPINE3].y);
                          	DrawLine( vBoneVec[BONE_SPINE3].x, vBoneVec[BONE_SPINE3].y, vBoneVec[BONE_SPINE1].x, vBoneVec[BONE_SPINE1].y );
                          	DrawLine( vBoneVec[BONE_SPINE1].x, vBoneVec[BONE_SPINE1].y, vBoneVec[BONE_RIGHT_THIGH].x, vBoneVec[BONE_RIGHT_THIGH].y );
                          	DrawLine( vBoneVec[BONE_RIGHT_THIGH].x, vBoneVec[BONE_RIGHT_THIGH].y, vBoneVec[BONE_LEFT_THIGH].x, vBoneVec[BONE_LEFT_THIGH].y );
                          
                          	DrawLine( vBoneVec[BONE_LEFT_THIGH].x, vBoneVec[BONE_LEFT_THIGH].y, vBoneVec[BONE_LEFT_CALF].x, vBoneVec[BONE_LEFT_CALF].y );
                          	DrawLine( vBoneVec[BONE_LEFT_CALF].x, vBoneVec[BONE_LEFT_CALF].y, vBoneVec[BONE_LEFT_FOOT].x, vBoneVec[BONE_LEFT_FOOT].y );
                          	DrawLine( vBoneVec[BONE_LEFT_FOOT].x, vBoneVec[BONE_LEFT_FOOT].y, vBoneVec[BONE_LEFT_TOE].x, vBoneVec[BONE_LEFT_TOE].y );
                          	DrawLine( vBoneVec[BONE_LEFT_THIGH].x, vBoneVec[BONE_LEFT_THIGH].y, vBoneVec[BONE_RIGHT_CALF].x, vBoneVec[BONE_RIGHT_CALF].y );     
                          	DrawLine( vBoneVec[BONE_RIGHT_CALF].x, vBoneVec[BONE_RIGHT_CALF].y, vBoneVec[BONE_RIGHT_FOOT].x, vBoneVec[BONE_RIGHT_FOOT].y );     
                          	DrawLine( vBoneVec[BONE_RIGHT_FOOT].x, vBoneVec[BONE_RIGHT_FOOT].y, vBoneVec[BONE_RIGHT_TOE].x, vBoneVec[BONE_RIGHT_TOE].y );     
                          	
                          FillARGB( lpDevice, vBoneVec[BONE_HEAD].x, vBoneVec[BONE_HEAD].y, 2, 2, D3DCOLOR_ARGB( pBasePlayer->GetTeamColor().a(), pBasePlayer->GetTeamColor().r(), pBasePlayer->GetTeamColor().g(), pBasePlayer->GetTeamColor().b() ));
                          }


                          have fun! Call it in your ESP loop after you have valid entities you wish to draw at. CSPlayer is my custom derived class from C_BasePlayer so you have to modify code LITTLE BIT ( few fucking lines lol ) to make it work with your hack.

                          Credits still are same: Floxy, Tetsuo, everyone who has actually contributed at HL2 bone/hitbox related stuff,
                          Takedown since he told me the order he draws his lines for hitboxes long time ago when i asked, i just wrote this myself and converted hitboxes to corresponding bones. This should anway be done with hitboxes.


                          allowed to use it in the hl2 plugin?






                          gibs coins @
                          1KatP9B8KG7mvcoFhdLGua1isG88nYZE8C

                          Comment


                            #14
                            Re: Skeleton crap again

                            Originally posted by νзηοма View Post
                            allowed to use it in the hl2 plugin?
                            Of course :P

                            Better do arm part this way, looks better:

                            Code:
                            DrawLine( vBoneVec[BONE_LEFT_UPPER_ARM].x, vBoneVec[BONE_LEFT_UPPER_ARM].y, vBoneVec[BONE_LEFT_FOREARM].x, vBoneVec[BONE_LEFT_FOREARM].y );
                            DrawLine( vBoneVec[BONE_LEFT_FOREARM].x, vBoneVec[BONE_LEFT_FOREARM].y, vBoneVec[BONE_LEFT_HAND].x, vBoneVec[BONE_LEFT_HAND].y);
                            DrawLine( vBoneVec[BONE_RIGHT_UPPER_ARM].x, vBoneVec[BONE_RIGHT_UPPER_ARM].y, vBoneVec[BONE_HEAD].x, vBoneVec[BONE_HEAD].y);
                            DrawLine( vBoneVec[BONE_RIGHT_UPPER_ARM].x, vBoneVec[BONE_RIGHT_UPPER_ARM].y, vBoneVec[BONE_RIGHT_FOREARM].x, vBoneVec[BONE_RIGHT_FOREARM].y);
                            DrawLine( vBoneVec[BONE_RIGHT_FOREARM].x, vBoneVec[BONE_RIGHT_FOREARM].y, vBoneVec[BONE_RIGHT_HAND].x, vBoneVec[BONE_RIGHT_HAND].y );
                            DrawLine( vBoneVec[BONE_LEFT_FOREARM].x, vBoneVec[BONE_LEFT_FOREARM].y, vBoneVec[BONE_LEFT_UPPER_ARM].x, vBoneVec[BONE_LEFT_UPPER_ARM].y);
                            DrawLine( vBoneVec[BONE_LEFT_UPPER_ARM].x, vBoneVec[BONE_LEFT_UPPER_ARM].y, vBoneVec[BONE_HEAD].x, vBoneVec[BONE_HEAD].y);
                            lolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
                            I DONT HAVE TEAMVIEWER AND IM NOT GOING TO GIVE ANY 24/7 ONLINE SUPPORT VIA STEAM, XFIRE OR OTHER IM PROGRAMS SO DONT BOTHER ASKING. THANKS.

                            Comment


                              #15
                              Re: Skeleton crap again

                              have added
                              God job thanks =D
                              ??m?

                              Comment


                                #16
                                Re: Skeleton crap again





                                someone using your work for selling purpose again ^^

                                thinking of making a thread in general discussion forum , will report teh funniest p2c sites (top 10 or something o_O)

                                Contact:





                                !8m:67%;<51>^5T0-7Nb2cIt-C|229/q]Ps67812
                                HW: v3n0m4, Mattdog, Xeder
                                yO.-(3_=4%Z*Y;<)gsqH_!"5"{_B?34dok&@_91;


                                Comment


                                  #17
                                  Re: Skeleton crap again

                                  Originally posted by UnstucK View Post
                                  http://www.hackforums.net/showthread.php?tid=1641126



                                  someone using your work for selling purpose again ^^

                                  thinking of making a thread in general discussion forum , will report teh funniest p2c sites (top 10 or something o_O)
                                  Im just sayin this becouse i know there will be annoying posts.
                                  Im NOT the coder. Its NOT my site.
                                  Im just admin becouse the owner is one of my best friends.
                                  I have nothing to do with the site only with the owner.

                                  Code:
                                  [B?] ent_proof unstuck ?? banne: moderating royalhack is dangerous too , makes u want to go thru the window 
                                  [B?] ent_proof unstuck ?? banne: i eat microwaved shits all the time xD

                                  Comment


                                    #18
                                    Re: Skeleton crap again

                                    Originally posted by deluxeFag View Post
                                    Im just sayin this becouse i know there will be annoying posts.
                                    Im NOT the coder. Its NOT my site.
                                    Im just admin becouse the owner is one of my best friends.
                                    I have nothing to do with the site only with the owner.
                                    Nevertheless, you are contributing to this dumb shit. How can you support your best friend in stealing other guys work?
                                    This is just so fucking pathetic. V3n did ask for using the code in hl2 plugin. Additionally, he is respected by the others.
                                    Your best friend obviously isn't.


                                    I am a bad man who doesn't waste time wondering what could have been when I am what could have been and could not have been.
                                    I live on both sides of the fence; the grass is always green.

                                    Comment


                                      #19
                                      Re: Skeleton crap again

                                      Originally posted by Jayzen View Post
                                      Nevertheless, you are contributing to this dumb shit. How can you support your best friend in stealing other guys work?
                                      This is just so fucking pathetic. V3n did ask for using the code in hl2 plugin. Additionally, he is respected by the others.
                                      Your best friend obviously isn't.
                                      Dont cry,
                                      I never said he is so dont fucking flame..
                                      Its my friend and if u wouldnt help ur best m8 then your probly a fag or you dont have friends.

                                      Code:
                                      [B?] ent_proof unstuck ?? banne: moderating royalhack is dangerous too , makes u want to go thru the window 
                                      [B?] ent_proof unstuck ?? banne: i eat microwaved shits all the time xD

                                      Comment


                                        #20
                                        Re: Skeleton crap again

                                        Originally posted by deluxeFag View Post
                                        Dont cry,
                                        I never said he is so dont fucking flame..
                                        Its my friend and if u wouldnt help ur best m8 then your probly a fag or you dont have friends.
                                        Nope, helping my friend moving into a flat or pushing his youtube account is ok, but I'd not support him doing things like that.
                                        Of course this ain't forbidden in any way like stealing movies or music is, but if you RESPECT the scene and are respected by the scene you'd never use anyone's work without giving credits to them. Those guys accomplish great things and ppl like ur friend steal em and sell them as their own. That's why they and everyone related to them are pathetic and in no way respected by anyone.


                                        I am a bad man who doesn't waste time wondering what could have been when I am what could have been and could not have been.
                                        I live on both sides of the fence; the grass is always green.

                                        Comment


                                          #21
                                          Re: Skeleton crap again

                                          Originally posted by Jayzen View Post
                                          Nope, helping my friend moving into a flat or pushing his youtube account is ok, but I'd not support him doing things like that.
                                          Of course this ain't forbidden in any way like stealing movies or music is, but if you RESPECT the scene and are respected by the scene you'd never use anyone's work without giving credits to them. Those guys accomplish great things and ppl like ur friend steal em and sell them as their own. That's why they and everyone related to them are pathetic and in no way respected by anyone.
                                          Huh i dont sell i dont support it so stop flaming, i see u in every thread flaming.

                                          Code:
                                          [B?] ent_proof unstuck ?? banne: moderating royalhack is dangerous too , makes u want to go thru the window 
                                          [B?] ent_proof unstuck ?? banne: i eat microwaved shits all the time xD

                                          Comment


                                            #22
                                            Re: Skeleton crap again

                                            Originally posted by deluxeFag View Post
                                            Huh i dont sell i dont support it so stop flaming, i see u in every thread flaming.
                                            You're uncool, now.
                                            IP: 93.127.228.26
                                            Mail: [email protected]

                                            Comment


                                              #23
                                              Re: Skeleton crap again

                                              HAHAHAH they even bought $1 /year INFO domain! They are damn cool guys!! Also their forum is really active

                                              DDoS time?

                                              edit: their C+P cheat is even DMCA protected!
                                              ok bai

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