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    [CSS] external nospread

    ohai

    Everyone of you want to do sum extern nospread aimbots and triggerbots imarite?
    So, what we actually need to achieve it? When we look at simple spread xy vector code we see the most important thing is random_seed,
    but the randumness is actually a lie, we can even predict random_seed for n ticks by simply doing this:

    Code:
    random_seed = MD5_PseudoRandom( command_number + future ) & 0x7FFFFFFF;
    The future number we actually need to do extern nospread is "1" because we are not hooking CreateMove and all wpm / mouse viewangles changes will modify CUserCmd in next tick when the random_seed will be diff.
    Okay so we know this but we need command_number. command_number is part of the CUserCmd, we can rpm current CUserCmd but we need to get the address to it, here i give out findpattern code that will do everything for you:

    Code:
    dwTemp = ExternFindPattern( g_dwClientTextSectionBase, g_dwClientTextSectionSize, ( PBYTE )"\x33\xC0\x38\x44\x24\x04\xB9\x00\x00\x00\x00", "xxxxxxx????", 0x7 );
    ReadProcessMemory( g_hProcess, ( PVOID )dwTemp, &g_dwCUserCmd, 0x4, NULL );
    Go here for extern find pattern codens ( thanks to big wav ) http://www.gamedeception.net/threads...cvprop-scanner

    So, we got CUserCmd address we can now simply do this:
    Code:
    ReadProcessMemory( g_hProcess, ( PVOID )( g_dwCUserCmd + 0xCC ), &command_number, 4, NULL );
    The second important thing is spread value but HOW WE CAN GET SPREAD VALUE YOU RETARD? to get spread value we need to have our weapon id, we need to rpm model name pointer from weapon entity ( i hope you actually know how to get weapon entity fagget ), the offset of model name pointer is 0x5C, when you get this you can simply compare model name like this:
    Code:
    DWORD dwWeapon = g_pFuncs->GetEntityByHandle( g_pLocalPlayer->m_hWeapon );
    
    DWORD dwModel;
    ReadProcessMemory( g_hProcess, ( PVOID )( dwWeapon + 0x5C ), &dwModel, 4, NULL );
    
    char szWeaponName[32];
    ReadProcessMemory( g_hProcess, ( PVOID )( dwModel + 0x14 ), &szWeaponName, 32, NULL );
    szWeaponName[32] = 0x00;
    
    if( strstr( szWeaponName, "deagle" ) )
    	return WEAPON_DEAGLE;
    ...
    That's sum big stuff yo.

    #2
    Re: [CSS] external nospread

    what about shotgun spread

    Comment


      #3
      Re: [CSS] external nospread

      My mind is full of fuck.
      INB4SHITSTORM // SUBSCRIBER // ROYALHACK /​/

      Originally posted by mencore
      I had to always watch my e-penis through a microscope and i felt like a outsider around bigger boys that used hax. Then i got hax and now i can revenge my shit life to nerds on internet. I'm also fucking girls like never before and smile of God is shining upon me now that i g0t leet hax.



      Comment


        #4
        Re: [CSS] external nospread

        Originally posted by londasgt View Post
        what about shotgun spread
        impossibru

        Comment


          #5
          Re: [CSS] external nospread

          Originally posted by extern4ever View Post
          impossibru
          wrong, its been done before
          wav's old demonstrations: http://board.cheat-project.com/showthread.php?t=9853

          Comment


            #6
            Re: [CSS] external nospread

            Originally posted by londasgt View Post
            wrong, its been done before
            wav's old demonstrations: http://board.cheat-project.com/showthread.php?t=9853
            It was in DODS, in CSS it's only possible to do famas and glock burst no spread

            Comment


              #7
              Re: [CSS] external nospread

              I've tried doing something like this.

              I can get the exact spread value logged the same as if I breakpoint it.

              But I can't set my view angles fast enough I always still miss!

              Comment


                #8
                Re: [CSS] external nospread

                GJ finding this on your own, extern4ever. Nice to see someone else is making external hacks too.

                Comment


                  #9
                  Re: [CSS] external nospread

                  Originally posted by extern4ever View Post
                  It was in DODS, in CSS it's only possible to do famas and glock burst no spread
                  i heard mattdog have it for css but dunno
                  ??m?

                  Comment


                    #10
                    Re: [CSS] external nospread

                    I'm pretty sure lawgiver made css shotgun no spread before i remember seeing the videos of it. So im sure its possible


                    Tom,
                    FUHRERS G0T HIS SWAGGA BACK

                    Comment


                      #11
                      Re: [CSS] external nospread

                      Originally posted by Tom View Post
                      I'm pretty sure lawgiver made css shotgun no spread before i remember seeing the videos of it. So im sure its possible


                      Tom,
                      was not server sided though, still is fun against bots -_-

                      Comment


                        #12
                        Re: [CSS] external nospread

                        Originally posted by doey55 View Post
                        I've tried doing something like this.

                        I can get the exact spread value logged the same as if I breakpoint it.

                        But I can't set my view angles fast enough I always still miss!
                        You doing it wrong

                        Aimbot thread example:

                        Code:
                        while( 1 )
                        {
                             static int cmdnum_old = 0;
                             int cmdnum = g_pFuncs->GetCommandNumber();
                             if( cmdnum_old != cmdnum )
                             {
                                  cmdnum_old = cmdnum;
                        
                                  // it will run aimbot code with 15ms interval on 66tickrate server
                        
                                  // you need to predict own position here and target position for 15ms to achieve best results
                        
                                  // get the angles
                        
                                  // then you simply add no spread ( cmdnum + 1 ) and no recoil here to the angles
                        
                                  // setviewangles extern
                        
                                  // press key that is binded to +attack
                        
                                  // you can add delay here ( Sleep() ) to make no shakey aimbot when you use for example deagle
                             }
                        }

                        Comment


                          #13
                          Re: [CSS] external nospread

                          finally someone whoe actually investigates on his own to achieve some cool things, good job.
                          nevertheless i would stop posting "advanced" things like this...i did before and all they do is come for code, c+p, and leave again.
                          and then suddenly some new external leet hack pops out of the ground beeing sold whilst actual work of the seller is less then 35% rifk.

                          but however, ull probably notice it soon enough.
                          I 0x90 you!

                          Comment


                            #14
                            Re: [CSS] external nospread

                            Originally posted by aVitamin View Post
                            finally someone whoe actually investigates on his own to achieve some cool things, good job.
                            nevertheless i would stop posting "advanced" things like this...i did before and all they do is come for code, c+p, and leave again.
                            and then suddenly some new external leet hack pops out of the ground beeing sold whilst actual work of the seller is less then 35% rifk.

                            but however, ull probably notice it soon enough.
                            why did you tell him before he tought me all his secrets -.-

                            i search a good source code for Dods with aimbot and other stuff i know this is the same engine as counter strike source but css hacks are not work in dods.

                            Comment


                              #15
                              Re: [CSS] external nospread

                              Originally posted by aVitamin View Post
                              finally someone whoe actually investigates on his own to achieve some cool things, good job.
                              nevertheless i would stop posting "advanced" things like this...i did before and all they do is come for code, c+p, and leave again.
                              and then suddenly some new external leet hack pops out of the ground beeing sold whilst actual work of the seller is less then 35% rifk.

                              but however, ull probably notice it soon enough.
                              Who cares about cheat sellers, they will never feel what is it to explore source engine

                              btw external projectile aimbot for tf2 is fun

                              Comment


                                #16
                                Re: [CSS] external nospread

                                So we will see a fully external royalhack soon? :>
                                jk nice job!

                                Comment


                                  #17
                                  Re: [CSS] external nospread

                                  while( 1 )
                                  {
                                  static int cmdnum_old = 0;
                                  int cmdnum = g_pFuncs->GetCommandNumber();
                                  if( cmdnum_old != cmdnum )
                                  {
                                  cmdnum_old = cmdnum;

                                  // it will run aimbot code with 15ms interval on 66tickrate server

                                  // you need to predict own position here and target position for 15ms to achieve best results DONE

                                  // get the angles DONE

                                  // then you simply add no spread ( cmdnum + 1 ) and no recoil here to the angles DONE

                                  // setviewangles extern DONE

                                  // press key that is binded to +attack DONE

                                  // you can add delay here ( Sleep() ) to make no shakey aimbot when you use for example deagle
                                  }
                                  }

                                  I'm doing all of it. I don't understand.

                                  I tried this:

                                  sv_showimpacts 1
                                  Aimed at head then shot with awp
                                  then measured the difference in angles between the showimpacts hit and the head

                                  I took that value and compared to the value I got from spread and they dont match at all


                                  Edit: if I breakpoint and log my spread calc its the same
                                  Last edited by doey55; 08-16-2011, 09:36 PM.

                                  Comment


                                    #18
                                    Re: [CSS] external nospread

                                    You need the SpreadValue for the next Tick!

                                    Comment


                                      #19
                                      Re: [CSS] external nospread

                                      You mean I must do more then just cmdnum + 1?

                                      Comment


                                        #20
                                        Re: [CSS] external nospread

                                        Holy fuck this will be inaccurate.

                                        Comment


                                          #21
                                          Re: [CSS] external nospread

                                          Originally posted by badsta View Post
                                          Holy fuck this will be inaccurate.
                                          explain ur self :D

                                          Comment


                                            #22
                                            Re: [CSS] external nospread

                                            Originally posted by badsta View Post
                                            Holy fuck this will be inaccurate.
                                            no

                                            5char

                                            Comment


                                              #23
                                              Re: [CSS] external nospread

                                              fackk

                                              Comment


                                                #24
                                                Re: [CSS] external nospread

                                                are u trolling me

                                                Comment


                                                  #25
                                                  Re: [CSS] external nospread

                                                  I bump threads. the reason it will be inaccurate is that you would need to emulate the entire client prediction and shit, externally, which would be a pain in the ass. it's possible, but not worth it at all.
                                                  [Ĺ.Ğ.Ś] san-gohan: speed hack name hi please ?
                                                  Critycal /vH: auschwitz hook v88 heil hitler edition
                                                  [Ĺ.Ğ.Ś] san-gohan has changed name to [Ĺ.Ğ.Ś] san-gohan auschwitz
                                                  ___________________________________________
                                                  Hellhound: Dont u dare troll me.
                                                  ШΛLL-Ε: and why/how would u know
                                                  Hellhound: coz
                                                  Hellhound: lawgiver
                                                  Hellhound: is my
                                                  Hellhound: sex buddy

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