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    Shitloads of CSS D3D recognition values

    Stride NumVerticies PrimitivesCount Description
    Code:
    			
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][324]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][372]  [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][343]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][344]  [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][369]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][297]  [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][409]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][433]  [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][466]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][550]  [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][475]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][510]  [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][499]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][533]  [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][513]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][451]  [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][811]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][989]  [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][814]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][945]  [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][899]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][910]  [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][929]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][1007] [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1404] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][1919] [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1424] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][1858] [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1498] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][1822] [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1609] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][1794] [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][2130] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][3004] [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][2196] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][3061] [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][2245] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][2998] [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][2487] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][3006] [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][3206] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][4872] [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][3304] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][5003] [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][3417] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][5030] [COLOR="#00FFFF"][CT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][3887] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][4974] [COLOR="#00FFFF"][CT][/COLOR]
    Code:
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][323]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][338]  [COLOR="#00FFFF"][T][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][368]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][377]  [COLOR="#00FFFF"][T][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][389]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][386]  [COLOR="#00FFFF"][T][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][408]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][344]  [COLOR="#00FFFF"][T][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][454]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][519]  [COLOR="#00FFFF"][T][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][526]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][594]  [COLOR="#00FFFF"][T][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][563]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][590]  [COLOR="#00FFFF"][T][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][735]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][899]  [COLOR="#00FFFF"][T][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][758]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][462]  [COLOR="#00FFFF"][T][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][873]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][986]  [COLOR="#00FFFF"][T][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][911]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][996]  [COLOR="#00FFFF"][T][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1488] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][1819][COLOR="#00FFFF"] [T][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1510] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][1871] [COLOR="#00FFFF"][T][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1588] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][2013] [COLOR="#00FFFF"][T][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1992] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][2996] [COLOR="#00FFFF"][T][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][2261] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][3003] [COLOR="#00FFFF"][T][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][3087] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][4911] [COLOR="#00FFFF"][T][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][3561] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][5066] [COLOR="#00FFFF"][T][/COLOR]
    Code:
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][196] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][186]   [COLOR="#00FFFF"][WPN_KNIFE][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][336] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][220]   [COLOR="#00FFFF"][WPN_GLOCK][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][606] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][477]   [COLOR="#00FFFF"][WPN_SCOUT][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][753] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][541]   [COLOR="#00FFFF"][WPN_GALIL][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][560] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][391]   [COLOR="#00FFFF"][WPN_UMP45][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][403] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][269]   [COLOR="#00FFFF"][WPN_USP][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][394] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][280]   [COLOR="#00FFFF"][WPN_TMP][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][431] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][285]   [COLOR="#00FFFF"][WPN_MAC10][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][450] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][323]   [COLOR="#00FFFF"][WPN_XM1040][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][456] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][382]   [COLOR="#00FFFF"][WPN_M3][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][465] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][329]   [COLOR="#00FFFF"][WPN_P90][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][502] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][410]   [COLOR="#00FFFF"][WPN_MP5][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][573] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][417]   [COLOR="#00FFFF"][WPN_SG552][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][616] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][494]   [COLOR="#00FFFF"][WPN_M4A1][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][620] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][464]   [COLOR="#00FFFF"][WPN_STEYRAUG][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][671] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][493]   [COLOR="#00FFFF"][WPN_M249][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][462] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][364]   [COLOR="#00FFFF"][WPN_FAMAS][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][499] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][326]   [COLOR="#00FFFF"][WPN_DEAGLE][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][158] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][138]   [COLOR="#00FFFF"][WPN_HEGRENADE][/COLOR]
    Code:
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][649] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][782]   [COLOR="#00FFFF"][LOCALWPN_HEGRENADE][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][667] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][775]   [COLOR="#00FFFF"][LOCALWPN_FLASH][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][667] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][775]   [COLOR="#00FFFF"][LOCALWPN_SMOKE][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][786] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][904]   [COLOR="#00FFFF"][LOCALWPN_KNIFE][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][932] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][748]   [COLOR="#00FFFF"][LOCALWPN_GLOCK][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][970] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][749]   [COLOR="#00FFFF"][LOCALWPN_FAMAS][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1000]| [COLOR="#00FF00"]m_nPrimCount[/COLOR][896]   [COLOR="#00FFFF"][LOCALWPN_FIVESEVEN][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1110]| [COLOR="#00FF00"]m_nPrimCount[/COLOR][908]   [COLOR="#00FFFF"][LOCALWPN_P228][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1161]| [COLOR="#00FF00"]m_nPrimCount[/COLOR][917]   [COLOR="#00FFFF"][LOCALWPN_USP][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1252]| [COLOR="#00FF00"]m_nPrimCount[/COLOR][990]   [COLOR="#00FFFF"][LOCALWPN_DEAGLE][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1253]| [COLOR="#00FF00"]m_nPrimCount[/COLOR][1128]  [COLOR="#00FFFF"][LOCALWPN_STEYRAUG][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1286]| [COLOR="#00FF00"]m_nPrimCount[/COLOR][1778]  [COLOR="#00FFFF"][LOCALWPN_HANDS][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1263]| [COLOR="#00FF00"]m_nPrimCount[/COLOR][979]   [COLOR="#00FFFF"][LOCALWPN_AK47][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1407]| [COLOR="#00FF00"]m_nPrimCount[/COLOR][1049]  [COLOR="#00FFFF"][LOCALWPN_UMP45][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1445]| [COLOR="#00FF00"]m_nPrimCount[/COLOR][1245]  [COLOR="#00FFFF"][LOCALWPN_MP5][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1512]| [COLOR="#00FF00"]m_nPrimCount[/COLOR][1480]  [COLOR="#00FFFF"][LOCALWPN_AWP][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1658]| [COLOR="#00FF00"]m_nPrimCount[/COLOR][1324]  [COLOR="#00FFFF"][LOCALWPN_XM1414][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1867]| [COLOR="#00FF00"]m_nPrimCount[/COLOR][1736]  [COLOR="#00FFFF"][LOCALWPN_GALIL][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][1989]| [COLOR="#00FF00"]m_nPrimCount[/COLOR][1773]  [COLOR="#00FFFF"][LOCALWPN_SG552][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][2166]| [COLOR="#00FF00"]m_nPrimCount[/COLOR][1819]  [COLOR="#00FFFF"][LOCALWPN_M4A1][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][2960]| [COLOR="#00FF00"]m_nPrimCount[/COLOR][2567]  [COLOR="#00FFFF"][LOCALWPN_M249][/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][3544]| [COLOR="#00FF00"]m_nPrimCount[/COLOR][3112]  [COLOR="#00FFFF"][LOCALWPN_DUALELITES][/COLOR]
    Code:
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][26]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][26]    [COLOR="#00FFFF"][G] Elite Sunglasses[/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][32]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][34]    [COLOR="#00FFFF"][G] Elite Sunglasses[/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][50]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][66]    [COLOR="#00FFFF"][G] Elite Sunglasses[/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][10]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][8]     [COLOR="#00FFFF"][G] Helmet Visor[/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][11]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][9]    [COLOR="#00FFFF"] [G] Helmet Visor[/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][16]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][14]    [COLOR="#00FFFF"][G] Helmet Visor[/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][20]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][18]    [COLOR="#00FFFF"][G] Helmet Visor[/COLOR]
    [COLOR="#000000"]m_nStride[/COLOR][32] | [COLOR="#FF0000"]m_nNumVert[/COLOR][41]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][50]    [COLOR="#00FFFF"][G] Helmet Visor[/COLOR]
    [COLOR="#000000"]m_nStride[48][/COLOR] | [COLOR="#FF0000"]m_nNumVert[/COLOR][32]  | [COLOR="#00FF00"]m_nPrimCount[/COLOR][16]    [COLOR="#00FFFF"][E] Smokepuff[/COLOR]
    [COLOR="#000000"]m_nStride[48][/COLOR] | [COLOR="#FF0000"]m_nNumVert[/COLOR][128] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][64]    [COLOR="#00FFFF"][E] Smokepuff[/COLOR]
    [COLOR="#000000"]m_nStride[48][/COLOR] | [COLOR="#FF0000"]m_nNumVert[/COLOR][256] | [COLOR="#00FF00"]m_nPrimCount[/COLOR][128]   [COLOR="#00FFFF"][E] Smokepuff[/COLOR]


    I will keep updating this thread as I log more. Especially Terrorist-modelrec is still VERY UNFINISHED.
    Do not use this information in your commercial hacks, ESPECIALLY YOU "ViraL"!

    18.9
    Code:
    - Added WEAPON_KNIFE
    - Added T ( 3087 / 4911 )
    - Added T ( 3561 / 5066 )
    - Added CT( 3206 / 4872 )
    - Added T ( 758, 462 ) 
    - Added T ( 338, 323 )
    - Added CT( 3887, 4974 )
    19.9
    Code:
    - Removed T ( 338, 323 ) ( wtf? )
    lolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
    I DONT HAVE TEAMVIEWER AND IM NOT GOING TO GIVE ANY 24/7 ONLINE SUPPORT VIA STEAM, XFIRE OR OTHER IM PROGRAMS SO DONT BOTHER ASKING. THANKS.

    #2
    Re: Shitloads of CSS D3D recognition values

    Cool I will sell this as a piece inside my 1337moviehax!

    Comment


      #3
      Re: Shitloads of CSS D3D recognition values

      Code:
      #define T1 ((NumVertices == 3561 && primCount == 5066) || (NumVertices == 2261 && primCount == 3003) || (NumVertices == 1588 && primCount == 2013) || (NumVertices == 911 && primCount == 996) || (NumVertices == 526 && primCount == 594) || (NumVertices == 389 && primCount == 386))
      #define T2 ((NumVertices == 3265 && primCount == 5015) || (NumVertices == 2274 && primCount == 3070) || (NumVertices == 1510 && primCount == 1871) || (NumVertices == 873 && primCount == 986) || (NumVertices == 563 && primCount == 590) || (NumVertices == 368 && primCount == 377))
      #define T3 ((NumVertices == 3087 && primCount == 4911) || (NumVertices == 1992 && primCount == 2996) || (NumVertices == 1311 && primCount == 1812) || (NumVertices == 735 && primCount == 899) || (NumVertices == 454 && primCount == 519) || (NumVertices == 323 && primCount == 338))
      #define T4 ((NumVertices == 3210 && primCount == 4503) || (NumVertices == 2292 && primCount == 3015) || (NumVertices == 1488 && primCount == 1819) || (NumVertices == 835 && primCount == 899 ) || (NumVertices == 554 && primCount == 509) || (NumVertices == 408 && primCount == 344))
      #define CTS1 ((NumVertices == 3417 && primCount == 5030) || (NumVertices == 2245 && primCount == 2998) || (NumVertices == 1609 && primCount == 1794) || (NumVertices == 929 && primCount == 1007) || (NumVertices == 499 && primCount == 533) || (NumVertices == 409 && primCount == 433))
      #define CTS2 ((NumVertices == 3887 && primCount == 4974) || (NumVertices == 2487 && primCount == 3006) || (NumVertices == 2130 && primCount == 3004) || (NumVertices == 899 && primCount == 910) || (NumVertices == 513 && primCount == 451) || (NumVertices == 369 && primCount == 297))
      #define CTS3 ((NumVertices == 3206 && primCount == 4872) || (NumVertices == 1498 && primCount == 1822) || (NumVertices == 1424 && primCount == 1858) || (NumVertices == 814 && primCount == 945) || (NumVertices == 475 && primCount == 510) || (NumVertices == 343 && primCount == 344))
      #define CTS4 ((NumVertices == 3304 && primCount == 5003) || (NumVertices == 2196 && primCount == 3061) || (NumVertices == 1404 && primCount == 1919) || (NumVertices == 811 && primCount == 989) || (NumVertices == 466 && primCount == 550) || (NumVertices == 324 && primCount == 372))
      
      #define TCHAMS		((T1 || T2 || T3 || T4 ))
      #define CTCHAMS		((CTS1 || CTS2 || CTS3 || CTS4 ))
      here other logs, no credits to me, found on net.

      Comment


        #4
        Re: Shitloads of CSS D3D recognition values

        Originally posted by Playboy_X View Post
        Code:
        #define T1 ((NumVertices == 3561 && primCount == 5066) || (NumVertices == 2261 && primCount == 3003) || (NumVertices == 1588 && primCount == 2013) || (NumVertices == 911 && primCount == 996) || (NumVertices == 526 && primCount == 594) || (NumVertices == 389 && primCount == 386))
        #define T2 ((NumVertices == 3265 && primCount == 5015) || (NumVertices == 2274 && primCount == 3070) || (NumVertices == 1510 && primCount == 1871) || (NumVertices == 873 && primCount == 986) || (NumVertices == 563 && primCount == 590) || (NumVertices == 368 && primCount == 377))
        #define T3 ((NumVertices == 3087 && primCount == 4911) || (NumVertices == 1992 && primCount == 2996) || (NumVertices == 1311 && primCount == 1812) || (NumVertices == 735 && primCount == 899) || (NumVertices == 454 && primCount == 519) || (NumVertices == 323 && primCount == 338))
        #define T4 ((NumVertices == 3210 && primCount == 4503) || (NumVertices == 2292 && primCount == 3015) || (NumVertices == 1488 && primCount == 1819) || (NumVertices == 835 && primCount == 899 ) || (NumVertices == 554 && primCount == 509) || (NumVertices == 408 && primCount == 344))
        #define CTS1 ((NumVertices == 3417 && primCount == 5030) || (NumVertices == 2245 && primCount == 2998) || (NumVertices == 1609 && primCount == 1794) || (NumVertices == 929 && primCount == 1007) || (NumVertices == 499 && primCount == 533) || (NumVertices == 409 && primCount == 433))
        #define CTS2 ((NumVertices == 3887 && primCount == 4974) || (NumVertices == 2487 && primCount == 3006) || (NumVertices == 2130 && primCount == 3004) || (NumVertices == 899 && primCount == 910) || (NumVertices == 513 && primCount == 451) || (NumVertices == 369 && primCount == 297))
        #define CTS3 ((NumVertices == 3206 && primCount == 4872) || (NumVertices == 1498 && primCount == 1822) || (NumVertices == 1424 && primCount == 1858) || (NumVertices == 814 && primCount == 945) || (NumVertices == 475 && primCount == 510) || (NumVertices == 343 && primCount == 344))
        #define CTS4 ((NumVertices == 3304 && primCount == 5003) || (NumVertices == 2196 && primCount == 3061) || (NumVertices == 1404 && primCount == 1919) || (NumVertices == 811 && primCount == 989) || (NumVertices == 466 && primCount == 550) || (NumVertices == 324 && primCount == 372))
        
        #define TCHAMS		((T1 || T2 || T3 || T4 ))
        #define CTCHAMS		((CTS1 || CTS2 || CTS3 || CTS4 ))
        here other logs, no credits to me, found on net.
        lulz, wack macros, i do modelrec liek this:

        Code:
        VOID newAddRec( const char *pszName, UINT16 nNumVert, UINT16 nPrimCount )
        {
        	modelRec_t modelRec;
        
        	modelRec.pszName    = pszName;
        	modelRec.nNumVert   = nNumVert;
        	modelRec.nPrimCount = nPrimCount;
        
               if( g_pModelLog != NULL )
        	{
        		g_pModelLog->Write( modelRec.pszName );
        		g_pModelLog->Write( NUMR_OUTPUT, "nNumVert:", modelRec.nNumVert );
        		g_pModelLog->Write( NUMR_OUTPUT, "nPrimCount:", modelRec.nPrimCount );
        	}
        
        	g_vModelData.push_back( modelRec );
        }
        
        bool newAddAll( void )
        {
        	bool ret = false;
        
        	if( !ret )
        	{
        		if( !g_pModelLog )
        			g_pModelLog = new CLogger( "modelrec.log" );
        
        		newAddRec( "player/terro001", 323, 338 );
        		newAddRec( "player/count001", 324, 372 );
        		newAddRec( "player/count002", 343, 344 );
        		newAddRec( "player/terro002", 368, 377 );
        		newAddRec( "player/count003", 369, 297 );
        		newAddRec( "player/terro003", 389, 386 );
        		newAddRec( "player/terro004", 408, 344 );
        		newAddRec( "player/count004", 409, 433 );
        		newAddRec( "player/terro005", 454, 519 );
        		newAddRec( "player/count005", 466, 550 );
        		newAddRec( "player/count006", 475, 510 );
        		newAddRec( "player/count007", 499, 533 );
        		newAddRec( "player/count008", 513, 451 );
        		newAddRec( "player/terro006", 526, 594 );
        		newAddRec( "player/terro007", 554, 509 );
        		newAddRec( "player/terro008", 563, 590 );
        		newAddRec( "player/terro009", 735, 899 );
        		newAddRec( "player/terro010", 758, 462 );
        		newAddRec( "player/count009", 811, 989 );
        		newAddRec( "player/count010", 814, 945 );
        		newAddRec( "player/terro011", 835, 899 );
        		newAddRec( "player/terro012", 873, 986 );
        		newAddRec( "player/count011", 899, 910 );
        		newAddRec( "player/terro013", 911, 996 );
        		newAddRec( "player/count012", 929, 1007 );
        		newAddRec( "player/terro014", 1311, 1812 );
        		newAddRec( "player/count013", 1404, 1919 );
        		newAddRec( "player/count014", 1424, 1858 );
        		newAddRec( "player/terro015", 1488, 1819 );
        		newAddRec( "player/count015", 1498, 1822 );
        		newAddRec( "player/terro016", 1510, 1871 );
        		newAddRec( "player/terro017", 1588, 2013 );
        		newAddRec( "player/count016", 1609, 1794 );
        		newAddRec( "player/terro018", 1992, 2996 );
        		newAddRec( "player/count017", 2130, 3004 );
        		newAddRec( "player/count018", 2196, 3061 );
        		newAddRec( "player/count019", 2245, 2998 );
        		newAddRec( "player/terro019", 2261, 3003 );
        		newAddRec( "player/terro020", 2274, 3070 );
        		newAddRec( "player/terro021", 2292, 3015 );
        		newAddRec( "player/count020", 2487, 3006 );
        		newAddRec( "player/terro022", 3087, 4911 );
        		newAddRec( "player/count021", 3206, 4872 );
        		newAddRec( "player/terro023", 3210, 4503 );
        		newAddRec( "player/terro024", 3265, 5015 );
        		newAddRec( "player/count022", 3304, 5003 );
        		newAddRec( "player/count023", 3417, 5030 );
        		newAddRec( "player/terro025", 3561, 5066 );
        		newAddRec( "player/count024", 3887, 4974 );
        
        		delete g_pModelLog; // not needed
        
        		ret = true;
        	}
        
        	return ret;
        }
        and then in DIP:

        Code:
        const char* pszSub;
        D3DXCOLOR fFrontRGBA( 0.0f, 0.0f, 0.0f, 1.0f );
        D3DXCOLOR fBackRGBA ( 0.0f, 0.0f, 0.0f, 1.0f );
        		
        for( size_t i = 0; i < g_vModelData.size(); ++i )
        {
        	pszSub = g_vModelData[i].pszName;
        
        	if( strstr( pszSub, "count" ) ){
                	fBackRGBA  = D3DXCOLOR( 0.0f, 1.0f, 0.0f, 1.0f );
        		fFrontRGBA = D3DXCOLOR( 0.0f, 0.0f, 1.0f, 1.0f );
        	}
        	else if( strstr( pszSub, "terro" ) ){
        		fBackRGBA  = D3DXCOLOR( 1.0f, 1.0f, 0.0f, 1.0f );
        		fFrontRGBA = D3DXCOLOR( 1.0f, 0.0f, 0.0f, 1.0f );
        	}
        	if( NumVert == g_vModelData[i].nNumVert && PrimCount == g_vModelData[i].nPrimCount )
        	{
        		lpDev->SetPixelShader( g_lpModelShader );
        		lpDev->SetPixelShaderConstantF( 2, fBackRGBA , 1 );
        		lpDev->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
        		oDrawIndexedPrimitive( lpDev, prType, BaseVertIndx, MinIndx, NumVert, StartIndx, PrimCount );
        		lpDev->SetPixelShader( g_lpModelShader );
        		lpDev->SetPixelShaderConstantF( 2, fFrontRGBA, 1 );
        		lpDev->SetRenderState( D3DRS_ZENABLE, D3DZB_TRUE  );
        		oDrawIndexedPrimitive( lpDev, prType, BaseVertIndx, MinIndx, NumVert, StartIndx, PrimCount );
        	}
        }
        PS: Extra-thanks for b2k5 at forcing me to code this again so it actually works! :D
        Last edited by mencore; 09-19-2011, 02:26 PM. Reason: changed loop again lol
        lolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
        I DONT HAVE TEAMVIEWER AND IM NOT GOING TO GIVE ANY 24/7 ONLINE SUPPORT VIA STEAM, XFIRE OR OTHER IM PROGRAMS SO DONT BOTHER ASKING. THANKS.

        Comment


          #5
          Re: Shitloads of CSS D3D recognition values

          new selfcoded-cheats feature incoming!!!!1

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