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    Snake, lol

    snake without bug. - Xfire Video

    1. Look at video
    2. ??????????
    3. Profit

    Oh btw its pretty ghetto, dont blame my coding style :smiley_303:

    Code:
    void fill( int x, int y, int w, int h, int r, int g, int b, int a )
    {
    	m_pMatSurface->DrawSetColor( r, g, b, a );
    	m_pMatSurface->DrawFilledRect( x, y, x + w, y + h );
    }
    bool CheckForHit( int hitx, int hity );
    bool bIsVisible = false;
    bool bIsActive = false;
    bool bReset = false;
    
    #define MAX_X 10
    #define MAX_Y 10
    #define MIN_X 0 // just for lulz
    #define MIN_Y 0
    
    int snake_x = 300;
    int snake_y = 200;
    
    int score;
    
    //int MoveType;
    #define MOVE_RIGHT 1
    #define MOVE_UP 2
    #define MOVE_DOWN 3
    #define MOVE_LEFT 4
    
    unsigned int timer = 0;
    
    struct BodyPart
    {
    	int x, y;
    	int MoveType;
    	int  iUpdate;
    };
    #define MAX_BODY_PARTS (MAX_X * MAX_Y)
    BodyPart Parts[MAX_BODY_PARTS];
    BodyPart Head;
    
    int food_x = 0, food_y = 0;
    
    int current_body_parts;
    
    bool bInited = false;
    void ResetFood()
    {
    	srand( (unsigned int)GetTickCount() );
    	food_x = rand() % MAX_X;
    	food_y = rand() % MAX_Y;
    	if( CheckForHit( food_x, food_y ) ) // this could lead to some problems
    		ResetFood();
    }
    void Reset()
    {
    	bIsActive = false;
    	current_body_parts = 5;
    	Head.x = current_body_parts; 
    	Head.y = 0;
    	Head.MoveType = MOVE_RIGHT;
    	for( int i = 0; i < MAX_BODY_PARTS; i++ )
    	{
    		Parts[i].x = current_body_parts - i - 1; // :>
    		Parts[i].y = 0;
    		Parts[i].MoveType = MOVE_RIGHT;
    	}
    	ResetFood();
    	score = 0;
    }
    bool CheckRange( BodyPart Part, int x, int y )
    {
    	for( int j = -1; j <= 1; j++ )
    		for( int i = -1; i <= 1; i++ )
    			if( Part.x == x + j && Part.y == y + i )
    				return true;
    }
    bool CheckForHit( int hitx, int hity )
    {
    	for( int i = 0; i < current_body_parts; i++ )
    	{
    		if( Parts[i].x == hitx && Parts[i].y == hity )
    			return true;
    	}
    	return false;
    }
    void NewPart()
    {
    	int oldx = Parts[current_body_parts-1].x;
    	int oldy = Parts[current_body_parts-1].y;
    	if( Parts[current_body_parts-1].MoveType == MOVE_RIGHT )
    		--oldx;
    	else if( Parts[current_body_parts-1].MoveType == MOVE_LEFT )
    		++oldx;
        else if( Parts[current_body_parts-1].MoveType == MOVE_UP )
    		++oldy;
    	else if( Parts[current_body_parts-1].MoveType == MOVE_DOWN )
    		--oldy;
    	Parts[current_body_parts].x = oldx;
    	Parts[current_body_parts].y = oldy;
    	Parts[current_body_parts].MoveType = Parts[current_body_parts-1].MoveType;
    	current_body_parts++;
    }
    void Snake()
    {
    	if( GetAsyncKeyState( VK_INSERT ) & 1 )
    		bIsVisible = !bIsVisible;
    	if( GetAsyncKeyState( VK_END ) & 1 )
    		bIsActive = !bIsActive;
    
    	if( bIsVisible == false )
    		return;
    	if( GetAsyncKeyState( VK_DELETE ) & 1 || bReset )
    		if( bReset )
    		{
    			bReset = false; 
    			Reset();
    		}
    		else
    			Reset();
    
    	if( !bInited )
    	{
    		Reset();
    		bInited = true;
    	}
    	stringstream Score;
    	Score << "Your Score: " << score;
    	gUtils.DrawString( gUtils.fBig, Score.str(), snake_x, snake_y - 20, false, 255, 255, 255 );
    	fill( snake_x, snake_y, (MAX_X + 1) * 20, (MAX_Y + 1) * 20, 255, 255, 255, 200 );
    	int y = 0, x = 0;
    	for( int i = 0; i < MAX_X+1; i++ )
    	{
    		fill( snake_x, snake_y+y, (MAX_X + 1) * 20, 1, 0, 0, 0, 255 );
    		y += 20;
    	}
    	for( int i = 0; i < MAX_Y+1; i++  )
    	{
    		fill( snake_x+x, snake_y, 1, (MAX_Y + 1) * 20, 0, 0, 0, 255 );
    		x += 20;
    	}
    
    	fill( snake_x + Head.x * 20, snake_y + Head.y * 20, 20, 20, 255, 0, 0, 255 );
    	for( int i = 0; i < current_body_parts; i++ )
    	{
    		int x = Parts[i].x;
    		int y = Parts[i].y;
    		fill( snake_x + x * 20, snake_y + y * 20, 20, 20, 0, 255, 0, 255 );
    	}
        fill( snake_x + food_x * 20, snake_y + food_y * 20, 20, 20, 0, 0, 255, 255 );
    	if( bIsActive == false )
    		return;
    
    	const unsigned long TickCount = GetTickCount();
    
    	if( GetAsyncKeyState( VK_UP ) && Head.y - 1 != Parts[0].y )
    		Head.MoveType = MOVE_UP;
    	if( GetAsyncKeyState( VK_LEFT ) && Head.x - 1 != Parts[0].x )
    		Head.MoveType = MOVE_LEFT;
    	if( GetAsyncKeyState( VK_RIGHT ) && Head.x + 1 != Parts[0].x )
    		Head.MoveType = MOVE_RIGHT;
    	if( GetAsyncKeyState( VK_DOWN ) && Head.y + 1 != Parts[0].y )
    		Head.MoveType = MOVE_DOWN;
    
    	if( timer + 150 < TickCount )
    	{
    		switch( Head.MoveType )
    		{
    		case MOVE_RIGHT:
    				Head.x++;
    			if( Head.x > MAX_X )
    				bReset = true;
    			break;
    		case MOVE_LEFT:
    			Head.x--;
    			if( Head.x < MIN_X )
    				bReset = true;
    			break;
    		case MOVE_DOWN:
    			Head.y++;
    			if( Head.y > MAX_Y )
    				bReset = true;
    			break;
    		case MOVE_UP:
    			Head.y--; 
    			if( Head.y < MIN_Y )
    				bReset = true;
    			break;
    		}
    		if( CheckForHit( Head.x, Head.y ) )
    			Reset();
    		if( Head.x == food_x && Head.y == food_y )
    		{
    			score += 20; // MOST IMPORTANT STUFF BOIII
    			ResetFood();
    			NewPart();
    		}
    		for( int i = 0; i < current_body_parts; i++ )
    		{
    			if( Parts[i].iUpdate > 0 )			{
    				Parts[i].MoveType = Parts[i].iUpdate;
    				Parts[i].iUpdate = 0;
    			}
    			switch( Parts[i].MoveType )
    			{
    			case MOVE_RIGHT:
    				Parts[i].x++;
    				if( i == 0 )
    				{
    					if( Head.y > Parts[0].y ) // Head has moved down
    						Parts[0].iUpdate = MOVE_DOWN;
    					if( Head.y < Parts[0].y ) // Head has moved up
    						Parts[0].iUpdate = MOVE_UP;
    				}
    				else
    				{
    					if( Parts[i-1].y > Parts[i].y )
    						Parts[i].iUpdate = MOVE_DOWN;
    					if( Parts[i-1].y < Parts[i].y )
    						Parts[i].iUpdate = MOVE_UP;
    				}
    				break;
    			case MOVE_LEFT:
    				Parts[i].x--;
    				if( i == 0 )
    				{
    					if( Head.y > Parts[0].y ) // Head has moved down
    						Parts[0].iUpdate = MOVE_DOWN;
    					if( Head.y < Parts[0].y ) // Head has moved up
    						Parts[0].iUpdate = MOVE_UP;
    				}
    				else
    				{
    					if( Parts[i-1].y > Parts[i].y )
    						Parts[i].iUpdate = MOVE_DOWN;
    					if( Parts[i-1].y < Parts[i].y )
    						Parts[i].iUpdate = MOVE_UP;
    				}
    				break;
    			case MOVE_DOWN:
    				Parts[i].y++;
    				if( i == 0 )
    				{
    					if( Head.x > Parts[0].x ) // Head has moved right
    						Parts[0].iUpdate = MOVE_RIGHT;
    					if( Head.x < Parts[0].x ) // Head has moved left
    						Parts[0].iUpdate = MOVE_LEFT;
    				}
    				else
    				{
    					if( Parts[i-1].x > Parts[i].x )
    						Parts[i].iUpdate = MOVE_RIGHT;
    					if( Parts[i-1].x < Parts[i].x )
    						Parts[i].iUpdate = MOVE_LEFT;
    				}
    				break;
    			case MOVE_UP:
    				Parts[i].y--; 
    				if( i == 0 )
    				{
    					if( Head.x > Parts[0].x ) // Head has moved right
    						Parts[0].iUpdate = MOVE_RIGHT;
    					if( Head.x < Parts[0].x ) // Head has moved left
    						Parts[0].iUpdate = MOVE_LEFT;
    				}
    				else
    				{
    					if( Parts[i-1].x > Parts[i].x )
    						Parts[i].iUpdate = MOVE_RIGHT;
    					if( Parts[i-1].x < Parts[i].x )
    						Parts[i].iUpdate = MOVE_LEFT;
    				}
    				break;
    			}
    		}
    		timer = TickCount;
    	}
    }

    #2
    words cannot describe awesomeness of this
    lolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
    I DONT HAVE TEAMVIEWER AND IM NOT GOING TO GIVE ANY 24/7 ONLINE SUPPORT VIA STEAM, XFIRE OR OTHER IM PROGRAMS SO DONT BOTHER ASKING. THANKS.

    Comment


      #3
      beat my ghetto stylez...

      Code:
      NTSTATUS new_NtOpenProcess(OUT PHANDLE ProcessHandle, IN ACCESS_MASK AccessMask, IN POBJECT_ATTRIBUTES ObjectAttributes, IN PCLIENT_ID ClientId)
      {
      	NTSTATUS Ret = (*oNtOpenProcess)(ProcessHandle, AccessMask, ObjectAttributes, ClientId);
      
              // ghetto triggerin6
      	if(AccessMask == (ACCESS_MASK)0x1337)
      	{
                      // yay, GUI thread PsConvertToGUIThread has already been called...
                      // z0mg finally the shadow table is filled and set up to be hooked 11!
      		DbgPrint("[*] z0mg");
      		oNtGdiSetPixel = KeServiceDescriptorTableShadow[1].ServiceTable[0x011A];
      		DbgPrint("[*] oNtGdiSetPixel: %X", oNtGdiSetPixel);
      	}
      
      	return Ret;
      }

      sign109



      ps: nice one :D
      I 0x90 you!

      Comment


        #4
        Originally posted by aVitamin View Post
        beat my ghetto stylez...

        Code:
        NTSTATUS new_NtOpenProcess(OUT PHANDLE ProcessHandle, IN ACCESS_MASK AccessMask, IN POBJECT_ATTRIBUTES ObjectAttributes, IN PCLIENT_ID ClientId)
        {
            NTSTATUS Ret = (*oNtOpenProcess)(ProcessHandle, AccessMask, ObjectAttributes, ClientId);
        
                // ghetto triggerin6
            if(AccessMask == (ACCESS_MASK)0x1337)
            {
                        // yay, GUI thread PsConvertToGUIThread has already been called...
                        // z0mg finally the shadow table is filled and set up to be hooked 11!
                DbgPrint("[*] z0mg");
                oNtGdiSetPixel = KeServiceDescriptorTableShadow[1].ServiceTable[0x011A];
                DbgPrint("[*] oNtGdiSetPixel: %X", oNtGdiSetPixel);
            }
        
            return Ret;
        }
        sign109



        ps: nice one :D
        haha evil yes u r






        gibs coins @
        1KatP9B8KG7mvcoFhdLGua1isG88nYZE8C

        Comment


          #5
          Wow, thats really :smiley_880:

          Comment


            #6
            Originally posted by Lawgiver
            snake without bug. - Xfire Video

            1. Look at video
            2. ??????????
            3. Profit

            Oh btw its pretty ghetto, dont blame my coding style :smiley_303:

            Code:
            void fill( int x, int y, int w, int h, int r, int g, int b, int a )
            {
                m_pMatSurface->DrawSetColor( r, g, b, a );
                m_pMatSurface->DrawFilledRect( x, y, x + w, y + h );
            }
            bool CheckForHit( int hitx, int hity );
            bool bIsVisible = false;
            bool bIsActive = false;
            bool bReset = false;
            
            #define MAX_X 10
            #define MAX_Y 10
            #define MIN_X 0 // just for lulz
            #define MIN_Y 0
            
            int snake_x = 300;
            int snake_y = 200;
            
            int score;
            
            //int MoveType;
            #define MOVE_RIGHT 1
            #define MOVE_UP 2
            #define MOVE_DOWN 3
            #define MOVE_LEFT 4
            
            unsigned int timer = 0;
            
            struct BodyPart
            {
                int x, y;
                int MoveType;
                int  iUpdate;
            };
            #define MAX_BODY_PARTS (MAX_X * MAX_Y)
            BodyPart Parts[MAX_BODY_PARTS];
            BodyPart Head;
            
            int food_x = 0, food_y = 0;
            
            int current_body_parts;
            
            bool bInited = false;
            void ResetFood()
            {
                srand( (unsigned int)GetTickCount() );
                food_x = rand() % MAX_X;
                food_y = rand() % MAX_Y;
                if( CheckForHit( food_x, food_y ) ) // this could lead to some problems
                    ResetFood();
            }
            void Reset()
            {
                bIsActive = false;
                current_body_parts = 5;
                Head.x = current_body_parts; 
                Head.y = 0;
                Head.MoveType = MOVE_RIGHT;
                for( int i = 0; i < MAX_BODY_PARTS; i++ )
                {
                    Parts[i].x = current_body_parts - i - 1; // :>
                    Parts[i].y = 0;
                    Parts[i].MoveType = MOVE_RIGHT;
                }
                ResetFood();
                score = 0;
            }
            bool CheckRange( BodyPart Part, int x, int y )
            {
                for( int j = -1; j <= 1; j++ )
                    for( int i = -1; i <= 1; i++ )
                        if( Part.x == x + j && Part.y == y + i )
                            return true;
            }
            bool CheckForHit( int hitx, int hity )
            {
                for( int i = 0; i < current_body_parts; i++ )
                {
                    if( Parts[i].x == hitx && Parts[i].y == hity )
                        return true;
                }
                return false;
            }
            void NewPart()
            {
                int oldx = Parts[current_body_parts-1].x;
                int oldy = Parts[current_body_parts-1].y;
                if( Parts[current_body_parts-1].MoveType == MOVE_RIGHT )
                    --oldx;
                else if( Parts[current_body_parts-1].MoveType == MOVE_LEFT )
                    ++oldx;
                else if( Parts[current_body_parts-1].MoveType == MOVE_UP )
                    ++oldy;
                else if( Parts[current_body_parts-1].MoveType == MOVE_DOWN )
                    --oldy;
                Parts[current_body_parts].x = oldx;
                Parts[current_body_parts].y = oldy;
                Parts[current_body_parts].MoveType = Parts[current_body_parts-1].MoveType;
                current_body_parts++;
            }
            void Snake()
            {
                if( GetAsyncKeyState( VK_INSERT ) & 1 )
                    bIsVisible = !bIsVisible;
                if( GetAsyncKeyState( VK_END ) & 1 )
                    bIsActive = !bIsActive;
            
                if( bIsVisible == false )
                    return;
                if( GetAsyncKeyState( VK_DELETE ) & 1 || bReset )
                    if( bReset )
                    {
                        bReset = false; 
                        Reset();
                    }
                    else
                        Reset();
            
                if( !bInited )
                {
                    Reset();
                    bInited = true;
                }
                stringstream Score;
                Score << "Your Score: " << score;
                gUtils.DrawString( gUtils.fBig, Score.str(), snake_x, snake_y - 20, false, 255, 255, 255 );
                fill( snake_x, snake_y, (MAX_X + 1) * 20, (MAX_Y + 1) * 20, 255, 255, 255, 200 );
                int y = 0, x = 0;
                for( int i = 0; i < MAX_X+1; i++ )
                {
                    fill( snake_x, snake_y+y, (MAX_X + 1) * 20, 1, 0, 0, 0, 255 );
                    y += 20;
                }
                for( int i = 0; i < MAX_Y+1; i++  )
                {
                    fill( snake_x+x, snake_y, 1, (MAX_Y + 1) * 20, 0, 0, 0, 255 );
                    x += 20;
                }
            
                fill( snake_x + Head.x * 20, snake_y + Head.y * 20, 20, 20, 255, 0, 0, 255 );
                for( int i = 0; i < current_body_parts; i++ )
                {
                    int x = Parts[i].x;
                    int y = Parts[i].y;
                    fill( snake_x + x * 20, snake_y + y * 20, 20, 20, 0, 255, 0, 255 );
                }
                fill( snake_x + food_x * 20, snake_y + food_y * 20, 20, 20, 0, 0, 255, 255 );
                if( bIsActive == false )
                    return;
            
                const unsigned long TickCount = GetTickCount();
            
                if( GetAsyncKeyState( VK_UP ) && Head.y - 1 != Parts[0].y )
                    Head.MoveType = MOVE_UP;
                if( GetAsyncKeyState( VK_LEFT ) && Head.x - 1 != Parts[0].x )
                    Head.MoveType = MOVE_LEFT;
                if( GetAsyncKeyState( VK_RIGHT ) && Head.x + 1 != Parts[0].x )
                    Head.MoveType = MOVE_RIGHT;
                if( GetAsyncKeyState( VK_DOWN ) && Head.y + 1 != Parts[0].y )
                    Head.MoveType = MOVE_DOWN;
            
                if( timer + 150 < TickCount )
                {
                    switch( Head.MoveType )
                    {
                    case MOVE_RIGHT:
                            Head.x++;
                        if( Head.x > MAX_X )
                            bReset = true;
                        break;
                    case MOVE_LEFT:
                        Head.x--;
                        if( Head.x < MIN_X )
                            bReset = true;
                        break;
                    case MOVE_DOWN:
                        Head.y++;
                        if( Head.y > MAX_Y )
                            bReset = true;
                        break;
                    case MOVE_UP:
                        Head.y--; 
                        if( Head.y < MIN_Y )
                            bReset = true;
                        break;
                    }
                    if( CheckForHit( Head.x, Head.y ) )
                        Reset();
                    if( Head.x == food_x && Head.y == food_y )
                    {
                        score += 20; // MOST IMPORTANT STUFF BOIII
                        ResetFood();
                        NewPart();
                    }
                    for( int i = 0; i < current_body_parts; i++ )
                    {
                        if( Parts[i].iUpdate > 0 )            {
                            Parts[i].MoveType = Parts[i].iUpdate;
                            Parts[i].iUpdate = 0;
                        }
                        switch( Parts[i].MoveType )
                        {
                        case MOVE_RIGHT:
                            Parts[i].x++;
                            if( i == 0 )
                            {
                                if( Head.y > Parts[0].y ) // Head has moved down
                                    Parts[0].iUpdate = MOVE_DOWN;
                                if( Head.y < Parts[0].y ) // Head has moved up
                                    Parts[0].iUpdate = MOVE_UP;
                            }
                            else
                            {
                                if( Parts[i-1].y > Parts[i].y )
                                    Parts[i].iUpdate = MOVE_DOWN;
                                if( Parts[i-1].y < Parts[i].y )
                                    Parts[i].iUpdate = MOVE_UP;
                            }
                            break;
                        case MOVE_LEFT:
                            Parts[i].x--;
                            if( i == 0 )
                            {
                                if( Head.y > Parts[0].y ) // Head has moved down
                                    Parts[0].iUpdate = MOVE_DOWN;
                                if( Head.y < Parts[0].y ) // Head has moved up
                                    Parts[0].iUpdate = MOVE_UP;
                            }
                            else
                            {
                                if( Parts[i-1].y > Parts[i].y )
                                    Parts[i].iUpdate = MOVE_DOWN;
                                if( Parts[i-1].y < Parts[i].y )
                                    Parts[i].iUpdate = MOVE_UP;
                            }
                            break;
                        case MOVE_DOWN:
                            Parts[i].y++;
                            if( i == 0 )
                            {
                                if( Head.x > Parts[0].x ) // Head has moved right
                                    Parts[0].iUpdate = MOVE_RIGHT;
                                if( Head.x < Parts[0].x ) // Head has moved left
                                    Parts[0].iUpdate = MOVE_LEFT;
                            }
                            else
                            {
                                if( Parts[i-1].x > Parts[i].x )
                                    Parts[i].iUpdate = MOVE_RIGHT;
                                if( Parts[i-1].x < Parts[i].x )
                                    Parts[i].iUpdate = MOVE_LEFT;
                            }
                            break;
                        case MOVE_UP:
                            Parts[i].y--; 
                            if( i == 0 )
                            {
                                if( Head.x > Parts[0].x ) // Head has moved right
                                    Parts[0].iUpdate = MOVE_RIGHT;
                                if( Head.x < Parts[0].x ) // Head has moved left
                                    Parts[0].iUpdate = MOVE_LEFT;
                            }
                            else
                            {
                                if( Parts[i-1].x > Parts[i].x )
                                    Parts[i].iUpdate = MOVE_RIGHT;
                                if( Parts[i-1].x < Parts[i].x )
                                    Parts[i].iUpdate = MOVE_LEFT;
                            }
                            break;
                        }
                    }
                    timer = TickCount;
                }
            }

            i was more lazy than you







            gibs coins @
            1KatP9B8KG7mvcoFhdLGua1isG88nYZE8C

            Comment


              #7
              Originally posted by 毒ブルース View Post
              Lawgiver, you do not have permission to access this page. This could be due to one of several reasons:

              :((

              Originally posted by aVitamin View Post
              beat my ghetto stylez...

              Code:
              NTSTATUS new_NtOpenProcess(OUT PHANDLE ProcessHandle, IN ACCESS_MASK AccessMask, IN POBJECT_ATTRIBUTES ObjectAttributes, IN PCLIENT_ID ClientId)
              {
              	NTSTATUS Ret = (*oNtOpenProcess)(ProcessHandle, AccessMask, ObjectAttributes, ClientId);
              
                      // ghetto triggerin6
              	if(AccessMask == (ACCESS_MASK)0x1337)
              	{
                              // yay, GUI thread PsConvertToGUIThread has already been called...
                              // z0mg finally the shadow table is filled and set up to be hooked 11!
              		DbgPrint("[*] z0mg");
              		oNtGdiSetPixel = KeServiceDescriptorTableShadow[1].ServiceTable[0x011A];
              		DbgPrint("[*] oNtGdiSetPixel: %X", oNtGdiSetPixel);
              	}
              
              	return Ret;
              }

              sign109



              ps: nice one :D
              Wow, avitamin, your ghettonezz is undesribable!!11. Btw, when do i get r0 pr!v4t3 to test? :D

              Comment


                #8
                hey....i get this message...

                fenja, you do not have permission to access this page.

                Comment


                  #9
                  roflmao, Its because we arent vips, lol

                  Comment


                    #10

                    Comment


                      #11
                      Originally posted by Lawgiver View Post
                      roflmao, Its because we arent vips, lol
                      u can see it now.showerr






                      gibs coins @
                      1KatP9B8KG7mvcoFhdLGua1isG88nYZE8C

                      Comment


                        #12
                        Originally posted by 毒ブルース View Post
                        u can see it now.showerr
                        :blowjob: :motion:

                        Comment


                          #13
                          Originally posted by 毒ブルース View Post
                          u can see it now.showerr


                          no..-.-


                          fenja, you do not have permission to access this page. This could be due to one of several reasons:

                          1. Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
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                            #14
                            Originally posted by fenja View Post
                            no..-.-


                            fenja, you do not have permission to access this page. This could be due to one of several reasons:

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                            He meant me! :D

                            Notice that he quoted me too ;)
                            Last edited by Lawgiver; 01-14-2009, 01:48 PM.

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                              #15
                              Originally posted by fenja View Post
                              no..-.-


                              fenja, you do not have permission to access this page. This could be due to one of several reasons:

                              1. Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
                              2. If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.
                              Buy royalhack private then you can see it. :wheelchair::wheelchair:

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                                #16
                                Originally posted by fenja View Post
                                no..-.-


                                fenja, you do not have permission to access this page. This could be due to one of several reasons:

                                1. Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
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                                i moved him to beta group and if you want i could made a trade with you,
                                give me your steam account username and password and then i move you to banned usergroup.






                                gibs coins @
                                1KatP9B8KG7mvcoFhdLGua1isG88nYZE8C

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                                  #17
                                  Nice trade Ven, i'd grab the opportunity as long as its available! I already PM'd you my steam login details and as generous, also login details for my Paypal!
                                  lolmaoman: Germans are born with a lifetime x22 login engraved into their birth certificates. True story.
                                  I DONT HAVE TEAMVIEWER AND IM NOT GOING TO GIVE ANY 24/7 ONLINE SUPPORT VIA STEAM, XFIRE OR OTHER IM PROGRAMS SO DONT BOTHER ASKING. THANKS.

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                                    #18
                                    Hey guys since that thread is spammed anyway im gonna show you wheelchair-race!

                                    :wheelchair: :wheelchair: :wheelchair: :wheelchair: :wheelchair: :wheelchair: :wheelchair: :wheelchair: :wheelchair: :wheelchair: :wheelchair: :wheelchair: :wheelchair:

                                    Wheelchair races are always fun :>

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                                      #19
                                      Originally posted by 毒ブルース View Post
                                      Moohow, you do not have permission to access this page. This could be due to one of several reasons:

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                                      why not?

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                                        #20
                                        Originally posted by Moohow View Post
                                        Moohow, you do not have permission to access this page. This could be due to one of several reasons:

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                                        why not?
                                        Wow it was said at least 3 times in that thread that it is for VIP members only.. :alien:

                                        Comment


                                          #21
                                          Originally posted by Lawgiver View Post
                                          Wow it was said at least 3 times in that thread that it is for VIP members only.. :alien:
                                          He just wants free vip ...
                                          20:24 - MENC9RE DA SM4SHIN KING: I cant afford getting fucked in the ass

                                          Comment


                                            #22
                                            oh i see now :D
                                            btw ROFL that guy gave law respect for making a wheelchair race LOL.
                                            and rev9 wtf there aint no such thing as free vip u german wurstenmacher

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                                              #23
                                              Originally posted by Moohow View Post
                                              and rev9 wtf there aint no such thing as free vip u german wurstenmacher
                                              sure thats why you said several times that you want beta like law...
                                              20:24 - MENC9RE DA SM4SHIN KING: I cant afford getting fucked in the ass

                                              Comment


                                                #24
                                                Originally posted by HEADZOTS View Post
                                                sure thats why you said several times that you want beta like law...
                                                Roflmao, did he?

                                                Comment


                                                  #25
                                                  i smell offtopic:shuriken:

                                                  btw, nice code there, looks awesome :)

                                                  Originally posted by Dead
                                                  8 digit steam acount willing to trade for any steam acount that everey one knows as a hacker lmao or BANNED ON ALOT OF SERVERS.

                                                  made by kimmi

                                                  Comment


                                                    #26
                                                    did i?rev9 stop putting crack in ur bratwursts cuz i didnt..
                                                    Last edited by Moohow; 01-18-2009, 05:15 PM.

                                                    Comment


                                                      #27
                                                      i vote to stfu
                                                      /* fibre */

                                                      Comment


                                                        #28
                                                        r1nderh4ck goeZ BSE.
                                                        I 0x90 you!

                                                        Comment


                                                          #29
                                                          Originally posted by avitamin View Post
                                                          r1nderh4ck goez bse.
                                                          4v!t4m!n goezZ h!gh

                                                          Comment


                                                            #30
                                                            Originally posted by aVitamin View Post
                                                            r1nderh4ck goeZ BSE.
                                                            10 pfund r1nd pl0x, :wub::chris:

                                                            Originally posted by Dead
                                                            8 digit steam acount willing to trade for any steam acount that everey one knows as a hacker lmao or BANNED ON ALOT OF SERVERS.

                                                            made by kimmi

                                                            Comment


                                                              #31
                                                              Re: Snake, lol

                                                              wow i just discovered this again and I must say, this code is leeeeeeeeeeeeeeeeeeeet :D

                                                              Comment


                                                                #32
                                                                Re: Snake, lol

                                                                nice bump faggot.

                                                                Comment


                                                                  #33
                                                                  Re: Snake, lol

                                                                  Originally posted by badsta View Post
                                                                  nice bump faggot.
                                                                  just because you could never write such leet code =)

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