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    CSS Updated Offsets ~ 10/13/2011

    you can thank b2k5 @ GD for this



    Code:
    02:02:37-> DT_WeaponXM1014
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBase
    02:02:37-> 	m_reloadState: 0x9D4
    02:02:37-> DT_WeaponUSP
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBase
    02:02:37-> 	m_bSilencerOn: 0x9D0
    02:02:37-> 	m_flDoneSwitchingSilencer: 0x9D4
    02:02:37-> DT_WeaponUMP45
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBaseGun
    02:02:37-> DT_WeaponTMP
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBaseGun
    02:02:37-> DT_SmokeGrenade
    02:02:37-> 	baseclass: 0x0 DT_BaseCSGrenade
    02:02:37-> DT_WeaponSG552
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBaseGun
    02:02:37-> DT_WeaponSG550
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBaseGun
    02:02:37-> DT_WeaponScout
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBaseGun
    02:02:37-> DT_WeaponP90
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBaseGun
    02:02:37-> DT_WeaponP228
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBase
    02:02:37-> DT_WeaponMP5Navy
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBaseGun
    02:02:37-> DT_WeaponMAC10
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBaseGun
    02:02:37-> DT_WeaponM4A1
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBaseGun
    02:02:37-> 	m_bSilencerOn: 0x9D8
    02:02:37-> 	m_flDoneSwitchingSilencer: 0x9DC
    02:02:37-> DT_WeaponM3
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBase
    02:02:37-> 	m_reloadState: 0x9D4
    02:02:37-> DT_WeaponM249
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBaseGun
    02:02:37-> DT_WeaponKnife
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBase
    02:02:37-> 	LocalActiveWeaponKnifeData: 0x0 DT_LocalActiveWeaponKnifeData
    02:02:37-> 		m_flSmackTime: 0xA28
    02:02:37-> DT_HEGrenade
    02:02:37-> 	baseclass: 0x0 DT_BaseCSGrenade
    02:02:37-> DT_WeaponGlock
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBase
    02:02:37-> 	m_bBurstMode: 0x9D0
    02:02:37-> 	m_iBurstShotsRemaining: 0x9D4
    02:02:37-> DT_WeaponGalil
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBaseGun
    02:02:37-> DT_WeaponG3SG1
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBaseGun
    02:02:37-> DT_Flashbang
    02:02:37-> 	baseclass: 0x0 DT_BaseCSGrenade
    02:02:37-> DT_WeaponFiveSeven
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBase
    02:02:37-> DT_WeaponFamas
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBase
    02:02:37-> 	m_bBurstMode: 0x9D8
    02:02:37-> 	m_iBurstShotsRemaining: 0x9DC
    02:02:37-> DT_WeaponElite
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBase
    02:02:37-> DT_WeaponDEagle
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBase
    02:02:37-> DT_WeaponCSBaseGun
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBase
    02:02:37-> DT_WeaponCSBase
    02:02:37-> 	baseclass: 0x0 DT_BaseCombatWeapon
    02:02:37-> 	m_weaponMode: 0x994
    02:02:37-> 	m_fAccuracyPenalty: 0x998
    02:02:37-> DT_WeaponC4
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBase
    02:02:37-> 	m_bStartedArming: 0x9F0
    02:02:37-> 	m_bBombPlacedAnimation: 0x9F8
    02:02:37-> 	m_fArmedTime: 0x9F4
    02:02:37-> DT_BaseCSGrenade
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBase
    02:02:37-> 	m_bRedraw: 0x9D0
    02:02:37-> 	m_bPinPulled: 0x9D1
    02:02:37-> 	m_fThrowTime: 0x9D4
    02:02:37-> DT_WeaponAWP
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBaseGun
    02:02:37-> DT_WeaponAug
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBaseGun
    02:02:37-> DT_WeaponAK47
    02:02:37-> 	baseclass: 0x0 DT_WeaponCSBaseGun
    02:02:37-> DT_FootstepControl
    02:02:37-> 	baseclass: 0x0 DT_BaseEntity
    02:02:37-> 	m_source: 0x4A8
    02:02:37-> 	m_destination: 0x4B8
    02:02:37-> DT_CSGameRulesProxy
    02:02:37-> 	baseclass: 0x0 DT_GameRulesProxy
    02:02:37-> 	cs_gamerules_data: 0x0 DT_CSGameRules
    02:02:37-> 		m_bFreezePeriod: 0x20
    02:02:37-> 		m_iRoundTime: 0x24
    02:02:37-> 		m_fRoundStartTime: 0x28
    02:02:37-> 		m_flGameStartTime: 0x2C
    02:02:37-> 		m_iHostagesRemaining: 0x30
    02:02:37-> 		m_bMapHasBombTarget: 0x34
    02:02:37-> 		m_bMapHasRescueZone: 0x35
    02:02:37-> 		m_bLogoMap: 0x36
    02:02:37-> 		m_bBlackMarket: 0x37
    02:02:37-> DT_WeaponCubemap
    02:02:37-> 	baseclass: 0x0 DT_BaseCombatWeapon
    02:02:37-> DT_WeaponCycler
    02:02:37-> 	baseclass: 0x0 DT_BaseCombatWeapon
    02:02:37-> DT_TEPlantBomb
    02:02:37-> 	m_vecOrigin: 0x14
    02:02:37-> 	m_iPlayer: 0x10
    02:02:37-> 	m_option: 0x20
    02:02:37-> DT_TEFireBullets
    02:02:37-> 	m_vecOrigin: 0x14
    02:02:37-> 	m_vecAngles[0]: 0x20
    02:02:37-> 	m_vecAngles[1]: 0x24
    02:02:37-> 	m_iWeaponID: 0x2C
    02:02:37-> 	m_iMode: 0x30
    02:02:37-> 	m_iSeed: 0x34
    02:02:37-> 	m_iPlayer: 0x10
    02:02:37-> 	m_fInaccuracy: 0x38
    02:02:37-> 	m_fSpread: 0x3C
    02:02:37-> DT_TERadioIcon
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_iAttachToClient: 0x10
    02:02:37-> DT_PlantedC4
    02:02:37-> 	baseclass: 0x0 DT_BaseAnimating
    02:02:37-> 	m_bBombTicking: 0x7D8
    02:02:37-> 	m_flC4Blow: 0x7E4
    02:02:37-> 	m_flTimerLength: 0x7E8
    02:02:37-> 	m_flDefuseLength: 0x7EC
    02:02:37-> 	m_flDefuseCountDown: 0x7F0
    02:02:37-> DT_CSTeam
    02:02:37-> 	baseclass: 0x0 DT_Team
    02:02:37-> DT_CSPlayerResource
    02:02:37-> 	baseclass: 0x0 DT_PlayerResource
    02:02:37-> 	m_iPlayerC4: 0xBE8
    02:02:37-> 	m_iPlayerVIP: 0xBEC
    02:02:37-> 	m_vecC4: 0xBF0
    02:02:37-> 	m_bHostageAlive: 0xC14 m_bHostageAlive
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x1
    02:02:37-> 		002: 0x2
    02:02:37-> 		003: 0x3
    02:02:37-> 		004: 0x4
    02:02:37-> 		005: 0x5
    02:02:37-> 		006: 0x6
    02:02:37-> 		007: 0x7
    02:02:37-> 		008: 0x8
    02:02:37-> 		009: 0x9
    02:02:37-> 		010: 0xA
    02:02:37-> 		011: 0xB
    02:02:37-> 	m_isHostageFollowingSomeone: 0xC20 m_isHostageFollowingSomeone
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x1
    02:02:37-> 		002: 0x2
    02:02:37-> 		003: 0x3
    02:02:37-> 		004: 0x4
    02:02:37-> 		005: 0x5
    02:02:37-> 		006: 0x6
    02:02:37-> 		007: 0x7
    02:02:37-> 		008: 0x8
    02:02:37-> 		009: 0x9
    02:02:37-> 		010: 0xA
    02:02:37-> 		011: 0xB
    02:02:37-> 	m_iHostageEntityIDs: 0xC2C m_iHostageEntityIDs
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x4
    02:02:37-> 		002: 0x8
    02:02:37-> 		003: 0xC
    02:02:37-> 		004: 0x10
    02:02:37-> 		005: 0x14
    02:02:37-> 		006: 0x18
    02:02:37-> 		007: 0x1C
    02:02:37-> 		008: 0x20
    02:02:37-> 		009: 0x24
    02:02:37-> 		010: 0x28
    02:02:37-> 		011: 0x2C
    02:02:37-> 	m_iHostageX: 0xC5C m_iHostageX
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x4
    02:02:37-> 		002: 0x8
    02:02:37-> 		003: 0xC
    02:02:37-> 		004: 0x10
    02:02:37-> 		005: 0x14
    02:02:37-> 		006: 0x18
    02:02:37-> 		007: 0x1C
    02:02:37-> 		008: 0x20
    02:02:37-> 		009: 0x24
    02:02:37-> 		010: 0x28
    02:02:37-> 		011: 0x2C
    02:02:37-> 	m_iHostageY: 0xC8C m_iHostageY
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x4
    02:02:37-> 		002: 0x8
    02:02:37-> 		003: 0xC
    02:02:37-> 		004: 0x10
    02:02:37-> 		005: 0x14
    02:02:37-> 		006: 0x18
    02:02:37-> 		007: 0x1C
    02:02:37-> 		008: 0x20
    02:02:37-> 		009: 0x24
    02:02:37-> 		010: 0x28
    02:02:37-> 		011: 0x2C
    02:02:37-> 	m_iHostageZ: 0xCBC m_iHostageZ
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x4
    02:02:37-> 		002: 0x8
    02:02:37-> 		003: 0xC
    02:02:37-> 		004: 0x10
    02:02:37-> 		005: 0x14
    02:02:37-> 		006: 0x18
    02:02:37-> 		007: 0x1C
    02:02:37-> 		008: 0x20
    02:02:37-> 		009: 0x24
    02:02:37-> 		010: 0x28
    02:02:37-> 		011: 0x2C
    02:02:37-> 	m_bombsiteCenterA: 0xBFC
    02:02:37-> 	m_bombsiteCenterB: 0xC08
    02:02:37-> 	m_hostageRescueX: 0xCEC m_hostageRescueX
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x4
    02:02:37-> 		002: 0x8
    02:02:37-> 		003: 0xC
    02:02:37-> 	m_hostageRescueY: 0xCFC m_hostageRescueY
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x4
    02:02:37-> 		002: 0x8
    02:02:37-> 		003: 0xC
    02:02:37-> 	m_hostageRescueZ: 0xD0C m_hostageRescueZ
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x4
    02:02:37-> 		002: 0x8
    02:02:37-> 		003: 0xC
    02:02:37-> 	m_bBombSpotted: 0xD1C
    02:02:37-> 	m_bPlayerSpotted: 0xD1D m_bPlayerSpotted
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x1
    02:02:37-> 		002: 0x2
    02:02:37-> 		003: 0x3
    02:02:37-> 		004: 0x4
    02:02:37-> 		005: 0x5
    02:02:37-> 		006: 0x6
    02:02:37-> 		007: 0x7
    02:02:37-> 		008: 0x8
    02:02:37-> 		009: 0x9
    02:02:37-> 		010: 0xA
    02:02:37-> 		011: 0xB
    02:02:37-> 		012: 0xC
    02:02:37-> 		013: 0xD
    02:02:37-> 		014: 0xE
    02:02:37-> 		015: 0xF
    02:02:37-> 		016: 0x10
    02:02:37-> 		017: 0x11
    02:02:37-> 		018: 0x12
    02:02:37-> 		019: 0x13
    02:02:37-> 		020: 0x14
    02:02:37-> 		021: 0x15
    02:02:37-> 		022: 0x16
    02:02:37-> 		023: 0x17
    02:02:37-> 		024: 0x18
    02:02:37-> 		025: 0x19
    02:02:37-> 		026: 0x1A
    02:02:37-> 		027: 0x1B
    02:02:37-> 		028: 0x1C
    02:02:37-> 		029: 0x1D
    02:02:37-> 		030: 0x1E
    02:02:37-> 		031: 0x1F
    02:02:37-> 		032: 0x20
    02:02:37-> 		033: 0x21
    02:02:37-> 		034: 0x22
    02:02:37-> 		035: 0x23
    02:02:37-> 		036: 0x24
    02:02:37-> 		037: 0x25
    02:02:37-> 		038: 0x26
    02:02:37-> 		039: 0x27
    02:02:37-> 		040: 0x28
    02:02:37-> 		041: 0x29
    02:02:37-> 		042: 0x2A
    02:02:37-> 		043: 0x2B
    02:02:37-> 		044: 0x2C
    02:02:37-> 		045: 0x2D
    02:02:37-> 		046: 0x2E
    02:02:37-> 		047: 0x2F
    02:02:37-> 		048: 0x30
    02:02:37-> 		049: 0x31
    02:02:37-> 		050: 0x32
    02:02:37-> 		051: 0x33
    02:02:37-> 		052: 0x34
    02:02:37-> 		053: 0x35
    02:02:37-> 		054: 0x36
    02:02:37-> 		055: 0x37
    02:02:37-> 		056: 0x38
    02:02:37-> 		057: 0x39
    02:02:37-> 		058: 0x3A
    02:02:37-> 		059: 0x3B
    02:02:37-> 		060: 0x3C
    02:02:37-> 		061: 0x3D
    02:02:37-> 		062: 0x3E
    02:02:37-> 		063: 0x3F
    02:02:37-> 		064: 0x40
    02:02:37-> 		065: 0x41
    02:02:37-> 	m_iMVPs: 0x1288 m_iMVPs
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x4
    02:02:37-> 		002: 0x8
    02:02:37-> 		003: 0xC
    02:02:37-> 		004: 0x10
    02:02:37-> 		005: 0x14
    02:02:37-> 		006: 0x18
    02:02:37-> 		007: 0x1C
    02:02:37-> 		008: 0x20
    02:02:37-> 		009: 0x24
    02:02:37-> 		010: 0x28
    02:02:37-> 		011: 0x2C
    02:02:37-> 		012: 0x30
    02:02:37-> 		013: 0x34
    02:02:37-> 		014: 0x38
    02:02:37-> 		015: 0x3C
    02:02:37-> 		016: 0x40
    02:02:37-> 		017: 0x44
    02:02:37-> 		018: 0x48
    02:02:37-> 		019: 0x4C
    02:02:37-> 		020: 0x50
    02:02:37-> 		021: 0x54
    02:02:37-> 		022: 0x58
    02:02:37-> 		023: 0x5C
    02:02:37-> 		024: 0x60
    02:02:37-> 		025: 0x64
    02:02:37-> 		026: 0x68
    02:02:37-> 		027: 0x6C
    02:02:37-> 		028: 0x70
    02:02:37-> 		029: 0x74
    02:02:37-> 		030: 0x78
    02:02:37-> 		031: 0x7C
    02:02:37-> 		032: 0x80
    02:02:37-> 		033: 0x84
    02:02:37-> 		034: 0x88
    02:02:37-> 		035: 0x8C
    02:02:37-> 		036: 0x90
    02:02:37-> 		037: 0x94
    02:02:37-> 		038: 0x98
    02:02:37-> 		039: 0x9C
    02:02:37-> 		040: 0xA0
    02:02:37-> 		041: 0xA4
    02:02:37-> 		042: 0xA8
    02:02:37-> 		043: 0xAC
    02:02:37-> 		044: 0xB0
    02:02:37-> 		045: 0xB4
    02:02:37-> 		046: 0xB8
    02:02:37-> 		047: 0xBC
    02:02:37-> 		048: 0xC0
    02:02:37-> 		049: 0xC4
    02:02:37-> 		050: 0xC8
    02:02:37-> 		051: 0xCC
    02:02:37-> 		052: 0xD0
    02:02:37-> 		053: 0xD4
    02:02:37-> 		054: 0xD8
    02:02:37-> 		055: 0xDC
    02:02:37-> 		056: 0xE0
    02:02:37-> 		057: 0xE4
    02:02:37-> 		058: 0xE8
    02:02:37-> 		059: 0xEC
    02:02:37-> 		060: 0xF0
    02:02:37-> 		061: 0xF4
    02:02:37-> 		062: 0xF8
    02:02:37-> 		063: 0xFC
    02:02:37-> 		064: 0x100
    02:02:37-> 		065: 0x104
    02:02:37-> 	m_bHasDefuser: 0x1390 m_bHasDefuser
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x1
    02:02:37-> 		002: 0x2
    02:02:37-> 		003: 0x3
    02:02:37-> 		004: 0x4
    02:02:37-> 		005: 0x5
    02:02:37-> 		006: 0x6
    02:02:37-> 		007: 0x7
    02:02:37-> 		008: 0x8
    02:02:37-> 		009: 0x9
    02:02:37-> 		010: 0xA
    02:02:37-> 		011: 0xB
    02:02:37-> 		012: 0xC
    02:02:37-> 		013: 0xD
    02:02:37-> 		014: 0xE
    02:02:37-> 		015: 0xF
    02:02:37-> 		016: 0x10
    02:02:37-> 		017: 0x11
    02:02:37-> 		018: 0x12
    02:02:37-> 		019: 0x13
    02:02:37-> 		020: 0x14
    02:02:37-> 		021: 0x15
    02:02:37-> 		022: 0x16
    02:02:37-> 		023: 0x17
    02:02:37-> 		024: 0x18
    02:02:37-> 		025: 0x19
    02:02:37-> 		026: 0x1A
    02:02:37-> 		027: 0x1B
    02:02:37-> 		028: 0x1C
    02:02:37-> 		029: 0x1D
    02:02:37-> 		030: 0x1E
    02:02:37-> 		031: 0x1F
    02:02:37-> 		032: 0x20
    02:02:37-> 		033: 0x21
    02:02:37-> 		034: 0x22
    02:02:37-> 		035: 0x23
    02:02:37-> 		036: 0x24
    02:02:37-> 		037: 0x25
    02:02:37-> 		038: 0x26
    02:02:37-> 		039: 0x27
    02:02:37-> 		040: 0x28
    02:02:37-> 		041: 0x29
    02:02:37-> 		042: 0x2A
    02:02:37-> 		043: 0x2B
    02:02:37-> 		044: 0x2C
    02:02:37-> 		045: 0x2D
    02:02:37-> 		046: 0x2E
    02:02:37-> 		047: 0x2F
    02:02:37-> 		048: 0x30
    02:02:37-> 		049: 0x31
    02:02:37-> 		050: 0x32
    02:02:37-> 		051: 0x33
    02:02:37-> 		052: 0x34
    02:02:37-> 		053: 0x35
    02:02:37-> 		054: 0x36
    02:02:37-> 		055: 0x37
    02:02:37-> 		056: 0x38
    02:02:37-> 		057: 0x39
    02:02:37-> 		058: 0x3A
    02:02:37-> 		059: 0x3B
    02:02:37-> 		060: 0x3C
    02:02:37-> 		061: 0x3D
    02:02:37-> 		062: 0x3E
    02:02:37-> 		063: 0x3F
    02:02:37-> 		064: 0x40
    02:02:37-> 		065: 0x41
    02:02:37-> 	m_szClan: 0xE68 m_szClan
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x10
    02:02:37-> 		002: 0x20
    02:02:37-> 		003: 0x30
    02:02:37-> 		004: 0x40
    02:02:37-> 		005: 0x50
    02:02:37-> 		006: 0x60
    02:02:37-> 		007: 0x70
    02:02:37-> 		008: 0x80
    02:02:37-> 		009: 0x90
    02:02:37-> 		010: 0xA0
    02:02:37-> 		011: 0xB0
    02:02:37-> 		012: 0xC0
    02:02:37-> 		013: 0xD0
    02:02:37-> 		014: 0xE0
    02:02:37-> 		015: 0xF0
    02:02:37-> 		016: 0x100
    02:02:37-> 		017: 0x110
    02:02:37-> 		018: 0x120
    02:02:37-> 		019: 0x130
    02:02:37-> 		020: 0x140
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    02:02:37-> 			064: 0x40
    02:02:37-> 			065: 0x41
    02:02:37-> 	csnonlocaldata: 0x0 DT_CSNonLocalPlayerExclusive
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    02:02:37-> 	m_iAddonBits: 0x1384
    02:02:37-> 	m_iPrimaryAddon: 0x1388
    02:02:37-> 	m_iSecondaryAddon: 0x138C
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    02:02:37-> 	m_iPlayerState: 0x1378
    02:02:37-> 	m_iAccount: 0x13F8
    02:02:37-> 	m_bInBombZone: 0x137D
    02:02:37-> 	m_bInBuyZone: 0x137E
    02:02:37-> 	m_iClass: 0x1400
    02:02:37-> 	m_ArmorValue: 0x1404
    02:02:37-> 	m_angEyeAngles[0]: 0x1408
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    02:02:37-> 	m_bHasDefuser: 0x1414
    02:02:37-> 	m_bNightVisionOn: 0x13A4
    02:02:37-> 	m_bHasNightVision: 0x13A5
    02:02:37-> 	m_bInHostageRescueZone: 0x1415
    02:02:37-> 	m_ArmorValue: 0x1404
    02:02:37-> 	m_bIsDefusing: 0x137C
    02:02:37-> 	m_bResumeZoom: 0x1370
    02:02:37-> 	m_iLastZoom: 0x1374
    02:02:37-> 	m_bHasHelmet: 0x13FC
    02:02:37-> 	m_vecRagdollVelocity: 0x1420
    02:02:37-> 	m_flFlashDuration: 0x13C4
    02:02:37-> 	m_flFlashMaxAlpha: 0x13C0
    02:02:37-> 	m_iProgressBarDuration: 0x1390
    02:02:37-> 	m_flProgressBarStartTime: 0x1394
    02:02:37-> 	m_hRagdoll: 0x13B0
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    02:02:37-> DT_CSRagdoll
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    02:02:37-> 	m_vecRagdollOrigin: 0x850
    02:02:37-> 	m_hPlayer: 0x840
    02:02:37-> 	m_nModelIndex: 0x8C
    02:02:37-> 	m_nForceBone: 0x4EC
    02:02:37-> 	m_vecForce: 0x4E0
    02:02:37-> 	m_vecRagdollVelocity: 0x844
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    02:02:37-> 	m_iDeathFrame: 0x860
    02:02:37-> 	m_iTeamNum: 0x98
    02:02:37-> 	m_bClientSideAnimation: 0x714
    02:02:37-> DT_TEPlayerAnimEvent
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    02:02:37-> 	m_iEvent: 0x14
    02:02:37-> 	m_nData: 0x18
    02:02:37-> DT_CHostage
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    02:02:37-> 	m_iHealth: 0x90
    02:02:37-> 	m_iMaxHealth: 0xCE8
    02:02:37-> 	m_lifeState: 0x8F
    02:02:37-> 	m_leader: 0xCF0
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    02:02:37-> 	m_vInitialVelocity: 0x800
    02:02:37-> DT_TFWearableItem
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    02:02:37-> DT_WearableItem
    02:02:37-> 	baseclass: 0x0 DT_EconEntity
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    02:02:37-> 		m_Item: 0x40 DT_ScriptCreatedItem
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    02:02:37-> 			m_iEntityLevel: 0x18
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    02:02:37-> 			m_iAccountID: 0x30
    02:02:37-> 			m_iEntityQuality: 0x14
    02:02:37-> 			m_bInitialized: 0x46
    02:02:37-> 			m_AttributeList: 0x4C DT_AttributeList
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    02:02:37-> 						m_flValue: 0x8
    02:02:37-> 						m_bSetBonus: 0xC
    02:02:37-> 					001: 0x0 DT_ScriptCreatedAttribute
    02:02:37-> 						m_iAttributeDefinitionIndex: 0x4
    02:02:37-> 						m_flValue: 0x8
    02:02:37-> 						m_bSetBonus: 0xC
    02:02:37-> 					002: 0x0 DT_ScriptCreatedAttribute
    02:02:37-> 						m_iAttributeDefinitionIndex: 0x4
    02:02:37-> 						m_flValue: 0x8
    02:02:37-> 						m_bSetBonus: 0xC
    02:02:37-> 					003: 0x0 DT_ScriptCreatedAttribute
    02:02:37-> 						m_iAttributeDefinitionIndex: 0x4
    02:02:37-> 						m_flValue: 0x8
    02:02:37-> 						m_bSetBonus: 0xC
    02:02:37-> 					004: 0x0 DT_ScriptCreatedAttribute
    02:02:37-> 						m_iAttributeDefinitionIndex: 0x4
    02:02:37-> 						m_flValue: 0x8
    02:02:37-> 						m_bSetBonus: 0xC
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    02:02:37-> 						m_iAttributeDefinitionIndex: 0x4
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    02:02:37-> 						m_bSetBonus: 0xC
    02:02:37-> 					006: 0x0 DT_ScriptCreatedAttribute
    02:02:37-> 						m_iAttributeDefinitionIndex: 0x4
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    02:02:37-> 						m_bSetBonus: 0xC
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    02:02:37-> 						m_iAttributeDefinitionIndex: 0x4
    02:02:37-> 						m_flValue: 0x8
    02:02:37-> 						m_bSetBonus: 0xC
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    02:02:37-> 						m_flValue: 0x8
    02:02:37-> 						m_bSetBonus: 0xC
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    02:02:37-> 						m_iAttributeDefinitionIndex: 0x4
    02:02:37-> 						m_flValue: 0x8
    02:02:37-> 						m_bSetBonus: 0xC
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    02:02:37-> 						m_iAttributeDefinitionIndex: 0x4
    02:02:37-> 						m_flValue: 0x8
    02:02:37-> 						m_bSetBonus: 0xC
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    02:02:37-> 						m_iAttributeDefinitionIndex: 0x4
    02:02:37-> 						m_flValue: 0x8
    02:02:37-> 						m_bSetBonus: 0xC
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    02:02:37-> 						m_iAttributeDefinitionIndex: 0x4
    02:02:37-> 						m_flValue: 0x8
    02:02:37-> 						m_bSetBonus: 0xC
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    02:02:37-> 						m_iAttributeDefinitionIndex: 0x4
    02:02:37-> 						m_flValue: 0x8
    02:02:37-> 						m_bSetBonus: 0xC
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    02:02:37-> 						m_iAttributeDefinitionIndex: 0x4
    02:02:37-> 						m_flValue: 0x8
    02:02:37-> 						m_bSetBonus: 0xC
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    02:02:37-> 			m_iItemIDHigh: 0x28
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    02:02:37-> 						m_bSetBonus: 0xC
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    02:02:37-> 						m_bSetBonus: 0xC
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    02:02:37-> 						m_bSetBonus: 0xC
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    02:02:37-> 						m_bSetBonus: 0xC
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    02:02:37-> 						m_bSetBonus: 0xC
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    02:02:37-> 						m_bSetBonus: 0xC
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    02:02:37-> 						m_bSetBonus: 0xC
    02:02:37-> DT_CSWearableItem
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    02:02:37-> DT_NextBot
    02:02:37-> 	baseclass: 0x0 DT_BaseCombatCharacter
    02:02:37-> DT_TestTraceline
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    02:02:37-> 	m_vecOrigin: 0x2CC
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    02:02:37-> 	m_angRotation[2]: 0x2E0
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    02:02:37-> DT_TEWorldDecal
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin: 0x10
    02:02:37-> 	m_nIndex: 0x1C
    02:02:37-> DT_TESpriteSpray
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin: 0x10
    02:02:37-> 	m_vecDirection: 0x1C
    02:02:37-> 	m_nModelIndex: 0x28
    02:02:37-> 	m_fNoise: 0x30
    02:02:37-> 	m_nCount: 0x34
    02:02:37-> 	m_nSpeed: 0x2C
    02:02:37-> DT_TESprite
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin: 0x10
    02:02:37-> 	m_nModelIndex: 0x1C
    02:02:37-> 	m_fScale: 0x20
    02:02:37-> 	m_nBrightness: 0x24
    02:02:37-> DT_TESparks
    02:02:37-> 	baseclass: 0x0 DT_TEParticleSystem
    02:02:37-> 	m_nMagnitude: 0x1C
    02:02:37-> 	m_nTrailLength: 0x20
    02:02:37-> 	m_vecDir: 0x24
    02:02:37-> DT_TESmoke
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin: 0x10
    02:02:37-> 	m_nModelIndex: 0x1C
    02:02:37-> 	m_fScale: 0x20
    02:02:37-> 	m_nFrameRate: 0x24
    02:02:37-> DT_TEShowLine
    02:02:37-> 	baseclass: 0x0 DT_TEParticleSystem
    02:02:37-> 	m_vecEnd: 0x1C
    02:02:37-> DT_TEProjectedDecal
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin: 0x10
    02:02:37-> 	m_angRotation: 0x1C
    02:02:37-> 	m_flDistance: 0x28
    02:02:37-> 	m_nIndex: 0x2C
    02:02:37-> DT_TEPlayerDecal
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin: 0x14
    02:02:37-> 	m_nEntity: 0x20
    02:02:37-> 	m_nPlayer: 0x10
    02:02:37-> DT_TEPhysicsProp
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin: 0x10
    02:02:37-> 	m_angRotation[0]: 0x1C
    02:02:37-> 	m_angRotation[1]: 0x20
    02:02:37-> 	m_angRotation[2]: 0x24
    02:02:37-> 	m_vecVelocity: 0x28
    02:02:37-> 	m_nModelIndex: 0x34
    02:02:37-> 	m_nFlags: 0x3C
    02:02:37-> 	m_nSkin: 0x38
    02:02:37-> 	m_nEffects: 0x40
    02:02:37-> DT_TEParticleSystem
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin[0]: 0x10
    02:02:37-> 	m_vecOrigin[1]: 0x14
    02:02:37-> 	m_vecOrigin[2]: 0x18
    02:02:37-> DT_TEMuzzleFlash
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin: 0x10
    02:02:37-> 	m_vecAngles: 0x1C
    02:02:37-> 	m_flScale: 0x28
    02:02:37-> 	m_nType: 0x2C
    02:02:37-> DT_TELargeFunnel
    02:02:37-> 	baseclass: 0x0 DT_TEParticleSystem
    02:02:37-> 	m_nModelIndex: 0x1C
    02:02:37-> 	m_nReversed: 0x20
    02:02:37-> DT_TEKillPlayerAttachments
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_nPlayer: 0x10
    02:02:37-> DT_TEImpact
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin: 0x10
    02:02:37-> 	m_vecNormal: 0x1C
    02:02:37-> 	m_iType: 0x28
    02:02:37-> 	m_ucFlags: 0x2C
    02:02:37-> DT_TEGlowSprite
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin: 0x10
    02:02:37-> 	m_nModelIndex: 0x1C
    02:02:37-> 	m_fScale: 0x20
    02:02:37-> 	m_fLife: 0x24
    02:02:37-> 	m_nBrightness: 0x28
    02:02:37-> DT_TEShatterSurface
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin: 0x10
    02:02:37-> 	m_vecAngles: 0x1C
    02:02:37-> 	m_vecForce: 0x28
    02:02:37-> 	m_vecForcePos: 0x34
    02:02:37-> 	m_flWidth: 0x40
    02:02:37-> 	m_flHeight: 0x44
    02:02:37-> 	m_flShardSize: 0x48
    02:02:37-> 	m_nSurfaceType: 0x50
    02:02:37-> 	m_uchFrontColor[0]: 0x54
    02:02:37-> 	m_uchFrontColor[1]: 0x55
    02:02:37-> 	m_uchFrontColor[2]: 0x56
    02:02:37-> 	m_uchBackColor[0]: 0x57
    02:02:37-> 	m_uchBackColor[1]: 0x58
    02:02:37-> 	m_uchBackColor[2]: 0x59
    02:02:37-> DT_TEFootprintDecal
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin: 0x10
    02:02:37-> 	m_vecDirection: 0x1C
    02:02:37-> 	m_nEntity: 0x34
    02:02:37-> 	m_nIndex: 0x38
    02:02:37-> 	m_chMaterialType: 0x3C
    02:02:37-> DT_TEFizz
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_nEntity: 0x10
    02:02:37-> 	m_nModelIndex: 0x14
    02:02:37-> 	m_nDensity: 0x18
    02:02:37-> 	m_nCurrent: 0x1C
    02:02:37-> DT_TEExplosion
    02:02:37-> 	baseclass: 0x0 DT_TEParticleSystem
    02:02:37-> 	m_nModelIndex: 0x1C
    02:02:37-> 	m_fScale: 0x20
    02:02:37-> 	m_nFrameRate: 0x24
    02:02:37-> 	m_nFlags: 0x28
    02:02:37-> 	m_vecNormal: 0x2C
    02:02:37-> 	m_chMaterialType: 0x38
    02:02:37-> 	m_nRadius: 0x3C
    02:02:37-> 	m_nMagnitude: 0x40
    02:02:37-> DT_TEEnergySplash
    02:02:37-> 	m_vecPos: 0x10
    02:02:37-> 	m_vecDir: 0x1C
    02:02:37-> 	m_bExplosive: 0x28
    02:02:37-> DT_TEEffectDispatch
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_EffectData: 0x10 DT_EffectData
    02:02:37-> 		m_vOrigin[0]: 0x0
    02:02:37-> 		m_vOrigin[1]: 0x4
    02:02:37-> 		m_vOrigin[2]: 0x8
    02:02:37-> 		m_vStart[0]: 0xC
    02:02:37-> 		m_vStart[1]: 0x10
    02:02:37-> 		m_vStart[2]: 0x14
    02:02:37-> 		m_vAngles: 0x24
    02:02:37-> 		m_vNormal: 0x18
    02:02:37-> 		m_fFlags: 0x30
    02:02:37-> 		m_flMagnitude: 0x3C
    02:02:37-> 		m_flScale: 0x38
    02:02:37-> 		m_nAttachmentIndex: 0x44
    02:02:37-> 		m_nSurfaceProp: 0x48
    02:02:37-> 		m_iEffectName: 0x88
    02:02:37-> 		m_nMaterial: 0x4C
    02:02:37-> 		m_nDamageType: 0x50
    02:02:37-> 		m_nHitBox: 0x54
    02:02:37-> 		entindex: 0x0
    02:02:37-> 		m_nColor: 0x58
    02:02:37-> 		m_flRadius: 0x40
    02:02:37-> 		m_bCustomColors: 0x59
    02:02:37-> 		m_CustomColors.m_vecColor1: 0x5C
    02:02:37-> 		m_CustomColors.m_vecColor2: 0x68
    02:02:37-> 		m_bControlPoint1: 0x74
    02:02:37-> 		m_ControlPoint1.m_eParticleAttachment: 0x78
    02:02:37-> 		m_ControlPoint1.m_vecOffset[0]: 0x7C
    02:02:37-> 		m_ControlPoint1.m_vecOffset[1]: 0x80
    02:02:37-> 		m_ControlPoint1.m_vecOffset[2]: 0x84
    02:02:37-> DT_TEDynamicLight
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin: 0x10
    02:02:37-> 	r: 0x20
    02:02:37-> 	g: 0x24
    02:02:37-> 	b: 0x28
    02:02:37-> 	exponent: 0x2C
    02:02:37-> 	m_fRadius: 0x1C
    02:02:37-> 	m_fTime: 0x30
    02:02:37-> 	m_fDecay: 0x34
    02:02:37-> DT_TEDecal
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin: 0x10
    02:02:37-> 	m_vecStart: 0x1C
    02:02:37-> 	m_nEntity: 0x28
    02:02:37-> 	m_nHitbox: 0x2C
    02:02:37-> 	m_nIndex: 0x30
    02:02:37-> DT_TEClientProjectile
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin: 0x10
    02:02:37-> 	m_vecVelocity: 0x1C
    02:02:37-> 	m_nModelIndex: 0x28
    02:02:37-> 	m_nLifeTime: 0x2C
    02:02:37-> 	m_hOwner: 0x30
    02:02:37-> DT_TEBubbleTrail
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecMins: 0x10
    02:02:37-> 	m_vecMaxs: 0x1C
    02:02:37-> 	m_nModelIndex: 0x2C
    02:02:37-> 	m_flWaterZ: 0x28
    02:02:37-> 	m_nCount: 0x30
    02:02:37-> 	m_fSpeed: 0x34
    02:02:37-> DT_TEBubbles
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecMins: 0x10
    02:02:37-> 	m_vecMaxs: 0x1C
    02:02:37-> 	m_nModelIndex: 0x2C
    02:02:37-> 	m_fHeight: 0x28
    02:02:37-> 	m_nCount: 0x30
    02:02:37-> 	m_fSpeed: 0x34
    02:02:37-> DT_TEBSPDecal
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin: 0x10
    02:02:37-> 	m_nEntity: 0x1C
    02:02:37-> 	m_nIndex: 0x20
    02:02:37-> DT_TEBreakModel
    02:02:37-> 	baseclass: 0x0 DT_BaseTempEntity
    02:02:37-> 	m_vecOrigin: 0x10
    02:02:37-> 	m_angRotation[0]: 0x1C
    02:02:37-> 	m_angRotation[1]: 0x20
    02:02:37-> 	m_angRotation[2]: 0x24
    02:02:37-> 	m_vecSize: 0x28
    02:02:37-> 	m_vecVelocity: 0x34
    02:02:37-> 	m_nModelIndex: 0x44
    02:02:37-> 	m_nRandomization: 0x40
    02:02:37-> 	m_nCount: 0x48
    02:02:37-> 	m_fTime: 0x4C
    02:02:37-> 	m_nFlags: 0x50
    02:02:37-> DT_TEBloodStream
    02:02:37-> 	baseclass: 0x0 DT_TEParticleSystem
    02:02:37-> 	m_vecDirection: 0x1C
    02:02:37-> 	r: 0x28
    02:02:37-> 	g: 0x2C
    02:02:37-> 	b: 0x30
    02:02:37-> 	a: 0x34
    02:02:37-> 	m_nAmount: 0x38
    02:02:37-> DT_TEBloodSprite
    02:02:37-> 	m_vecOrigin: 0x10
    02:02:37-> 	m_vecDirection: 0x1C
    02:02:37-> 	r: 0x28
    02:02:37-> 	g: 0x2C
    02:02:37-> 	b: 0x30
    02:02:37-> 	a: 0x34
    02:02:37-> 	m_nSprayModel: 0x3C
    02:02:37-> 	m_nDropModel: 0x38
    02:02:37-> 	m_nSize: 0x40
    02:02:37-> DT_TEBeamSpline
    02:02:37-> 	m_nPoints: 0xD0
    02:02:37-> 	m_vecPoints[0]: 0x10
    02:02:37-> 	m_vecPoints: 0x0
    02:02:37-> DT_TEBeamRingPoint
    02:02:37-> 	baseclass: 0x0 DT_BaseBeam
    02:02:37-> 	m_vecCenter: 0x4C
    02:02:37-> 	m_flStartRadius: 0x58
    02:02:37-> 	m_flEndRadius: 0x5C
    02:02:37-> DT_TEBeamRing
    02:02:37-> 	baseclass: 0x0 DT_BaseBeam
    02:02:37-> 	m_nStartEntity: 0x4C
    02:02:37-> 	m_nEndEntity: 0x50
    02:02:37-> DT_TEBeamPoints
    02:02:37-> 	baseclass: 0x0 DT_BaseBeam
    02:02:37-> 	m_vecStartPoint: 0x4C
    02:02:37-> 	m_vecEndPoint: 0x58
    02:02:37-> DT_TEBeamLaser
    02:02:37-> 	baseclass: 0x0 DT_BaseBeam
    02:02:37-> 	m_nStartEntity: 0x4C
    02:02:37-> 	m_nEndEntity: 0x50
    02:02:37-> DT_TEBeamFollow
    02:02:37-> 	baseclass: 0x0 DT_BaseBeam
    02:02:37-> 	m_iEntIndex: 0x4C
    02:02:37-> DT_TEBeamEnts
    02:02:37-> 	baseclass: 0x0 DT_BaseBeam
    02:02:37-> 	m_nStartEntity: 0x4C
    02:02:37-> 	m_nEndEntity: 0x50
    02:02:37-> DT_TEBeamEntPoint
    02:02:37-> 	baseclass: 0x0 DT_BaseBeam
    02:02:37-> 	m_nStartEntity: 0x4C
    02:02:37-> 	m_nEndEntity: 0x50
    02:02:37-> 	m_vecStartPoint: 0x54
    02:02:37-> 	m_vecEndPoint: 0x60
    02:02:37-> DT_BaseBeam
    02:02:37-> 	m_nModelIndex: 0x10
    02:02:37-> 	m_nHaloIndex: 0x14
    02:02:37-> 	m_nStartFrame: 0x18
    02:02:37-> 	m_nFrameRate: 0x1C
    02:02:37-> 	m_fLife: 0x20
    02:02:37-> 	m_fWidth: 0x24
    02:02:37-> 	m_fEndWidth: 0x28
    02:02:37-> 	m_nFadeLength: 0x2C
    02:02:37-> 	m_fAmplitude: 0x30
    02:02:37-> 	m_nSpeed: 0x44
    02:02:37-> 	r: 0x34
    02:02:37-> 	g: 0x38
    02:02:37-> 	b: 0x3C
    02:02:37-> 	a: 0x40
    02:02:37-> 	m_nFlags: 0x48
    02:02:37-> DT_TEArmorRicochet
    02:02:37-> 	baseclass: 0x0 DT_TEMetalSparks
    02:02:37-> DT_TEMetalSparks
    02:02:37-> 	m_vecPos: 0x10
    02:02:37-> 	m_vecDir: 0x1C
    02:02:37-> DT_SteamJet
    02:02:37-> 	baseclass: 0x0 DT_BaseParticleEntity
    02:02:37-> 	m_SpreadSpeed: 0x594
    02:02:37-> 	m_Speed: 0x598
    02:02:37-> 	m_StartSize: 0x59C
    02:02:37-> 	m_EndSize: 0x5A0
    02:02:37-> 	m_Rate: 0x5A4
    02:02:37-> 	m_JetLength: 0x5A8
    02:02:37-> 	m_bEmit: 0x5AC
    02:02:37-> 	m_bFaceLeft: 0x5B4
    02:02:37-> 	m_nType: 0x5B0
    02:02:37-> 	m_spawnflags: 0x5B8
    02:02:37-> 	m_flRollSpeed: 0x5BC
    02:02:37-> DT_SmokeStack
    02:02:37-> 	baseclass: 0x0 DT_BaseParticleEntity
    02:02:37-> 	m_SpreadSpeed: 0x5E4
    02:02:37-> 	m_Speed: 0x5E8
    02:02:37-> 	m_StartSize: 0x5EC
    02:02:37-> 	m_EndSize: 0x5F0
    02:02:37-> 	m_Rate: 0x5F4
    02:02:37-> 	m_JetLength: 0x5F8
    02:02:37-> 	m_bEmit: 0x5FC
    02:02:37-> 	m_flBaseSpread: 0x600
    02:02:37-> 	m_flTwist: 0x654
    02:02:37-> 	m_flRollSpeed: 0x690
    02:02:37-> 	m_iMaterialModel: 0x658
    02:02:37-> 	m_AmbientLight.m_vPos: 0x604
    02:02:37-> 	m_AmbientLight.m_vColor: 0x610
    02:02:37-> 	m_AmbientLight.m_flIntensity: 0x61C
    02:02:37-> 	m_DirLight.m_vPos: 0x620
    02:02:37-> 	m_DirLight.m_vColor: 0x62C
    02:02:37-> 	m_DirLight.m_flIntensity: 0x638
    02:02:37-> 	m_vWind: 0x648
    02:02:37-> DT_DustTrail
    02:02:37-> 	baseclass: 0x0 DT_BaseParticleEntity
    02:02:37-> 	m_SpawnRate: 0x594
    02:02:37-> 	m_Color: 0x598
    02:02:37-> 	m_ParticleLifetime: 0x5A8
    02:02:37-> 	m_StopEmitTime: 0x5B0
    02:02:37-> 	m_MinSpeed: 0x5B4
    02:02:37-> 	m_MaxSpeed: 0x5B8
    02:02:37-> 	m_MinDirectedSpeed: 0x5BC
    02:02:37-> 	m_MaxDirectedSpeed: 0x5C0
    02:02:37-> 	m_StartSize: 0x5C4
    02:02:37-> 	m_EndSize: 0x5C8
    02:02:37-> 	m_SpawnRadius: 0x5CC
    02:02:37-> 	m_bEmit: 0x5DC
    02:02:37-> 	m_Opacity: 0x5A4
    02:02:37-> DT_FireTrail
    02:02:37-> 	baseclass: 0x0 DT_BaseParticleEntity
    02:02:37-> 	m_nAttachment: 0x594
    02:02:37-> 	m_flLifetime: 0x598
    02:02:37-> DT_SporeTrail
    02:02:37-> 	baseclass: 0x0 DT_BaseParticleEntity
    02:02:37-> 	m_flSpawnRate: 0x59C
    02:02:37-> 	m_vecEndColor: 0x590
    02:02:37-> 	m_flParticleLifetime: 0x5A0
    02:02:37-> 	m_flStartSize: 0x5A4
    02:02:37-> 	m_flEndSize: 0x5A8
    02:02:37-> 	m_flSpawnRadius: 0x5AC
    02:02:37-> 	m_bEmit: 0x5BC
    02:02:37-> DT_SporeExplosion
    02:02:37-> 	baseclass: 0x0 DT_BaseParticleEntity
    02:02:37-> 	m_flSpawnRate: 0x594
    02:02:37-> 	m_flParticleLifetime: 0x598
    02:02:37-> 	m_flStartSize: 0x59C
    02:02:37-> 	m_flEndSize: 0x5A0
    02:02:37-> 	m_flSpawnRadius: 0x5A4
    02:02:37-> 	m_bEmit: 0x5AC
    02:02:37-> 	m_bDontRemove: 0x5AD
    02:02:37-> DT_RocketTrail
    02:02:37-> 	baseclass: 0x0 DT_BaseParticleEntity
    02:02:37-> 	m_SpawnRate: 0x594
    02:02:37-> 	m_StartColor: 0x598
    02:02:37-> 	m_EndColor: 0x5A4
    02:02:37-> 	m_ParticleLifetime: 0x5B4
    02:02:37-> 	m_StopEmitTime: 0x5B8
    02:02:37-> 	m_MinSpeed: 0x5BC
    02:02:37-> 	m_MaxSpeed: 0x5C0
    02:02:37-> 	m_StartSize: 0x5C4
    02:02:37-> 	m_EndSize: 0x5C8
    02:02:37-> 	m_SpawnRadius: 0x5CC
    02:02:37-> 	m_bEmit: 0x5DC
    02:02:37-> 	m_nAttachment: 0x5E0
    02:02:37-> 	m_Opacity: 0x5B0
    02:02:37-> 	m_bDamaged: 0x5DD
    02:02:37-> 	m_flFlareScale: 0x5F0
    02:02:37-> DT_SmokeTrail
    02:02:37-> 	baseclass: 0x0 DT_BaseParticleEntity
    02:02:37-> 	m_SpawnRate: 0x594
    02:02:37-> 	m_StartColor: 0x598
    02:02:37-> 	m_EndColor: 0x5A4
    02:02:37-> 	m_ParticleLifetime: 0x5B4
    02:02:37-> 	m_StopEmitTime: 0x5B8
    02:02:37-> 	m_MinSpeed: 0x5BC
    02:02:37-> 	m_MaxSpeed: 0x5C0
    02:02:37-> 	m_MinDirectedSpeed: 0x5C4
    02:02:37-> 	m_MaxDirectedSpeed: 0x5C8
    02:02:37-> 	m_StartSize: 0x5CC
    02:02:37-> 	m_EndSize: 0x5D0
    02:02:37-> 	m_SpawnRadius: 0x5D4
    02:02:37-> 	m_bEmit: 0x5E4
    02:02:37-> 	m_nAttachment: 0x5E8
    02:02:37-> 	m_Opacity: 0x5B0
    02:02:37-> DT_PropVehicleDriveable
    02:02:37-> 	baseclass: 0x0 DT_BaseAnimating
    02:02:37-> 	m_hPlayer: 0x7DC
    02:02:37-> 	m_nSpeed: 0x7E0
    02:02:37-> 	m_nRPM: 0x7E4
    02:02:37-> 	m_flThrottle: 0x7E8
    02:02:37-> 	m_nBoostTimeLeft: 0x7EC
    02:02:37-> 	m_nHasBoost: 0x7F0
    02:02:37-> 	m_nScannerDisabledWeapons: 0x7F4
    02:02:37-> 	m_nScannerDisabledVehicle: 0x7F8
    02:02:37-> 	m_bEnterAnimOn: 0x818
    02:02:37-> 	m_bExitAnimOn: 0x819
    02:02:37-> 	m_bUnableToFire: 0x865
    02:02:37-> 	m_vecEyeExitEndpoint: 0x858
    02:02:37-> 	m_bHasGun: 0x864
    02:02:37-> 	m_vecGunCrosshair: 0x820
    02:02:37-> DT_ParticleSmokeGrenade
    02:02:37-> 	baseclass: 0x0 DT_BaseParticleEntity
    02:02:37-> 	m_flSpawnTime: 0x5A4
    02:02:37-> 	m_FadeStartTime: 0x5A8
    02:02:37-> 	m_FadeEndTime: 0x5AC
    02:02:37-> 	m_CurrentStage: 0x594
    02:02:37-> DT_ParticleFire
    02:02:37-> 	m_vOrigin: 0x59C
    02:02:37-> 	m_vDirection: 0x5A8
    02:02:37-> DT_MovieExplosion
    02:02:37-> 	baseclass: 0x0 DT_BaseParticleEntity
    02:02:37-> DT_TEGaussExplosion
    02:02:37-> 	baseclass: 0x0 DT_TEParticleSystem
    02:02:37-> 	m_nType: 0x1C
    02:02:37-> 	m_vecDirection: 0x20
    02:02:37-> DT_QuadraticBeam
    02:02:37-> 	baseclass: 0x0 DT_BaseEntity
    02:02:37-> 	m_targetPosition: 0x4A8
    02:02:37-> 	m_controlPosition: 0x4B4
    02:02:37-> 	m_scrollRate: 0x4C0
    02:02:37-> 	m_flWidth: 0x4C4
    02:02:37-> DT_Embers
    02:02:37-> 	baseclass: 0x0 DT_BaseEntity
    02:02:37-> 	m_nDensity: 0x4A8
    02:02:37-> 	m_nLifetime: 0x4AC
    02:02:37-> 	m_nSpeed: 0x4B0
    02:02:37-> 	m_bEmit: 0x4B4
    02:02:37-> DT_EnvWind
    02:02:37-> 	baseclass: 0x0 DT_BaseEntity
    02:02:37-> 	m_EnvWindShared: 0x4A8 DT_EnvWindShared
    02:02:37-> 		m_iMinWind: 0xC
    02:02:37-> 		m_iMaxWind: 0x10
    02:02:37-> 		m_iMinGust: 0x14
    02:02:37-> 		m_iMaxGust: 0x18
    02:02:37-> 		m_flMinGustDelay: 0x1C
    02:02:37-> 		m_flMaxGustDelay: 0x20
    02:02:37-> 		m_iGustDirChange: 0x28
    02:02:37-> 		m_iWindSeed: 0x8
    02:02:37-> 		m_iInitialWindDir: 0x38
    02:02:37-> 		m_flInitialWindSpeed: 0x3C
    02:02:37-> 		m_flStartTime: 0x4
    02:02:37-> 		m_flGustDuration: 0x24
    02:02:37-> DT_Precipitation
    02:02:37-> 	baseclass: 0x0 DT_BaseEntity
    02:02:37-> 	m_nPrecipType: 0x4D0
    02:02:37-> DT_BaseTempEntity
    02:02:37-> DT_HandleTest
    02:02:37-> 	baseclass: 0x0 DT_BaseEntity
    02:02:37-> 	m_Handle: 0x4A8
    02:02:37-> 	m_bSendHandle: 0x4AC
    02:02:37-> DT_TeamplayRoundBasedRulesProxy
    02:02:37-> 	baseclass: 0x0 DT_GameRulesProxy
    02:02:37-> 	teamplayroundbased_gamerules_data: 0x0 DT_TeamplayRoundBasedRules
    02:02:37-> 		m_iRoundState: 0x28
    02:02:37-> 		m_bInWaitingForPlayers: 0x38
    02:02:37-> 		m_iWinningTeam: 0x30
    02:02:37-> 		m_bInOvertime: 0x2C
    02:02:37-> 		m_bInSetup: 0x2D
    02:02:37-> 		m_bSwitchedTeamsThisRound: 0x2E
    02:02:37-> 		m_bAwaitingReadyRestart: 0x39
    02:02:37-> 		m_flRestartRoundTime: 0x3C
    02:02:37-> 		m_flMapResetTime: 0x40
    02:02:37-> 		m_flNextRespawnWave: 0x44 m_flNextRespawnWave
    02:02:37-> 			000: 0x0
    02:02:37-> 			001: 0x4
    02:02:37-> 			002: 0x8
    02:02:37-> 			003: 0xC
    02:02:37-> 			004: 0x10
    02:02:37-> 			005: 0x14
    02:02:37-> 			006: 0x18
    02:02:37-> 			007: 0x1C
    02:02:37-> 			008: 0x20
    02:02:37-> 			009: 0x24
    02:02:37-> 			010: 0x28
    02:02:37-> 			011: 0x2C
    02:02:37-> 			012: 0x30
    02:02:37-> 			013: 0x34
    02:02:37-> 			014: 0x38
    02:02:37-> 			015: 0x3C
    02:02:37-> 			016: 0x40
    02:02:37-> 			017: 0x44
    02:02:37-> 			018: 0x48
    02:02:37-> 			019: 0x4C
    02:02:37-> 			020: 0x50
    02:02:37-> 			021: 0x54
    02:02:37-> 			022: 0x58
    02:02:37-> 			023: 0x5C
    02:02:37-> 			024: 0x60
    02:02:37-> 			025: 0x64
    02:02:37-> 			026: 0x68
    02:02:37-> 			027: 0x6C
    02:02:37-> 			028: 0x70
    02:02:37-> 			029: 0x74
    02:02:37-> 			030: 0x78
    02:02:37-> 			031: 0x7C
    02:02:37-> 		m_TeamRespawnWaveTimes: 0xE8 m_TeamRespawnWaveTimes
    02:02:37-> 			000: 0x0
    02:02:37-> 			001: 0x4
    02:02:37-> 			002: 0x8
    02:02:37-> 			003: 0xC
    02:02:37-> 			004: 0x10
    02:02:37-> 			005: 0x14
    02:02:37-> 			006: 0x18
    02:02:37-> 			007: 0x1C
    02:02:37-> 			008: 0x20
    02:02:37-> 			009: 0x24
    02:02:37-> 			010: 0x28
    02:02:37-> 			011: 0x2C
    02:02:37-> 			012: 0x30
    02:02:37-> 			013: 0x34
    02:02:37-> 			014: 0x38
    02:02:37-> 			015: 0x3C
    02:02:37-> 			016: 0x40
    02:02:37-> 			017: 0x44
    02:02:37-> 			018: 0x48
    02:02:37-> 			019: 0x4C
    02:02:37-> 			020: 0x50
    02:02:37-> 			021: 0x54
    02:02:37-> 			022: 0x58
    02:02:37-> 			023: 0x5C
    02:02:37-> 			024: 0x60
    02:02:37-> 			025: 0x64
    02:02:37-> 			026: 0x68
    02:02:37-> 			027: 0x6C
    02:02:37-> 			028: 0x70
    02:02:37-> 			029: 0x74
    02:02:37-> 			030: 0x78
    02:02:37-> 			031: 0x7C
    02:02:37-> 		m_bTeamReady: 0xC4 m_bTeamReady
    02:02:37-> 			000: 0x0
    02:02:37-> 			001: 0x1
    02:02:37-> 			002: 0x2
    02:02:37-> 			003: 0x3
    02:02:37-> 			004: 0x4
    02:02:37-> 			005: 0x5
    02:02:37-> 			006: 0x6
    02:02:37-> 			007: 0x7
    02:02:37-> 			008: 0x8
    02:02:37-> 			009: 0x9
    02:02:37-> 			010: 0xA
    02:02:37-> 			011: 0xB
    02:02:37-> 			012: 0xC
    02:02:37-> 			013: 0xD
    02:02:37-> 			014: 0xE
    02:02:37-> 			015: 0xF
    02:02:37-> 			016: 0x10
    02:02:37-> 			017: 0x11
    02:02:37-> 			018: 0x12
    02:02:37-> 			019: 0x13
    02:02:37-> 			020: 0x14
    02:02:37-> 			021: 0x15
    02:02:37-> 			022: 0x16
    02:02:37-> 			023: 0x17
    02:02:37-> 			024: 0x18
    02:02:37-> 			025: 0x19
    02:02:37-> 			026: 0x1A
    02:02:37-> 			027: 0x1B
    02:02:37-> 			028: 0x1C
    02:02:37-> 			029: 0x1D
    02:02:37-> 			030: 0x1E
    02:02:37-> 			031: 0x1F
    02:02:37-> 		m_bStopWatch: 0xE4
    02:02:37-> 		m_bMultipleTrains: 0xE5
    02:02:37-> DT_SpriteTrail
    02:02:37-> 	baseclass: 0x0 DT_Sprite
    02:02:37-> 	m_flLifeTime: 0xB3C
    02:02:37-> 	m_flStartWidth: 0xB40
    02:02:37-> 	m_flEndWidth: 0xB44
    02:02:37-> 	m_flStartWidthVariance: 0xB48
    02:02:37-> 	m_flTextureRes: 0xB4C
    02:02:37-> 	m_flMinFadeLength: 0xB50
    02:02:37-> 	m_vecSkyboxOrigin: 0xB54
    02:02:37-> 	m_flSkyboxScale: 0xB60
    02:02:37-> DT_SpriteOriented
    02:02:37-> 	baseclass: 0x0 DT_Sprite
    02:02:37-> DT_Sprite
    02:02:37-> 	baseclass: 0x0 DT_BaseEntity
    02:02:37-> 	m_hAttachedToEntity: 0x4B8
    02:02:37-> 	m_nAttachment: 0x4BC
    02:02:37-> 	m_flScaleTime: 0x4D8
    02:02:37-> 	m_flSpriteScale: 0x4D4
    02:02:37-> 	m_flSpriteFramerate: 0x4C0
    02:02:37-> 	m_flGlowProxySize: 0x4E0
    02:02:37-> 	m_flHDRColorScale: 0x4E4
    02:02:37-> 	m_flFrame: 0x4C4
    02:02:37-> 	m_flBrightnessTime: 0x4D0
    02:02:37-> 	m_nBrightness: 0x4CC
    02:02:37-> 	m_bWorldSpaceScale: 0x4DC
    02:02:37-> DT_Ragdoll_Attached
    02:02:37-> 	baseclass: 0x0 DT_Ragdoll
    02:02:37-> 	m_boneIndexAttached: 0xB10
    02:02:37-> 	m_ragdollAttachedObjectIndex: 0xB0C
    02:02:37-> 	m_attachmentPointBoneSpace: 0xAE8
    02:02:37-> 	m_attachmentPointRagdollSpace: 0xB00
    02:02:37-> DT_Ragdoll
    02:02:37-> 	baseclass: 0x0 DT_BaseAnimating
    02:02:37-> 	m_ragAngles[0]: 0x8F8
    02:02:37-> 	m_ragAngles: 0x0
    02:02:37-> 	m_ragPos[0]: 0x7D8
    02:02:37-> 	m_ragPos: 0x0
    02:02:37-> 	m_hUnragdoll: 0xAD4
    02:02:37-> 	m_flBlendWeight: 0xAD8
    02:02:37-> 	m_nOverlaySequence: 0xAE0
    02:02:37-> DT_PredictedViewModel
    02:02:37-> 	baseclass: 0x0 DT_BaseViewModel
    02:02:37-> DT_PoseController
    02:02:37-> 	baseclass: 0x0 DT_BaseEntity
    02:02:37-> 	m_hProps: 0x4A8 m_hProps
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x4
    02:02:37-> 		002: 0x8
    02:02:37-> 		003: 0xC
    02:02:37-> 	m_chPoseIndex: 0x4B8 m_chPoseIndex
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x1
    02:02:37-> 		002: 0x2
    02:02:37-> 		003: 0x3
    02:02:37-> 	m_bPoseValueParity: 0x4BC
    02:02:37-> 	m_fPoseValue: 0x4C0
    02:02:37-> 	m_fInterpolationTime: 0x4C4
    02:02:37-> 	m_bInterpolationWrap: 0x4C8
    02:02:37-> 	m_fCycleFrequency: 0x4CC
    02:02:37-> 	m_nFModType: 0x4D0
    02:02:37-> 	m_fFModTimeOffset: 0x4D4
    02:02:37-> 	m_fFModRate: 0x4D8
    02:02:37-> 	m_fFModAmplitude: 0x4DC
    02:02:37-> DT_GameRulesProxy
    02:02:37-> DT_InfoLadderDismount
    02:02:37-> 	baseclass: 0x0 DT_BaseEntity
    02:02:37-> DT_FuncLadder
    02:02:37-> 	baseclass: 0x0 DT_BaseEntity
    02:02:37-> 	m_vecPlayerMountPositionTop: 0x4C8
    02:02:37-> 	m_vecPlayerMountPositionBottom: 0x4D4
    02:02:37-> 	m_vecLadderDir: 0x4A8
    02:02:37-> 	m_bFakeLadder: 0x4E1
    02:02:37-> DT_DetailController
    02:02:37-> 	m_flFadeStartDist: 0x4A8
    02:02:37-> 	m_flFadeEndDist: 0x4AC
    02:02:37-> DT_World
    02:02:37-> 	baseclass: 0x0 DT_BaseEntity
    02:02:37-> 	m_flWaveHeight: 0x4A8
    02:02:37-> 	m_WorldMins: 0x4AC
    02:02:37-> 	m_WorldMaxs: 0x4B8
    02:02:37-> 	m_bStartDark: 0x4C4
    02:02:37-> 	m_flMaxOccludeeArea: 0x4C8
    02:02:37-> 	m_flMinOccluderArea: 0x4CC
    02:02:37-> 	m_flMaxPropScreenSpaceWidth: 0x4D4
    02:02:37-> 	m_flMinPropScreenSpaceWidth: 0x4D0
    02:02:37-> 	m_iszDetailSpriteMaterial: 0x4D9
    02:02:37-> 	m_bColdWorld: 0x4D8
    02:02:37-> DT_WaterLODControl
    02:02:37-> 	baseclass: 0x0 DT_BaseEntity
    02:02:37-> 	m_flCheapWaterStartDistance: 0x4A8
    02:02:37-> 	m_flCheapWaterEndDistance: 0x4AC
    02:02:37-> DT_WaterBullet
    02:02:37-> 	baseclass: 0x0 DT_BaseAnimating
    02:02:37-> DT_VoteController
    02:02:37-> 	baseclass: 0x0 DT_BaseEntity
    02:02:37-> 	m_iActiveIssueIndex: 0x4B0
    02:02:37-> 	m_iOnlyTeamToVote: 0x4B4
    02:02:37-> 	m_nVoteOptionCount: 0x4B8 m_nVoteOptionCount
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x4
    02:02:37-> 		002: 0x8
    02:02:37-> 		003: 0xC
    02:02:37-> 		004: 0x10
    02:02:37-> 	m_nPotentialVotes: 0x4D0
    02:02:37-> 	m_bIsYesNoVote: 0x4D6
    02:02:37-> DT_VGuiScreen
    02:02:37-> 	baseclass: 0x0 DT_BaseEntity
    02:02:37-> 	m_flWidth: 0x4B0
    02:02:37-> 	m_flHeight: 0x4B4
    02:02:37-> 	m_fScreenFlags: 0x4DC
    02:02:37-> 	m_nPanelName: 0x4B8
    02:02:37-> 	m_nAttachmentIndex: 0x4D4
    02:02:37-> 	m_nOverlayMaterial: 0x4D8
    02:02:37-> 	m_hPlayerOwner: 0x538
    02:02:37-> DT_PropJeep
    02:02:37-> 	baseclass: 0x0 DT_PropVehicleDriveable
    02:02:37-> 	m_bHeadlightIsOn: 0x924
    02:02:37-> DT_PropVehicleChoreoGeneric
    02:02:37-> 	baseclass: 0x0 DT_DynamicProp
    02:02:37-> 	m_hPlayer: 0x7FC
    02:02:37-> 	m_bEnterAnimOn: 0x804
    02:02:37-> 	m_bExitAnimOn: 0x805
    02:02:37-> 	m_vecEyeExitEndpoint: 0x808
    02:02:37-> 	m_vehicleView.bClampEyeAngles: 0x894
    02:02:37-> 	m_vehicleView.flPitchCurveZero: 0x898
    02:02:37-> 	m_vehicleView.flPitchCurveLinear: 0x89C
    02:02:37-> 	m_vehicleView.flRollCurveZero: 0x8A0
    02:02:37-> 	m_vehicleView.flRollCurveLinear: 0x8A4
    02:02:37-> 	m_vehicleView.flFOV: 0x8A8
    02:02:37-> 	m_vehicleView.flYawMin: 0x8AC
    02:02:37-> 	m_vehicleView.flYawMax: 0x8B0
    02:02:37-> 	m_vehicleView.flPitchMin: 0x8B4
    02:02:37-> 	m_vehicleView.flPitchMax: 0x8B8
    02:02:37-> DT_ProxyToggle
    02:02:37-> 	baseclass: 0x0 DT_BaseEntity
    02:02:37-> 	blah: 0x0 DT_ProxyToggle_ProxiedData
    02:02:37-> 		m_WithProxy: 0x4A8
    02:02:37-> DT_Tesla
    02:02:37-> 	baseclass: 0x0 DT_BaseEntity
    02:02:37-> 	m_SoundName: 0x4D0
    02:02:37-> 	m_iszSpriteName: 0x510
    02:02:37-> DT_TeamTrainWatcher
    02:02:37-> 	baseclass: 0x0 DT_BaseEntity
    02:02:37-> 	m_flTotalProgress: 0x4A8
    02:02:37-> 	m_iTrainSpeedLevel: 0x4B0
    02:02:37-> 	m_flRecedeTime: 0x4B8
    02:02:37-> 	m_nNumCappers: 0x4C0
    02:02:37-> DT_BaseTeamObjectiveResource
    02:02:37-> 	m_iTimerToShowInHUD: 0x4A8
    02:02:37-> 	m_iStopWatchTimer: 0x4AC
    02:02:37-> 	m_iNumControlPoints: 0x4B0
    02:02:37-> 	m_bPlayingMiniRounds: 0x4B8
    02:02:37-> 	m_bControlPointsReset: 0x4B9
    02:02:37-> 	m_iUpdateCapHudParity: 0x4BC
    02:02:37-> 	m_vCPPositions[0]: 0x4C4
    02:02:37-> 	m_vCPPositions: 0x0
    02:02:37-> 	m_bCPIsVisible: 0x524 m_bCPIsVisible
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x1
    02:02:37-> 		002: 0x2
    02:02:37-> 		003: 0x3
    02:02:37-> 		004: 0x4
    02:02:37-> 		005: 0x5
    02:02:37-> 		006: 0x6
    02:02:37-> 		007: 0x7
    02:02:37-> 	m_flLazyCapPerc: 0x52C m_flLazyCapPerc
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x4
    02:02:37-> 		002: 0x8
    02:02:37-> 		003: 0xC
    02:02:37-> 		004: 0x10
    02:02:37-> 		005: 0x14
    02:02:37-> 		006: 0x18
    02:02:37-> 		007: 0x1C
    02:02:37-> 	m_iTeamIcons: 0x56C m_iTeamIcons
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x4
    02:02:37-> 		002: 0x8
    02:02:37-> 		003: 0xC
    02:02:37-> 		004: 0x10
    02:02:37-> 		005: 0x14
    02:02:37-> 		006: 0x18
    02:02:37-> 		007: 0x1C
    02:02:37-> 		008: 0x20
    02:02:37-> 		009: 0x24
    02:02:37-> 		010: 0x28
    02:02:37-> 		011: 0x2C
    02:02:37-> 		012: 0x30
    02:02:37-> 		013: 0x34
    02:02:37-> 		014: 0x38
    02:02:37-> 		015: 0x3C
    02:02:37-> 		016: 0x40
    02:02:37-> 		017: 0x44
    02:02:37-> 		018: 0x48
    02:02:37-> 		019: 0x4C
    02:02:37-> 		020: 0x50
    02:02:37-> 		021: 0x54
    02:02:37-> 		022: 0x58
    02:02:37-> 		023: 0x5C
    02:02:37-> 		024: 0x60
    02:02:37-> 		025: 0x64
    02:02:37-> 		026: 0x68
    02:02:37-> 		027: 0x6C
    02:02:37-> 		028: 0x70
    02:02:37-> 		029: 0x74
    02:02:37-> 		030: 0x78
    02:02:37-> 		031: 0x7C
    02:02:37-> 		032: 0x80
    02:02:37-> 		033: 0x84
    02:02:37-> 		034: 0x88
    02:02:37-> 		035: 0x8C
    02:02:37-> 		036: 0x90
    02:02:37-> 		037: 0x94
    02:02:37-> 		038: 0x98
    02:02:37-> 		039: 0x9C
    02:02:37-> 		040: 0xA0
    02:02:37-> 		041: 0xA4
    02:02:37-> 		042: 0xA8
    02:02:37-> 		043: 0xAC
    02:02:37-> 		044: 0xB0
    02:02:37-> 		045: 0xB4
    02:02:37-> 		046: 0xB8
    02:02:37-> 		047: 0xBC
    02:02:37-> 		048: 0xC0
    02:02:37-> 		049: 0xC4
    02:02:37-> 		050: 0xC8
    02:02:37-> 		051: 0xCC
    02:02:37-> 		052: 0xD0
    02:02:37-> 		053: 0xD4
    02:02:37-> 		054: 0xD8
    02:02:37-> 		055: 0xDC
    02:02:37-> 		056: 0xE0
    02:02:37-> 		057: 0xE4
    02:02:37-> 		058: 0xE8
    02:02:37-> 		059: 0xEC
    02:02:37-> 		060: 0xF0
    02:02:37-> 		061: 0xF4
    02:02:37-> 		062: 0xF8
    02:02:37-> 		063: 0xFC
    02:02:37-> 	m_iTeamOverlays: 0x66C m_iTeamOverlays
    02:02:37-> 		000: 0x0
    02:02:37-> 		001: 0x4
    02:02:37-> 		002: 0x8
    02:02:37-> 		003: 0xC
    02:02:37-> 		004: 0x10
    02:02:37-> 		005: 0x14
    02:02:37-> 		006: 0x18
    02:02:37-> 		007: 0x1C
    02:02:37-> 		008: 0x20
    02:02:38-> 		009: 0x24
    02:02:38-> 		010: 0x28
    02:02:38-> 		011: 0x2C
    02:02:38-> 		012: 0x30
    02:02:38-> 		013: 0x34
    02:02:38-> 		014: 0x38
    02:02:38-> 		015: 0x3C
    02:02:38-> 		016: 0x40
    02:02:38-> 		017: 0x44
    02:02:38-> 		018: 0x48
    02:02:38-> 		019: 0x4C
    02:02:38-> 		020: 0x50
    02:02:38-> 		021: 0x54
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    02:02:38-> 	m_bInMiniRound: 0xDAC m_bInMiniRound
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x1
    02:02:38-> 		002: 0x2
    02:02:38-> 		003: 0x3
    02:02:38-> 		004: 0x4
    02:02:38-> 		005: 0x5
    02:02:38-> 		006: 0x6
    02:02:38-> 		007: 0x7
    02:02:38-> 	m_iWarnOnCap: 0xDB4 m_iWarnOnCap
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
    02:02:38-> 		004: 0x10
    02:02:38-> 		005: 0x14
    02:02:38-> 		006: 0x18
    02:02:38-> 		007: 0x1C
    02:02:38-> 	m_iszWarnSound[0]: 0xDD4
    02:02:38-> 	m_iszWarnSound: 0x0
    02:02:38-> 	m_flPathDistance: 0x15CC m_flPathDistance
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
    02:02:38-> 		004: 0x10
    02:02:38-> 		005: 0x14
    02:02:38-> 		006: 0x18
    02:02:38-> 		007: 0x1C
    02:02:38-> 	m_iCPGroup: 0x15EC m_iCPGroup
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
    02:02:38-> 		004: 0x10
    02:02:38-> 		005: 0x14
    02:02:38-> 		006: 0x18
    02:02:38-> 		007: 0x1C
    02:02:38-> 	m_bCPLocked: 0x160C m_bCPLocked
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x1
    02:02:38-> 		002: 0x2
    02:02:38-> 		003: 0x3
    02:02:38-> 		004: 0x4
    02:02:38-> 		005: 0x5
    02:02:38-> 		006: 0x6
    02:02:38-> 		007: 0x7
    02:02:38-> 	m_nNumNodeHillData: 0x1884 m_nNumNodeHillData
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
    02:02:38-> 	m_flNodeHillData: 0x1894 m_flNodeHillData
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
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    02:02:38-> 		007: 0x1C
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    02:02:38-> 		015: 0x3C
    02:02:38-> 		016: 0x40
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    02:02:38-> 		019: 0x4C
    02:02:38-> 		020: 0x50
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    02:02:38-> 		022: 0x58
    02:02:38-> 		023: 0x5C
    02:02:38-> 		024: 0x60
    02:02:38-> 		025: 0x64
    02:02:38-> 		026: 0x68
    02:02:38-> 		027: 0x6C
    02:02:38-> 		028: 0x70
    02:02:38-> 		029: 0x74
    02:02:38-> 		030: 0x78
    02:02:38-> 		031: 0x7C
    02:02:38-> 		032: 0x80
    02:02:38-> 		033: 0x84
    02:02:38-> 		034: 0x88
    02:02:38-> 		035: 0x8C
    02:02:38-> 		036: 0x90
    02:02:38-> 		037: 0x94
    02:02:38-> 		038: 0x98
    02:02:38-> 		039: 0x9C
    02:02:38-> 	m_bTrackAlarm: 0x1948 m_bTrackAlarm
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x1
    02:02:38-> 		002: 0x2
    02:02:38-> 		003: 0x3
    02:02:38-> 	m_flUnlockTimes: 0x1614 m_flUnlockTimes
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
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    02:02:38-> 		005: 0x14
    02:02:38-> 		006: 0x18
    02:02:38-> 		007: 0x1C
    02:02:38-> 	m_bHillIsDownhill: 0x194C m_bHillIsDownhill
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x1
    02:02:38-> 		002: 0x2
    02:02:38-> 		003: 0x3
    02:02:38-> 		004: 0x4
    02:02:38-> 		005: 0x5
    02:02:38-> 		006: 0x6
    02:02:38-> 		007: 0x7
    02:02:38-> 		008: 0x8
    02:02:38-> 		009: 0x9
    02:02:38-> 		010: 0xA
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    02:02:38-> 		013: 0xD
    02:02:38-> 		014: 0xE
    02:02:38-> 		015: 0xF
    02:02:38-> 		016: 0x10
    02:02:38-> 		017: 0x11
    02:02:38-> 		018: 0x12
    02:02:38-> 		019: 0x13
    02:02:38-> 	m_flCPTimerTimes: 0x1654 m_flCPTimerTimes
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
    02:02:38-> 		004: 0x10
    02:02:38-> 		005: 0x14
    02:02:38-> 		006: 0x18
    02:02:38-> 		007: 0x1C
    02:02:38-> 	m_iNumTeamMembers: 0x1694 m_iNumTeamMembers
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
    02:02:38-> 		004: 0x10
    02:02:38-> 		005: 0x14
    02:02:38-> 		006: 0x18
    02:02:38-> 		007: 0x1C
    02:02:38-> 		008: 0x20
    02:02:38-> 		009: 0x24
    02:02:38-> 		010: 0x28
    02:02:38-> 		011: 0x2C
    02:02:38-> 		012: 0x30
    02:02:38-> 		013: 0x34
    02:02:38-> 		014: 0x38
    02:02:38-> 		015: 0x3C
    02:02:38-> 		016: 0x40
    02:02:38-> 		017: 0x44
    02:02:38-> 		018: 0x48
    02:02:38-> 		019: 0x4C
    02:02:38-> 		020: 0x50
    02:02:38-> 		021: 0x54
    02:02:38-> 		022: 0x58
    02:02:38-> 		023: 0x5C
    02:02:38-> 		024: 0x60
    02:02:38-> 		025: 0x64
    02:02:38-> 		026: 0x68
    02:02:38-> 		027: 0x6C
    02:02:38-> 		028: 0x70
    02:02:38-> 		029: 0x74
    02:02:38-> 		030: 0x78
    02:02:38-> 		031: 0x7C
    02:02:38-> 		032: 0x80
    02:02:38-> 		033: 0x84
    02:02:38-> 		034: 0x88
    02:02:38-> 		035: 0x8C
    02:02:38-> 		036: 0x90
    02:02:38-> 		037: 0x94
    02:02:38-> 		038: 0x98
    02:02:38-> 		039: 0x9C
    02:02:38-> 		040: 0xA0
    02:02:38-> 		041: 0xA4
    02:02:38-> 		042: 0xA8
    02:02:38-> 		043: 0xAC
    02:02:38-> 		044: 0xB0
    02:02:38-> 		045: 0xB4
    02:02:38-> 		046: 0xB8
    02:02:38-> 		047: 0xBC
    02:02:38-> 		048: 0xC0
    02:02:38-> 		049: 0xC4
    02:02:38-> 		050: 0xC8
    02:02:38-> 		051: 0xCC
    02:02:38-> 		052: 0xD0
    02:02:38-> 		053: 0xD4
    02:02:38-> 		054: 0xD8
    02:02:38-> 		055: 0xDC
    02:02:38-> 		056: 0xE0
    02:02:38-> 		057: 0xE4
    02:02:38-> 		058: 0xE8
    02:02:38-> 		059: 0xEC
    02:02:38-> 		060: 0xF0
    02:02:38-> 		061: 0xF4
    02:02:38-> 		062: 0xF8
    02:02:38-> 		063: 0xFC
    02:02:38-> 	m_iCappingTeam: 0x1794 m_iCappingTeam
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
    02:02:38-> 		004: 0x10
    02:02:38-> 		005: 0x14
    02:02:38-> 		006: 0x18
    02:02:38-> 		007: 0x1C
    02:02:38-> 	m_iTeamInZone: 0x17B4 m_iTeamInZone
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
    02:02:38-> 		004: 0x10
    02:02:38-> 		005: 0x14
    02:02:38-> 		006: 0x18
    02:02:38-> 		007: 0x1C
    02:02:38-> 	m_bBlocked: 0x17D4 m_bBlocked
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x1
    02:02:38-> 		002: 0x2
    02:02:38-> 		003: 0x3
    02:02:38-> 		004: 0x4
    02:02:38-> 		005: 0x5
    02:02:38-> 		006: 0x6
    02:02:38-> 		007: 0x7
    02:02:38-> 	m_iOwner: 0x17DC m_iOwner
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
    02:02:38-> 		004: 0x10
    02:02:38-> 		005: 0x14
    02:02:38-> 		006: 0x18
    02:02:38-> 		007: 0x1C
    02:02:38-> 	m_pszCapLayoutInHUD: 0x1864
    02:02:38-> DT_Team
    02:02:38-> 	m_iTeamNum: 0x4F0
    02:02:38-> 	m_iScore: 0x4DC
    02:02:38-> 	m_iRoundsWon: 0x4E0
    02:02:38-> 	m_szTeamname: 0x4BC
    02:02:38-> 	player_array_element: 0x0
    02:02:38-> 	"player_array": 0x0
    02:02:38-> DT_Sun
    02:02:38-> 	m_clrRender: 0x58
    02:02:38-> 	m_clrOverlay: 0x5F8
    02:02:38-> 	m_vDirection: 0x604
    02:02:38-> 	m_bOn: 0x610
    02:02:38-> 	m_nSize: 0x5FC
    02:02:38-> 	m_nOverlaySize: 0x600
    02:02:38-> 	m_nMaterial: 0x614
    02:02:38-> 	m_nOverlayMaterial: 0x618
    02:02:38-> 	HDRColorScale: 0x0
    02:02:38-> DT_ParticlePerformanceMonitor
    02:02:38-> 	baseclass: 0x0 DT_BaseEntity
    02:02:38-> 	m_bMeasurePerf: 0x4A9
    02:02:38-> 	m_bDisplayPerf: 0x4A8
    02:02:38-> DT_SpotlightEnd
    02:02:38-> 	baseclass: 0x0 DT_BaseEntity
    02:02:38-> 	m_flLightScale: 0x4A8
    02:02:38-> 	m_Radius: 0x4AC
    02:02:38-> DT_SlideshowDisplay
    02:02:38-> 	baseclass: 0x0 DT_BaseEntity
    02:02:38-> 	m_bEnabled: 0x4A8
    02:02:38-> 	m_szDisplayText: 0x4A9
    02:02:38-> 	m_szSlideshowDirectory: 0x529
    02:02:38-> 	m_chCurrentSlideLists: 0x5C0 m_chCurrentSlideLists
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x1
    02:02:38-> 		002: 0x2
    02:02:38-> 		003: 0x3
    02:02:38-> 		004: 0x4
    02:02:38-> 		005: 0x5
    02:02:38-> 		006: 0x6
    02:02:38-> 		007: 0x7
    02:02:38-> 		008: 0x8
    02:02:38-> 		009: 0x9
    02:02:38-> 		010: 0xA
    02:02:38-> 		011: 0xB
    02:02:38-> 		012: 0xC
    02:02:38-> 		013: 0xD
    02:02:38-> 		014: 0xE
    02:02:38-> 		015: 0xF
    02:02:38-> 	m_fMinSlideTime: 0x5D8
    02:02:38-> 	m_fMaxSlideTime: 0x5DC
    02:02:38-> 	m_iCycleType: 0x5E4
    02:02:38-> 	m_bNoListRepeats: 0x5E8
    02:02:38-> DT_ShadowControl
    02:02:38-> 	baseclass: 0x0 DT_BaseEntity
    02:02:38-> 	m_shadowDirection: 0x4A8
    02:02:38-> 	m_shadowColor: 0x4B4
    02:02:38-> 	m_flShadowMaxDist: 0x4B8
    02:02:38-> 	m_bDisableShadows: 0x4BC
    02:02:38-> DT_SceneEntity
    02:02:38-> 	baseclass: 0x0 DT_BaseEntity
    02:02:38-> 	m_nSceneStringIndex: 0x4B8
    02:02:38-> 	m_bIsPlayingBack: 0x4AC
    02:02:38-> 	m_bPaused: 0x4AD
    02:02:38-> 	m_bMultiplayer: 0x4AE
    02:02:38-> 	m_flForceClientTime: 0x4B4
    02:02:38-> 	m_hActorList: 0x0 _ST_m_hActorList_16
    02:02:38-> 		lengthproxy: 0x0 _LPT_m_hActorList_16
    02:02:38-> 			lengthprop16: 0x0
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x0
    02:02:38-> 		002: 0x0
    02:02:38-> 		003: 0x0
    02:02:38-> 		004: 0x0
    02:02:38-> 		005: 0x0
    02:02:38-> 		006: 0x0
    02:02:38-> 		007: 0x0
    02:02:38-> 		008: 0x0
    02:02:38-> 		009: 0x0
    02:02:38-> 		010: 0x0
    02:02:38-> 		011: 0x0
    02:02:38-> 		012: 0x0
    02:02:38-> 		013: 0x0
    02:02:38-> 		014: 0x0
    02:02:38-> 		015: 0x0
    02:02:38-> DT_RopeKeyframe
    02:02:38-> 	m_iRopeMaterialModelIndex: 0x4E4
    02:02:38-> 	m_hStartPoint: 0x774
    02:02:38-> 	m_hEndPoint: 0x778
    02:02:38-> 	m_iStartAttachment: 0x77C
    02:02:38-> 	m_iEndAttachment: 0x77E
    02:02:38-> 	m_fLockedPoints: 0x790
    02:02:38-> 	m_Slack: 0x788
    02:02:38-> 	m_RopeLength: 0x784
    02:02:38-> 	m_RopeFlags: 0x4E0
    02:02:38-> 	m_TextureScale: 0x78C
    02:02:38-> 	m_nSegments: 0x770
    02:02:38-> 	m_bConstrainBetweenEndpoints: 0x818
    02:02:38-> 	m_Subdiv: 0x780
    02:02:38-> 	m_Width: 0x794
    02:02:38-> 	m_flScrollSpeed: 0x4DC
    02:02:38-> 	m_vecOrigin: 0x2CC
    02:02:38-> 	moveparent: 0x15C
    02:02:38-> 	m_iParentAttachment: 0x146
    02:02:38-> DT_RagdollManager
    02:02:38-> 	m_iCurrentMaxRagdollCount: 0x4A8
    02:02:38-> DT_PhysicsPropMultiplayer
    02:02:38-> 	baseclass: 0x0 DT_PhysicsProp
    02:02:38-> 	m_iPhysicsMode: 0x7E4
    02:02:38-> 	m_fMass: 0x7E8
    02:02:38-> 	m_collisionMins: 0x7EC
    02:02:38-> 	m_collisionMaxs: 0x7F8
    02:02:38-> DT_PhysBoxMultiplayer
    02:02:38-> 	baseclass: 0x0 DT_PhysBox
    02:02:38-> 	m_iPhysicsMode: 0x4B4
    02:02:38-> 	m_fMass: 0x4B8
    02:02:38-> DT_BasePropDoor
    02:02:38-> 	baseclass: 0x0 DT_DynamicProp
    02:02:38-> DT_DynamicProp
    02:02:38-> 	baseclass: 0x0 DT_BreakableProp
    02:02:38-> 	m_bUseHitboxesForRenderBox: 0x7D8
    02:02:38-> DT_PointCommentaryNode
    02:02:38-> 	baseclass: 0x0 DT_BaseAnimating
    02:02:38-> 	m_bActive: 0x7D8
    02:02:38-> 	m_flStartTime: 0x7DC
    02:02:38-> 	m_iszCommentaryFile: 0x7E0
    02:02:38-> 	m_iszCommentaryFileNoHDR: 0x8E4
    02:02:38-> 	m_iszSpeakers: 0x9E8
    02:02:38-> 	m_iNodeNumber: 0xAE8
    02:02:38-> 	m_iNodeNumberMax: 0xAEC
    02:02:38-> 	m_hViewPosition: 0xAF4
    02:02:38-> DT_PointCamera
    02:02:38-> 	baseclass: 0x0 DT_BaseEntity
    02:02:38-> 	m_FOV: 0x4A8
    02:02:38-> 	m_Resolution: 0x4AC
    02:02:38-> 	m_bFogEnable: 0x4B0
    02:02:38-> 	m_FogColor: 0x4B1
    02:02:38-> 	m_flFogStart: 0x4B8
    02:02:38-> 	m_flFogEnd: 0x4BC
    02:02:38-> 	m_flFogMaxDensity: 0x4C0
    02:02:38-> 	m_bActive: 0x4C4
    02:02:38-> 	m_bUseScreenAspectRatio: 0x4C5
    02:02:38-> DT_PlayerResource
    02:02:38-> 	m_iPing: 0x5B4 m_iPing
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
    02:02:38-> 		004: 0x10
    02:02:38-> 		005: 0x14
    02:02:38-> 		006: 0x18
    02:02:38-> 		007: 0x1C
    02:02:38-> 		008: 0x20
    02:02:38-> 		009: 0x24
    02:02:38-> 		010: 0x28
    02:02:38-> 		011: 0x2C
    02:02:38-> 		012: 0x30
    02:02:38-> 		013: 0x34
    02:02:38-> 		014: 0x38
    02:02:38-> 		015: 0x3C
    02:02:38-> 		016: 0x40
    02:02:38-> 		017: 0x44
    02:02:38-> 		018: 0x48
    02:02:38-> 		019: 0x4C
    02:02:38-> 		020: 0x50
    02:02:38-> 		021: 0x54
    02:02:38-> 		022: 0x58
    02:02:38-> 		023: 0x5C
    02:02:38-> 		024: 0x60
    02:02:38-> 		025: 0x64
    02:02:38-> 		026: 0x68
    02:02:38-> 		027: 0x6C
    02:02:38-> 		028: 0x70
    02:02:38-> 		029: 0x74
    02:02:38-> 		030: 0x78
    02:02:38-> 		031: 0x7C
    02:02:38-> 		032: 0x80
    02:02:38-> 		033: 0x84
    02:02:38-> 		034: 0x88
    02:02:38-> 		035: 0x8C
    02:02:38-> 		036: 0x90
    02:02:38-> 		037: 0x94
    02:02:38-> 		038: 0x98
    02:02:38-> 		039: 0x9C
    02:02:38-> 		040: 0xA0
    02:02:38-> 		041: 0xA4
    02:02:38-> 		042: 0xA8
    02:02:38-> 		043: 0xAC
    02:02:38-> 		044: 0xB0
    02:02:38-> 		045: 0xB4
    02:02:38-> 		046: 0xB8
    02:02:38-> 		047: 0xBC
    02:02:38-> 		048: 0xC0
    02:02:38-> 		049: 0xC4
    02:02:38-> 		050: 0xC8
    02:02:38-> 		051: 0xCC
    02:02:38-> 		052: 0xD0
    02:02:38-> 		053: 0xD4
    02:02:38-> 		054: 0xD8
    02:02:38-> 		055: 0xDC
    02:02:38-> 		056: 0xE0
    02:02:38-> 		057: 0xE4
    02:02:38-> 		058: 0xE8
    02:02:38-> 		059: 0xEC
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    02:02:38-> 		061: 0xF4
    02:02:38-> 		062: 0xF8
    02:02:38-> 		063: 0xFC
    02:02:38-> 		064: 0x100
    02:02:38-> 		065: 0x104
    02:02:38-> 	m_iScore: 0x6BC m_iScore
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
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    02:02:38-> 		006: 0x18
    02:02:38-> 		007: 0x1C
    02:02:38-> 		008: 0x20
    02:02:38-> 		009: 0x24
    02:02:38-> 		010: 0x28
    02:02:38-> 		011: 0x2C
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    02:02:38-> 		062: 0x3E
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    02:02:38-> 	m_szMaterialName: 0x4A8
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    02:02:38-> 	m_szMaterialVarValue: 0x6A6
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    02:02:38-> 	m_bWrap: 0x7B8
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    02:02:38-> 	m_bNewAnimCommandsSemaphore: 0x7C0
    02:02:38-> 	m_flFloatLerpStartValue: 0x7C4
    02:02:38-> 	m_flFloatLerpEndValue: 0x7C8
    02:02:38-> 	m_flFloatLerpTransitionTime: 0x7CC
    02:02:38-> 	m_bFloatLerpWrap: 0x7D0
    02:02:38-> 	m_nModifyMode: 0x7D8
    02:02:38-> DT_LightGlow
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    02:02:38-> 	m_nHorizontalSize: 0x4A8
    02:02:38-> 	m_nVerticalSize: 0x4AC
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    02:02:38-> 	m_nMaxDist: 0x4B4
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    02:02:38-> 	m_spawnflags: 0x4BC
    02:02:38-> 	m_vecOrigin: 0x2CC
    02:02:38-> 	m_angRotation: 0x2D8
    02:02:38-> 	moveparent: 0x15C
    02:02:38-> 	m_flGlowProxySize: 0x58C
    02:02:38-> 	HDRColorScale: 0x0
    02:02:38-> DT_InfoOverlayAccessor
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    02:02:38-> 	m_iOverlayID: 0x4A8
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    02:02:38-> DT_FuncSmokeVolume
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    02:02:38-> 	m_Color2: 0x598
    02:02:38-> 	m_MaterialName: 0x59C
    02:02:38-> 	m_ParticleDrawWidth: 0x69C
    02:02:38-> 	m_ParticleSpacingDistance: 0x6A0
    02:02:38-> 	m_DensityRampSpeed: 0x6A4
    02:02:38-> 	m_RotationSpeed: 0x6A8
    02:02:38-> 	m_MovementSpeed: 0x6AC
    02:02:38-> 	m_Density: 0x6B0
    02:02:38-> 	m_spawnflags: 0x6B4
    02:02:38-> 	m_Collision: 0x168 DT_CollisionProperty
    02:02:38-> 		m_vecMins: 0x8
    02:02:38-> 		m_vecMaxs: 0x14
    02:02:38-> 		m_nSolidType: 0x29
    02:02:38-> 		m_usSolidFlags: 0x24
    02:02:38-> 		m_nSurroundType: 0x28
    02:02:38-> 		m_triggerBloat: 0x2A
    02:02:38-> 		m_vecSpecifiedSurroundingMins: 0x2C
    02:02:38-> 		m_vecSpecifiedSurroundingMaxs: 0x38
    02:02:38-> DT_FuncRotating
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    02:02:38-> 	m_vecOrigin: 0x2CC
    02:02:38-> 	m_angRotation[0]: 0x2D8
    02:02:38-> 	m_angRotation[1]: 0x2DC
    02:02:38-> 	m_angRotation[2]: 0x2E0
    02:02:38-> 	m_flSimulationTime: 0x68
    02:02:38-> DT_FuncReflectiveGlass
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    02:02:38-> DT_FuncOccluder
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    02:02:38-> 	m_bActive: 0x4AC
    02:02:38-> 	m_nOccluderIndex: 0x4A8
    02:02:38-> DT_FuncMonitor
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    02:02:38-> DT_Func_LOD
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    02:02:38-> 	m_fDisappearDist: 0x4A8
    02:02:38-> DT_TEDust
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    02:02:38-> 	m_flSpeed: 0x20
    02:02:38-> 	m_vecDirection: 0x24
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    02:02:38-> 	m_SpawnRate: 0x4AC
    02:02:38-> 	m_flSizeMin: 0x4B0
    02:02:38-> 	m_flSizeMax: 0x4B4
    02:02:38-> 	m_LifetimeMin: 0x4BC
    02:02:38-> 	m_LifetimeMax: 0x4C0
    02:02:38-> 	m_DustFlags: 0x4CC
    02:02:38-> 	m_SpeedMax: 0x4B8
    02:02:38-> 	m_DistMax: 0x4C4
    02:02:38-> 	m_nModelIndex: 0x8C
    02:02:38-> 	m_FallSpeed: 0x4C8
    02:02:38-> 	m_Collision: 0x168 DT_CollisionProperty
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    02:02:38-> 		m_vecMaxs: 0x14
    02:02:38-> 		m_nSolidType: 0x29
    02:02:38-> 		m_usSolidFlags: 0x24
    02:02:38-> 		m_nSurroundType: 0x28
    02:02:38-> 		m_triggerBloat: 0x2A
    02:02:38-> 		m_vecSpecifiedSurroundingMins: 0x2C
    02:02:38-> 		m_vecSpecifiedSurroundingMaxs: 0x38
    02:02:38-> DT_FuncConveyor
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    02:02:38-> 	m_nNumHigh: 0x4B0
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    02:02:38-> 	m_flPanelHeight: 0x4B8
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    02:02:38-> 	m_bIsBroken: 0x4D4
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    02:02:38-> DT_CFish
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    02:02:38-> 	m_y: 0x820
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    02:02:38-> 	m_nModelIndex: 0x8C
    02:02:38-> 	m_lifeState: 0x8F
    02:02:38-> 	m_waterLevel: 0x840
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    02:02:38-> 	m_flScaleTime: 0x4B0
    02:02:38-> 	m_nFlags: 0x4B4
    02:02:38-> 	m_nFlameModelIndex: 0x4B8
    02:02:38-> 	m_nFlameFromAboveModelIndex: 0x4BC
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    02:02:38-> 	m_bUseCustomAutoExposureMin: 0x4A8
    02:02:38-> 	m_bUseCustomAutoExposureMax: 0x4A9
    02:02:38-> 	m_bUseCustomBloomScale: 0x4AA
    02:02:38-> 	m_flCustomAutoExposureMin: 0x4AC
    02:02:38-> 	m_flCustomAutoExposureMax: 0x4B0
    02:02:38-> 	m_flCustomBloomScale: 0x4B4
    02:02:38-> 	m_flCustomBloomScaleMinimum: 0x4B8
    02:02:38-> DT_EnvScreenEffect
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    02:02:38-> 	m_flDuration: 0x4A8
    02:02:38-> 	m_nType: 0x4AC
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    02:02:38-> 		077: 0x134
    02:02:38-> 		078: 0x138
    02:02:38-> 		079: 0x13C
    02:02:38-> 		080: 0x140
    02:02:38-> 		081: 0x144
    02:02:38-> 		082: 0x148
    02:02:38-> 		083: 0x14C
    02:02:38-> 		084: 0x150
    02:02:38-> 		085: 0x154
    02:02:38-> 		086: 0x158
    02:02:38-> 		087: 0x15C
    02:02:38-> 		088: 0x160
    02:02:38-> 		089: 0x164
    02:02:38-> 		090: 0x168
    02:02:38-> 		091: 0x16C
    02:02:38-> 		092: 0x170
    02:02:38-> 		093: 0x174
    02:02:38-> 		094: 0x178
    02:02:38-> 		095: 0x17C
    02:02:38-> 	m_blinktoggle: 0xA28
    02:02:38-> 	m_viewtarget: 0x844
    02:02:38-> DT_BaseEntity
    02:02:38-> 	AnimTimeMustBeFirst: 0x0 DT_AnimTimeMustBeFirst
    02:02:38-> 		m_flAnimTime: 0x60
    02:02:38-> 	m_flSimulationTime: 0x68
    02:02:38-> 	m_ubInterpolationFrame: 0x74
    02:02:38-> 	m_vecOrigin: 0x2CC
    02:02:38-> 	m_angRotation: 0x2D8
    02:02:38-> 	m_nModelIndex: 0x8C
    02:02:38-> 	m_fEffects: 0x78
    02:02:38-> 	m_nRenderMode: 0x7C
    02:02:38-> 	m_nRenderFX: 0x54
    02:02:38-> 	m_clrRender: 0x58
    02:02:38-> 	m_iTeamNum: 0x98
    02:02:38-> 	m_CollisionGroup: 0x2E8
    02:02:38-> 	m_flElasticity: 0x1E4
    02:02:38-> 	m_flShadowCastDistance: 0x1E8
    02:02:38-> 	m_hOwnerEntity: 0x46C
    02:02:38-> 	m_hEffectEntity: 0x470
    02:02:38-> 	moveparent: 0x15C
    02:02:38-> 	m_iParentAttachment: 0x146
    02:02:38-> 	movetype: 0x0
    02:02:38-> 	movecollide: 0x0
    02:02:38-> 	m_Collision: 0x168 DT_CollisionProperty
    02:02:38-> 		m_vecMins: 0x8
    02:02:38-> 		m_vecMaxs: 0x14
    02:02:38-> 		m_nSolidType: 0x29
    02:02:38-> 		m_usSolidFlags: 0x24
    02:02:38-> 		m_nSurroundType: 0x28
    02:02:38-> 		m_triggerBloat: 0x2A
    02:02:38-> 		m_vecSpecifiedSurroundingMins: 0x2C
    02:02:38-> 		m_vecSpecifiedSurroundingMaxs: 0x38
    02:02:38-> 	m_iTextureFrameIndex: 0x460
    02:02:38-> 	predictable_id: 0x0 DT_PredictableId
    02:02:38-> 		m_PredictableID: 0x9C
    02:02:38-> 		m_bIsPlayerSimulated: 0x45C
    02:02:38-> 	m_bSimulatedEveryTick: 0x45D
    02:02:38-> 	m_bAnimatedEveryTick: 0x45E
    02:02:38-> 	m_bAlternateSorting: 0x45F
    02:02:38-> DT_BaseDoor
    02:02:38-> 	baseclass: 0x0 DT_BaseEntity
    02:02:38-> 	m_flWaveHeight: 0x4A8
    02:02:38-> DT_BaseCombatCharacter
    02:02:38-> 	baseclass: 0x0 DT_BaseFlex
    02:02:38-> 	bcc_localdata: 0x0 DT_BCCLocalPlayerExclusive
    02:02:38-> 		m_flNextAttack: 0xB90
    02:02:38-> 	m_hActiveWeapon: 0xCD8
    02:02:38-> 	m_hMyWeapons: 0xC18 m_hMyWeapons
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
    02:02:38-> 		004: 0x10
    02:02:38-> 		005: 0x14
    02:02:38-> 		006: 0x18
    02:02:38-> 		007: 0x1C
    02:02:38-> 		008: 0x20
    02:02:38-> 		009: 0x24
    02:02:38-> 		010: 0x28
    02:02:38-> 		011: 0x2C
    02:02:38-> 		012: 0x30
    02:02:38-> 		013: 0x34
    02:02:38-> 		014: 0x38
    02:02:38-> 		015: 0x3C
    02:02:38-> 		016: 0x40
    02:02:38-> 		017: 0x44
    02:02:38-> 		018: 0x48
    02:02:38-> 		019: 0x4C
    02:02:38-> 		020: 0x50
    02:02:38-> 		021: 0x54
    02:02:38-> 		022: 0x58
    02:02:38-> 		023: 0x5C
    02:02:38-> 		024: 0x60
    02:02:38-> 		025: 0x64
    02:02:38-> 		026: 0x68
    02:02:38-> 		027: 0x6C
    02:02:38-> 		028: 0x70
    02:02:38-> 		029: 0x74
    02:02:38-> 		030: 0x78
    02:02:38-> 		031: 0x7C
    02:02:38-> 		032: 0x80
    02:02:38-> 		033: 0x84
    02:02:38-> 		034: 0x88
    02:02:38-> 		035: 0x8C
    02:02:38-> 		036: 0x90
    02:02:38-> 		037: 0x94
    02:02:38-> 		038: 0x98
    02:02:38-> 		039: 0x9C
    02:02:38-> 		040: 0xA0
    02:02:38-> 		041: 0xA4
    02:02:38-> 		042: 0xA8
    02:02:38-> 		043: 0xAC
    02:02:38-> 		044: 0xB0
    02:02:38-> 		045: 0xB4
    02:02:38-> 		046: 0xB8
    02:02:38-> 		047: 0xBC
    02:02:38-> DT_BaseAnimatingOverlay
    02:02:38-> 	baseclass: 0x0 DT_BaseAnimating
    02:02:38-> 	overlay_vars: 0x0 DT_OverlayVars
    02:02:38-> 		m_AnimOverlay: 0x0 _ST_m_AnimOverlay_15
    02:02:38-> 			lengthproxy: 0x0 _LPT_m_AnimOverlay_15
    02:02:38-> 				lengthprop15: 0x0
    02:02:38-> 			000: 0x0 DT_Animationlayer
    02:02:38-> 				m_nSequence: 0x0
    02:02:38-> 				m_flCycle: 0x14
    02:02:38-> 				m_flPrevCycle: 0x4
    02:02:38-> 				m_flWeight: 0x8
    02:02:38-> 				m_nOrder: 0xC
    02:02:38-> 			001: 0x0 DT_Animationlayer
    02:02:38-> 				m_nSequence: 0x0
    02:02:38-> 				m_flCycle: 0x14
    02:02:38-> 				m_flPrevCycle: 0x4
    02:02:38-> 				m_flWeight: 0x8
    02:02:38-> 				m_nOrder: 0xC
    02:02:38-> 			002: 0x0 DT_Animationlayer
    02:02:38-> 				m_nSequence: 0x0
    02:02:38-> 				m_flCycle: 0x14
    02:02:38-> 				m_flPrevCycle: 0x4
    02:02:38-> 				m_flWeight: 0x8
    02:02:38-> 				m_nOrder: 0xC
    02:02:38-> 			003: 0x0 DT_Animationlayer
    02:02:38-> 				m_nSequence: 0x0
    02:02:38-> 				m_flCycle: 0x14
    02:02:38-> 				m_flPrevCycle: 0x4
    02:02:38-> 				m_flWeight: 0x8
    02:02:38-> 				m_nOrder: 0xC
    02:02:38-> 			004: 0x0 DT_Animationlayer
    02:02:38-> 				m_nSequence: 0x0
    02:02:38-> 				m_flCycle: 0x14
    02:02:38-> 				m_flPrevCycle: 0x4
    02:02:38-> 				m_flWeight: 0x8
    02:02:38-> 				m_nOrder: 0xC
    02:02:38-> 			005: 0x0 DT_Animationlayer
    02:02:38-> 				m_nSequence: 0x0
    02:02:38-> 				m_flCycle: 0x14
    02:02:38-> 				m_flPrevCycle: 0x4
    02:02:38-> 				m_flWeight: 0x8
    02:02:38-> 				m_nOrder: 0xC
    02:02:38-> 			006: 0x0 DT_Animationlayer
    02:02:38-> 				m_nSequence: 0x0
    02:02:38-> 				m_flCycle: 0x14
    02:02:38-> 				m_flPrevCycle: 0x4
    02:02:38-> 				m_flWeight: 0x8
    02:02:38-> 				m_nOrder: 0xC
    02:02:38-> 			007: 0x0 DT_Animationlayer
    02:02:38-> 				m_nSequence: 0x0
    02:02:38-> 				m_flCycle: 0x14
    02:02:38-> 				m_flPrevCycle: 0x4
    02:02:38-> 				m_flWeight: 0x8
    02:02:38-> 				m_nOrder: 0xC
    02:02:38-> 			008: 0x0 DT_Animationlayer
    02:02:38-> 				m_nSequence: 0x0
    02:02:38-> 				m_flCycle: 0x14
    02:02:38-> 				m_flPrevCycle: 0x4
    02:02:38-> 				m_flWeight: 0x8
    02:02:38-> 				m_nOrder: 0xC
    02:02:38-> 			009: 0x0 DT_Animationlayer
    02:02:38-> 				m_nSequence: 0x0
    02:02:38-> 				m_flCycle: 0x14
    02:02:38-> 				m_flPrevCycle: 0x4
    02:02:38-> 				m_flWeight: 0x8
    02:02:38-> 				m_nOrder: 0xC
    02:02:38-> 			010: 0x0 DT_Animationlayer
    02:02:38-> 				m_nSequence: 0x0
    02:02:38-> 				m_flCycle: 0x14
    02:02:38-> 				m_flPrevCycle: 0x4
    02:02:38-> 				m_flWeight: 0x8
    02:02:38-> 				m_nOrder: 0xC
    02:02:38-> 			011: 0x0 DT_Animationlayer
    02:02:38-> 				m_nSequence: 0x0
    02:02:38-> 				m_flCycle: 0x14
    02:02:38-> 				m_flPrevCycle: 0x4
    02:02:38-> 				m_flWeight: 0x8
    02:02:38-> 				m_nOrder: 0xC
    02:02:38-> 			012: 0x0 DT_Animationlayer
    02:02:38-> 				m_nSequence: 0x0
    02:02:38-> 				m_flCycle: 0x14
    02:02:38-> 				m_flPrevCycle: 0x4
    02:02:38-> 				m_flWeight: 0x8
    02:02:38-> 				m_nOrder: 0xC
    02:02:38-> 			013: 0x0 DT_Animationlayer
    02:02:38-> 				m_nSequence: 0x0
    02:02:38-> 				m_flCycle: 0x14
    02:02:38-> 				m_flPrevCycle: 0x4
    02:02:38-> 				m_flWeight: 0x8
    02:02:38-> 				m_nOrder: 0xC
    02:02:38-> 			014: 0x0 DT_Animationlayer
    02:02:38-> 				m_nSequence: 0x0
    02:02:38-> 				m_flCycle: 0x14
    02:02:38-> 				m_flPrevCycle: 0x4
    02:02:38-> 				m_flWeight: 0x8
    02:02:38-> 				m_nOrder: 0xC
    02:02:38-> DT_BoneFollower
    02:02:38-> 	baseclass: 0x0 DT_BaseEntity
    02:02:38-> 	m_modelIndex: 0x4A8
    02:02:38-> 	m_solidIndex: 0x4AC
    02:02:38-> DT_BaseAnimating
    02:02:38-> 	baseclass: 0x0 DT_BaseEntity
    02:02:38-> 	m_nSequence: 0x744
    02:02:38-> 	m_nForceBone: 0x4EC
    02:02:38-> 	m_vecForce: 0x4E0
    02:02:38-> 	m_nSkin: 0x4AC
    02:02:38-> 	m_nBody: 0x4B0
    02:02:38-> 	m_nHitboxSet: 0x4B4
    02:02:38-> 	m_flModelWidthScale: 0x5AC
    02:02:38-> 	m_flPoseParameter: 0x5B0 m_flPoseParameter
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
    02:02:38-> 		004: 0x10
    02:02:38-> 		005: 0x14
    02:02:38-> 		006: 0x18
    02:02:38-> 		007: 0x1C
    02:02:38-> 		008: 0x20
    02:02:38-> 		009: 0x24
    02:02:38-> 		010: 0x28
    02:02:38-> 		011: 0x2C
    02:02:38-> 		012: 0x30
    02:02:38-> 		013: 0x34
    02:02:38-> 		014: 0x38
    02:02:38-> 		015: 0x3C
    02:02:38-> 		016: 0x40
    02:02:38-> 		017: 0x44
    02:02:38-> 		018: 0x48
    02:02:38-> 		019: 0x4C
    02:02:38-> 		020: 0x50
    02:02:38-> 		021: 0x54
    02:02:38-> 		022: 0x58
    02:02:38-> 		023: 0x5C
    02:02:38-> 	m_flPlaybackRate: 0x4D4
    02:02:38-> 	m_flEncodedController: 0x6C8 m_flEncodedController
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
    02:02:38-> 	m_bClientSideAnimation: 0x714
    02:02:38-> 	m_bClientSideFrameReset: 0x51C
    02:02:38-> 	m_nNewSequenceParity: 0x718
    02:02:38-> 	m_nResetEventsParity: 0x71C
    02:02:38-> 	m_nMuzzleFlashParity: 0x7C4
    02:02:38-> 	m_hLightingOrigin: 0x7BC
    02:02:38-> 	m_hLightingOriginRelative: 0x7C0
    02:02:38-> 	serveranimdata: 0x0 DT_ServerAnimationData
    02:02:38-> 		m_flCycle: 0x74C
    02:02:38-> 	m_fadeMinDist: 0x554
    02:02:38-> 	m_fadeMaxDist: 0x558
    02:02:38-> 	m_flFadeScale: 0x55C
    02:02:38-> DT_InfoLightingRelative
    02:02:38-> 	baseclass: 0x0 DT_BaseEntity
    02:02:38-> 	m_hLightingLandmark: 0x4A8
    02:02:38-> DT_AI_BaseNPC
    02:02:38-> 	baseclass: 0x0 DT_BaseCombatCharacter
    02:02:38-> 	m_lifeState: 0x8F
    02:02:38-> 	m_bPerformAvoidance: 0xCF4
    02:02:38-> 	m_bIsMoving: 0xCF5
    02:02:38-> 	m_bFadeCorpse: 0xCF6
    02:02:38-> 	m_iDeathPose: 0xCE4
    02:02:38-> 	m_iDeathFrame: 0xCE8
    02:02:38-> 	m_iSpeedModRadius: 0xCEC
    02:02:38-> 	m_iSpeedModSpeed: 0xCF0
    02:02:38-> 	m_bSpeedModActive: 0xCF7
    02:02:38-> 	m_bImportanRagdoll: 0xCF8
    02:02:38-> 	m_flTimePingEffect: 0xCE0
    02:02:38-> DT_Beam
    02:02:38-> 	m_nBeamType: 0x4C4
    02:02:38-> 	m_nBeamFlags: 0x4C8
    02:02:38-> 	m_nNumBeamEnts: 0x4B8
    02:02:38-> 	m_hAttachEntity: 0x4CC m_hAttachEntity
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
    02:02:38-> 		004: 0x10
    02:02:38-> 		005: 0x14
    02:02:38-> 		006: 0x18
    02:02:38-> 		007: 0x1C
    02:02:38-> 		008: 0x20
    02:02:38-> 		009: 0x24
    02:02:38-> 	m_nAttachIndex: 0x4F4 m_nAttachIndex
    02:02:38-> 		000: 0x0
    02:02:38-> 		001: 0x4
    02:02:38-> 		002: 0x8
    02:02:38-> 		003: 0xC
    02:02:38-> 		004: 0x10
    02:02:38-> 		005: 0x14
    02:02:38-> 		006: 0x18
    02:02:38-> 		007: 0x1C
    02:02:38-> 		008: 0x20
    02:02:38-> 		009: 0x24
    02:02:38-> 	m_nHaloIndex: 0x4C0
    02:02:38-> 	m_fHaloScale: 0x528
    02:02:38-> 	m_fWidth: 0x51C
    02:02:38-> 	m_fEndWidth: 0x520
    02:02:38-> 	m_fFadeLength: 0x524
    02:02:38-> 	m_fAmplitude: 0x52C
    02:02:38-> 	m_fStartFrame: 0x530
    02:02:38-> 	m_fSpeed: 0x534
    02:02:38-> 	m_flFrameRate: 0x4A8
    02:02:38-> 	m_flHDRColorScale: 0x4AC
    02:02:38-> 	m_clrRender: 0x58
    02:02:38-> 	m_nRenderFX: 0x54
    02:02:38-> 	m_nRenderMode: 0x7C
    02:02:38-> 	m_flFrame: 0x53C
    02:02:38-> 	m_vecEndPos: 0x540
    02:02:38-> 	m_nModelIndex: 0x8C
    02:02:38-> 	m_nMinDXLevel: 0x538
    02:02:38-> 	m_vecOrigin: 0x2CC
    02:02:38-> 	moveparent: 0x15C
    02:02:38-> 	beampredictable_id: 0x0 DT_BeamPredictableId
    02:02:38-> 		m_PredictableID: 0x9C
    02:02:38-> 		m_bIsPlayerSimulated: 0x45C
    02:02:38-> DT_BaseViewModel
    02:02:38-> 	m_nModelIndex: 0x8C
    02:02:38-> 	m_nSkin: 0x4AC
    02:02:38-> 	m_nBody: 0x4B0
    02:02:38-> 	m_nSequence: 0x744
    02:02:38-> 	m_nViewModelIndex: 0x7E8
    02:02:38-> 	m_flPlaybackRate: 0x4D4
    02:02:38-> 	m_fEffects: 0x78
    02:02:38-> 	m_nAnimationParity: 0x7F8
    02:02:38-> 	m_hWeapon: 0x808
    02:02:38-> 	m_hOwner: 0x7EC
    02:02:38-> 	m_nNewSequenceParity: 0x718
    02:02:38-> 	m_nResetEventsParity: 0x71C
    02:02:38-> 	m_nMuzzleFlashParity: 0x7C4
    02:02:38-> 	m_flPoseParameter[0]: 0x5B0
    02:02:38-> 	m_flPoseParameter: 0x0
    02:02:38-> DT_BaseParticleEntity
    02:02:38-> 	baseclass: 0x0 DT_BaseEntity
    02:02:38-> DT_BaseGrenade
    02:02:38-> 	baseclass: 0x0 DT_BaseAnimating
    02:02:38-> 	m_flDamage: 0x7EC
    02:02:38-> 	m_DmgRadius: 0x7DC
    02:02:38-> 	m_bIsLive: 0x7D9
    02:02:38-> 	m_hThrower: 0x7F4
    02:02:38-> 	m_vecVelocity: 0xF0
    02:02:38-> 	m_fFlags: 0x2E4
    02:02:38-> DT_BaseCombatWeapon
    02:02:38-> 	baseclass: 0x0 DT_EconEntity
    02:02:38-> 	LocalWeaponData: 0x0 DT_LocalWeaponData
    02:02:38-> 		m_iClip1: 0x924
    02:02:38-> 		m_iClip2: 0x928
    02:02:38-> 		m_iPrimaryAmmoType: 0x91C
    02:02:38-> 		m_iSecondaryAmmoType: 0x920
    02:02:38-> 		m_nViewModelIndex: 0x8DC
    02:02:38-> 		m_bFlipViewModel: 0x954
    02:02:38-> 	LocalActiveWeaponData: 0x0 DT_LocalActiveWeaponData
    02:02:38-> 		m_flNextPrimaryAttack: 0x8E0
    02:02:38-> 		m_flNextSecondaryAttack: 0x8E4
    02:02:38-> 		m_nNextThinkTick: 0x84
    02:02:38-> 		m_flTimeWeaponIdle: 0x8E8
    02:02:38-> 	m_iViewModelIndex: 0x8F0
    02:02:38-> 	m_iWorldModelIndex: 0x8F4
    02:02:38-> 	m_iState: 0x914
    02:02:38-> 	m_hOwner: 0x8D8
    cheers!

    EDIT: c+p'd into code tags in case link goes bye bye

    #2
    Re: CSS Updated Offsets ~ 10/13/2011

    b2k5 is actually a beta tester here.
    Buy
    _______________________________________________

    Comment


      #3
      Re: CSS Updated Offsets ~ 10/13/2011

      Comment

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