I have added red and blue models, but I have seen vids of glow like models and can't duplicate it....
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Glow models
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hackersrus
Glow models
can anyone give an example of a glow model?
I have added red and blue models, but I have seen vids of glow like models and can't duplicate it....Tags: None
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xblade
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Yo..
Hi there, If you're looking for that "lambert" effect, just go into HLH as JavEx has instructed.. Thank Patrick FTW...
So, "dlight_t *lpDLight = AllUrBase.m_pEffects->CL_AllocDlight( index )"
should, pave the way for you...
Hope this is enough to help you figure it out..
On a similar topic, while were making things from good old HLH work, lol , I have NEVER been able to get the "material system" barrel hack working.. Is there any chance one of you could help me to get it working? I dont need to know how to call it, etc,i can do that, I just have 2 unresolved externals, and i know the right includes are there..
void Esp:: DrawLine(QAngle Angles, Vector &vOrigin, DWORD dwColor, Vector LocalViewPos )
{
CEngineSprite pSprite;
HalFLife2.m_pClient->InitSprite( &pSprite, "sprites/laserbeam" );
pSprite.SetColor( 255 , 255 , 255 ); // <-My Unresolved External?
pSprite.SetAdditive( true ); // <-My Unresolved External?
--- so, thats where the problem exists ,SetColor, and SetAdditive..
Both are in "enginesprite.h" and that is included, so, i dont know why i cant get it working...
Anyways, it would be nice to get this "sprites/laserbeam" barrel hack working as my debugoverlay one is pretty lame, heh..
If Anyone able is willing to pm me a working solution, please do..
Peace:yeah::smiley_416:
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hackersrus
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i prefer mine :D
vmt stuff
Code:"Refract" { "" 1 "" "1.0" "" "[0 1 1 100]" "" "dev/water_dudv" "" "dev/water_normal" "" "water" "" "0" "Proxies" { "AnimatedTexture" { "animatedtexturevar" "" "animatedtextureframenumvar" "" "animatedtextureframerate" 30.00 } "TextureScroll" { "texturescrollvar" "" "texturescrollrate" .05 "texturescrollangle" 45.00 } } }
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Originally posted by Em Dee Phive View PostLOL, aquaman!
Nice, never thought of this, heh...
Good old textures..
Fire models for t's? ;)
Also, I see that you like "aimspots"..
How about helping me out with "sprites/laserbeam"..? o.0
:smiley_121::1wub:
if its unresolved it mean that code is not here.
get the hl2 src locate these two code snippet add them to your project and then no more exaternal error.
but sry lol if you ask for stuff like that its normal ppl dont reply or even insult you or put some joke.
hehe fire ts model
great idea ill look at this today haha
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Originally posted by shaunm2 View Posthi i used the glow model codes from hlh and this is what the result i got
http://img91.imageshack.us/img91/825/66251828zd6.png
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Originally posted by shaunm2 View Posthi i used the glow model codes from hlh and this is what the result i got
http://img91.imageshack.us/img91/825/66251828zd6.pngFUHRERS G0T HIS SWAGGA BACK
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